Player Matchup

Thor
Thor
Arlayna
Thor
Level 16
God Stats
1W - 2L
1,477 SR
Queue Stats
95W - 96L
1,342 Elo+
Solo
Amaterasu
Amaterasu
III_Wargos_III
Amaterasu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 52L
1,211 Elo+
Solo
Tsukuyomi
Tsukuyomi
LokidQT
Tsukuyomi
Level 18
God Stats
2W - 3L
1,484 SR
Queue Stats
2W - 3L
1,341 Elo+
Party 3
Zeus
Zeus
Ploutarhos
Zeus
Level 29
God Stats
14W - 15L
1,494 SR
Queue Stats
109W - 120L
1,406 Elo+
Solo
Bacchus
Bacchus
Stooor
Bacchus
Level 17
God Stats
0W - 2L
1,272 SR
Queue Stats
2W - 3L
1,341 Elo+
Party 3
Team Averages
Level 20
1,445 SR
1,328 Elo+

VS

Team Averages
Level 24
1,448 SR
1,330 Elo+
Mercury
Mercury
ElJerbiDios
Mercury
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
255W - 292L
1,276 Elo+
Party 2
Rama
Rama
JuntyyAlt
Rama
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,504 Elo+
Party 1
Ares
Ares
ShahizzleVlogz
Ares
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
118W - 143L
1,405 Elo+
Party 1
Izanami
Izanami
TypicalEzva
Izanami
Level 25
God Stats
15W - 6L
1,309 SR
Queue Stats
168W - 175L
1,396 Elo+
Solo
Hades
Hades
el-1-campeon
Hades
Level 12
God Stats
19W - 12L
1,432 SR
Queue Stats
157W - 201L
1,068 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Arlayna
Thor
10
4 / 5 / 5
6,646
554
4,415
8,626
2,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Amaterasu
III_Wargos_III
Amaterasu
9
3 / 9 / 3
5,554
463
2,586
10,677
5,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tsukuyomi
LokidQT
Tsukuyomi
11
5 / 5 / 4
6,875
573
6,659
7,327
2,321
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
3 / 4 / 6
6,283
524
8,268
7,435
2,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Stooor
Bacchus
7
0 / 6 / 7
4,790
399
2,808
7,956
3,884
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ElJerbiDios
Mercury
9
3 / 4 / 4
6,203
517
1,107
6,115
1,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rama
14
7 / 0 / 3
8,544
712
6,383
7,146
2,456
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
6 / 4 / 5
7,477
623
4,593
10,491
4,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
TypicalEzva
Izanami
13
12 / 2 / 4
8,645
720
13,683
7,015
2,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 5 / 4
6,387
532
4,913
9,236
5,633
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
49
15
Kills
29
29
Deaths
15
25
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Thor
Arlayna
Thor
4
5
5
1.3
W
Mercury
ElJerbiDios
Mercury
3
4
4
1.25
L
Amaterasu
III_Wargos_III
Amaterasu
3
9
3
0.5
W
Rama
7
0
3
8.5
L
Tsukuyomi
LokidQT
Tsukuyomi
5
5
4
1.4
L
3
4
6
1.5
W
6
4
5
2.13
L
Bacchus
Stooor
Bacchus
0
6
7
0.58
W
Izanami
TypicalEzva
Izanami
12
2
4
7
W
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,736
Damage
30,679
42,021
Taken
40,003
16,257
Mitigated
16,955
6,287
Healing
10,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Arlayna
Thor
4,415
1,281
0
1,861
8,626
2,806
0
749
7,877
0
23,632
W
Mercury
ElJerbiDios
Mercury
1,107
246
0
10
6,115
1,672
94
1,309
4,806
0
16,459
L
Amaterasu
III_Wargos_III
Amaterasu
2,586
1,134
0
962
10,677
5,099
189
3,327
7,350
0
14,174
W
Rama
6,383
4,945
0
1,744
7,146
2,456
66
117
7,029
0
53,179
L
Tsukuyomi
LokidQT
Tsukuyomi
6,659
1,953
0
897
7,327
2,321
297
968
6,359
0
23,426
L
8,268
1,555
0
1,566
7,435
2,147
87
2,975
4,460
28,608
0
W
4,593
280
0
3,131
10,491
4,953
44
3,588
6,903
26,290
0
L
Bacchus
Stooor
Bacchus
2,808
411
552
449
7,956
3,884
0
1,487
6,469
8,543
0
W
Izanami
TypicalEzva
Izanami
13,683
9,432
0
3,609
7,015
2,241
3,136
2,117
4,898
0
51,788
W
4,913
814
0
1,983
9,236
5,633
364
3,945
5,291
26,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,148
Gold Earned
37,256
179
Minions Killed
304
0
Camps Cleared
0
1,143,600
Distance Traveled
1,037,518
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,646
554
53
4
0
225,591
6
W
Mercury
6,203
517
35
3
0
221,582
0
L
Amaterasu
5,554
463
29
2
0
236,397
0
W
Rama
8,544
712
100
8
0
194,201
0
L
Tsukuyomi
6,875
573
39
3
0
231,467
2
L
Zeus
6,283
524
51
4
0
188,293
0
W
Ares
7,477
623
37
3
0
238,415
0
L
Bacchus
4,790
399
7
1
0
261,852
1
W
Izanami
8,645
720
89
7
0
202,848
2
W
Hades
6,387
532
43
4
0
180,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role