Player Matchup

Izanami
Izanami
Anxiety42
Izanami
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
CrunchyCape6877
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,125 Elo+
Solo
Kali
Kali
FURIA-D_A-MANHA
Kali
Level 28
God Stats
13W - 21L
1,306 SR
Queue Stats
59W - 82L
1,316 Elo+
Solo
Ares
Ares
bcaetonm51
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
victor2610tx24
Bellona
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 29L
1,360 Elo+
Solo
Team Averages
Level 11
1,461 SR
1,360 Elo+

VS

Team Averages
Level 22
1,484 SR
1,323 Elo+
Set
Set
FuZiion_-_FR3AK
Set
Level 28
God Stats
38W - 31L
1,580 SR
Queue Stats
43W - 37L
1,404 Elo+
Solo
Horus
Horus
SoduhSoulTTV
Horus
Level 13
God Stats
7W - 9L
1,504 SR
Queue Stats
13W - 15L
1,384 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
eatlead5
Ah Muzen Cab
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 99L
1,333 Elo+
Solo
Guan Yu
Guan Yu
mario172005
Guan Yu
Level 24
God Stats
2W - 0L
1,523 SR
Queue Stats
55W - 63L
1,324 Elo+
Solo
Scylla
Scylla
speedroaster01
Scylla
Level 18
God Stats
11W - 10L
1,313 SR
Queue Stats
109W - 127L
1,167 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Anxiety42
Izanami
13
5 / 7 / 0
9,105
455
15,606
15,671
6,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
CrunchyCape6877
Sun Wukong
9
0 / 15 / 2
6,491
325
395
15,246
6,138
15
7 / 6 / 3
10,587
529
12,875
22,220
9,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 19 / 3
7,567
378
3,584
28,934
24,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

10
1 / 14 / 4
7,580
379
2,697
17,055
6,826
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 2 / 10
11,469
573
14,863
13,812
6,328
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
8 / 5 / 19
10,551
528
7,059
18,678
18,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
eatlead5
Ah Muzen Cab
18
21 / 1 / 10
12,424
621
26,332
11,365
6,961
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Guan Yu
mario172005
Guan Yu
15
6 / 3 / 8
10,788
539
11,138
13,375
13,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
9 / 4 / 10
10,671
534
12,873
9,828
3,752
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
114
14
Kills
57
61
Deaths
15
12
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Izanami
Anxiety42
Izanami
5
7
0
0.71
L
Sun Wukong
CrunchyCape6877
Sun Wukong
0
15
2
0.07
L
7
6
3
1.42
W
13
2
10
9
W
8
5
19
3.5
L
1
19
3
0.13
W
Ah Muzen Cab
eatlead5
Ah Muzen Cab
21
1
10
26
W
Guan Yu
mario172005
Guan Yu
6
3
8
3.33
W
9
4
10
3.5
L
1
14
4
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,157
Damage
72,265
99,126
Taken
67,058
54,187
Mitigated
49,340
9,676
Healing
22,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Anxiety42
Izanami
15,606
10,243
0
1,216
15,671
6,735
992
1,197
14,224
0
49,422
L
Sun Wukong
CrunchyCape6877
Sun Wukong
395
262
0
0
15,246
6,138
0
4,232
11,014
0
6,990
L
12,875
10,234
0
5,359
22,220
9,974
0
2,180
19,965
0
48,877
W
14,863
8,205
0
6,732
13,812
6,328
3,946
332
13,480
0
71,865
W
7,059
3,147
1,887
5,555
18,678
18,463
787
1,360
17,318
0
14,860
L
3,584
1,186
0
189
28,934
24,514
0
2,259
26,525
14,474
0
W
Ah Muzen Cab
eatlead5
Ah Muzen Cab
26,332
15,393
0
4,659
11,365
6,961
4,320
1,066
10,299
0
104,543
W
Guan Yu
mario172005
Guan Yu
11,138
2,828
352
3,007
13,375
13,836
1,987
764
12,611
0
44,154
W
12,873
1,949
0
150
9,828
3,752
508
62
9,766
46,324
0
L
2,697
1,288
0
2,912
17,055
6,826
0
3,005
13,900
0
17,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,330
Gold Earned
55,903
233
Minions Killed
403
0
Camps Cleared
0
1,532,013
Distance Traveled
1,768,689
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,105
455
86
4
0
286,891
1
L
Sun Wukong
6,491
325
12
1
0
254,502
3
L
Kali
10,587
529
85
4
0
410,708
0
W
Set
11,469
573
100
5
0
338,791
1
W
Horus
10,551
528
11
1
0
393,343
0
L
Ares
7,567
378
21
1
0
279,554
0
W
Ah Muzen Cab
12,424
621
131
7
0
350,522
0
W
Guan Yu
10,788
539
83
4
0
371,418
0
W
Scylla
10,671
534
78
4
0
314,615
0
L
Bellona
7,580
379
29
1
0
300,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role