Player Matchup

Cthulhu
Cthulhu
Silver II
KLEM007
Cthulhu
Silver II
Level 104
God Stats
2W - 0L
1,416 SR
Queue Stats
5W - 3L
1,504 MMR
Party 1
Cernunnos
Cernunnos
Gold III
PrimitveBruh
Cernunnos
Gold III
Level 126
God Stats
40W - 36L
1,612 SR
Queue Stats
533W - 523L
1,472 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
Zervolar
Tsukuyomi
Gold IV
Level 99
God Stats
12W - 18L
1,424 SR
Queue Stats
117W - 122L
1,517 MMR
Solo
Janus
Janus
Gold III
brennanhen
Janus
Gold III
Level 128
God Stats
3W - 3L
1,628 SR
Queue Stats
547W - 544L
1,521 MMR
Solo
Bellona
Bellona
Bronze III
scivilization
Bellona
Bronze III
Level 67
God Stats
2W - 0L
1,675 SR
Queue Stats
3W - 2L
1,400 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 105
1,551 SR
1,483 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,575 SR
1,482 MMR
Geb
Geb
Gold V
ChickenZilla24
Geb
Gold V
Level 97
God Stats
15W - 10L
1,636 SR
Queue Stats
28W - 24L
1,446 MMR
Party 2
Nox
Nox
Bronze III
MsKyouma
Nox
Bronze III
Level 48
God Stats
12W - 10L
1,567 SR
Queue Stats
21W - 31L
1,446 MMR
Solo
Nemesis
Nemesis
Gold II
RobotMars
Nemesis
Gold II
Level 127
God Stats
18W - 13L
1,671 SR
Queue Stats
49W - 44L
1,570 MMR
Party 2
Osiris
Osiris
Bronze III
hiphopisgod
Osiris
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,450 MMR
Solo
Apollo
Apollo
Gold V
leoneitor
Apollo
Gold V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KLEM007
Cthulhu
15
0 / 3 / 17
10,115
482
12,991
18,310
17,352
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
PrimitveBruh
Cernunnos
20
6 / 1 / 5
13,721
653
17,368
23,949
12,371
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tsukuyomi
Zervolar
Tsukuyomi
19
6 / 3 / 7
12,783
609
10,369
18,091
9,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Janus
18
7 / 6 / 6
12,222
582
15,148
13,402
4,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
19
4 / 2 / 5
12,829
611
8,905
17,740
16,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
Guan YuSetAthenaScyllaTiamat

VS

Bans
DanzaburouSobekKing ArthurCupidTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 9 / 6
8,630
411
7,534
21,754
13,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
6 / 4 / 2
11,191
533
14,813
13,871
6,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
RobotMars
Nemesis
19
6 / 3 / 5
11,997
571
16,375
20,937
10,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
16
0 / 5 / 1
9,618
458
3,616
13,178
12,619
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
leoneitor
Apollo
17
3 / 2 / 2
11,389
542
10,426
13,977
4,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
31
23
Kills
15
15
Deaths
23
40
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
9
6
0.33
W
Cthulhu
KLEM007
Cthulhu
0
3
17
2.83
L
6
4
2
1.75
W
Cernunnos
PrimitveBruh
Cernunnos
6
1
5
8.5
L
Nemesis
RobotMars
Nemesis
6
3
5
2.83
W
Tsukuyomi
Zervolar
Tsukuyomi
6
3
7
3.17
W
Janus
7
6
6
1.67
L
Osiris
0
5
1
0.1
L
Apollo
leoneitor
Apollo
3
2
2
2
W
Bellona
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,781
Damage
52,764
91,492
Taken
83,717
61,362
Mitigated
47,963
39,919
Healing
11,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,534
508
0
1,978
21,754
13,609
0
9,970
11,543
22,508
0
W
Cthulhu
KLEM007
Cthulhu
12,991
666
840
5,222
18,310
17,352
0
6,009
12,301
32,635
0
L
14,813
395
0
929
13,871
6,140
0
5,530
8,137
75,740
0
W
Cernunnos
PrimitveBruh
Cernunnos
17,368
8,660
0
16,761
23,949
12,371
7,089
3,534
20,415
0
139,396
L
Nemesis
RobotMars
Nemesis
16,375
9,559
0
2,559
20,937
10,786
0
5,357
15,429
0
93,001
W
Tsukuyomi
Zervolar
Tsukuyomi
10,369
2,266
0
4,582
18,091
9,914
368
6,148
11,943
0
85,476
W
Janus
15,148
336
538
2,538
13,402
4,762
1,507
6,134
7,268
78,874
0
L
Osiris
3,616
525
0
1,250
13,178
12,619
1,304
2,366
10,766
0
55,018
L
Apollo
leoneitor
Apollo
10,426
6,043
0
4,768
13,977
4,809
0
4,208
9,703
0
69,626
W
Bellona
8,905
3,538
0
9,438
17,740
16,963
938
3,308
14,432
0
74,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,670
Gold Earned
52,825
648
Minions Killed
560
0
Camps Cleared
0
2,076,061
Distance Traveled
1,995,335
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,630
411
28
1
0
382,664
6
W
Cthulhu
10,115
482
33
2
0
433,048
2
L
Nox
11,191
533
161
8
0
385,011
4
W
Cernunnos
13,721
653
193
9
0
370,304
8
L
Nemesis
11,997
571
122
6
0
461,351
5
W
Tsukuyomi
12,783
609
130
6
0
443,170
4
W
Janus
12,222
582
134
6
0
390,760
6
L
Osiris
9,618
458
105
5
0
325,719
0
L
Apollo
11,389
542
144
7
0
440,590
4
W
Bellona
12,829
611
158
8
0
438,779
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role