Player Matchup

Ares
Ares
TRIGGERED12
Ares
Level 84
God Stats
17W - 22L
1,392 SR
Queue Stats
325W - 315L
1,460 Elo+
Solo
He Bo
He Bo
jjmacias
He Bo
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,461 Elo+
Solo
Merlin
Merlin
mechanik812
Merlin
Level 121
God Stats
4W - 11L
1,691 SR
Queue Stats
166W - 165L
1,522 Elo+
Party 2
Bakasura
Bakasura
smieszek2003
Bakasura
Level 131
God Stats
1W - 1L
1,500 SR
Queue Stats
171W - 171L
1,474 Elo+
Party 2
Anhur
Anhur
wichosiek
Anhur
Level 107
God Stats
1W - 2L
1,168 SR
Queue Stats
155W - 153L
1,438 Elo+
Party 2
Team Averages
Level 101
1,450 SR
1,471 Elo+

VS

Team Averages
Level 98
1,558 SR
1,490 Elo+
King Arthur
King Arthur
Arcangel_BJP69
King Arthur
Level 125
God Stats
41W - 31L
1,605 SR
Queue Stats
543W - 457L
1,483 Elo+
Party 1
Thor
Thor
Gruttepierr
Thor
Level 48
God Stats
3W - 2L
1,815 SR
Queue Stats
76W - 97L
1,492 Elo+
Party 3
Scylla
Scylla
VNTY
Scylla
Level 65
God Stats
1W - 1L
1,294 SR
Queue Stats
85W - 83L
1,478 Elo+
Solo
Cupid
Cupid
YyoQsePibe
Cupid
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
xtiemenx
Gilgamesh
Level 126
God Stats
5W - 6L
1,577 SR
Queue Stats
84W - 86L
1,496 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 3
8,744
514
5,689
11,486
9,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

He Bo
jjmacias
He Bo
15
3 / 6 / 0
8,787
517
10,341
10,607
3,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
15
4 / 4 / 2
9,195
541
7,990
9,857
3,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
smieszek2003
Bakasura
13
0 / 4 / 3
7,608
448
3,730
12,813
5,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
wichosiek
Anhur
14
1 / 4 / 1
7,866
463
4,208
8,858
3,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Arcangel_BJP69
King Arthur
17
9 / 2 / 4
10,316
607
14,778
18,604
12,546
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
1 / 2 / 7
8,281
487
4,126
11,490
3,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
VNTY
Scylla
15
5 / 3 / 2
9,046
532
5,465
9,431
3,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
16
4 / 3 / 3
9,606
565
5,731
8,880
2,809
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
xtiemenx
Gilgamesh
13
3 / 2 / 6
7,874
463
7,887
12,515
6,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
12
Kills
22
22
Deaths
12
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Arcangel_BJP69
King Arthur
9
2
4
5.5
W
1
2
7
2.25
L
4
4
3
1.38
W
Scylla
VNTY
Scylla
5
3
2
2
W
Cupid
4
3
3
1.83
L
He Bo
jjmacias
He Bo
3
6
0
0.5
L
Merlin
4
4
2
1.25
L
Bakasura
smieszek2003
Bakasura
0
4
3
0.38
L
Anhur
wichosiek
Anhur
1
4
1
0.38
W
Gilgamesh
xtiemenx
Gilgamesh
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,958
Damage
37,987
53,621
Taken
60,920
25,447
Mitigated
28,933
12,188
Healing
21,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Arcangel_BJP69
King Arthur
14,778
1,449
0
6,512
18,604
12,546
7
7,553
11,021
0
63,951
W
4,126
1,219
0
4,404
11,490
3,913
800
3,113
8,356
0
46,529
L
5,689
166
0
1,977
11,486
9,472
204
1,645
9,759
21,433
0
W
Scylla
VNTY
Scylla
5,465
1,192
0
2,271
9,431
3,288
564
6,481
2,950
46,934
0
W
Cupid
5,731
2,903
173
3,363
8,880
2,809
1,876
2,067
6,813
0
61,968
L
He Bo
jjmacias
He Bo
10,341
610
0
2,595
10,607
3,454
0
201
10,406
52,957
0
L
Merlin
7,990
379
0
3,304
9,857
3,706
125
3,100
6,605
50,425
0
L
Bakasura
smieszek2003
Bakasura
3,730
3,119
0
2,503
12,813
5,420
0
249
12,564
0
41,912
L
Anhur
wichosiek
Anhur
4,208
1,892
0
1,809
8,858
3,395
1,280
36
8,822
0
52,695
W
Gilgamesh
xtiemenx
Gilgamesh
7,887
1,574
0
5,121
12,515
6,377
416
4,806
7,709
0
48,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,200
Gold Earned
45,123
420
Minions Killed
532
0
Camps Cleared
0
1,430,899
Distance Traveled
1,544,397
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,316
607
127
7
0
326,334
5
W
Thor
8,281
487
96
6
0
323,038
2
L
Ares
8,744
514
19
1
0
329,965
7
W
Scylla
9,046
532
105
6
0
296,763
1
W
Cupid
9,606
565
130
8
0
272,540
4
L
He Bo
8,787
517
96
6
0
283,381
4
L
Merlin
9,195
541
94
6
0
258,721
3
L
Bakasura
7,608
448
94
6
0
289,406
2
L
Anhur
7,866
463
117
7
0
269,426
1
W
Gilgamesh
7,874
463
74
4
0
325,722
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role