Player Matchup

Chiron
Chiron
Glenn2K11
Chiron
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Artio
Artio
Gorokozo
Artio
Level 30
God Stats
4W - 5L
1,392 SR
Queue Stats
160W - 176L
1,494 Elo+
Solo
Ymir
Ymir
KocaCZE
Ymir
Level 7
God Stats
2W - 0L
1,770 SR
Queue Stats
2W - 1L
1,712 Elo+
Solo
Ullr
Ullr
Senku_kuun
Ullr
Level 15
God Stats
22W - 21L
1,588 SR
Queue Stats
112W - 81L
1,565 Elo+
Solo
Ra
Ra
pur3 v3nomzZ
Ra
Level 24
God Stats
2W - 1L
1,848 SR
Queue Stats
78W - 28L
1,581 Elo+
Party 2
Team Averages
Level 16
1,620 SR
1,570 Elo+

VS

Team Averages
Level 19
1,413 SR
1,443 Elo+
Ymir
Ymir
BWG_bobby
Ymir
Level 21
God Stats
12W - 14L
1,447 SR
Queue Stats
106W - 123L
1,358 Elo+
Party 1
Ra
Ra
Tcherno bill386
Ra
Level 29
God Stats
4W - 4L
1,690 SR
Queue Stats
92W - 57L
1,629 Elo+
Solo
Gilgamesh
Gilgamesh
VVK_SUN
Gilgamesh
Level 23
God Stats
1W - 1L
1,243 SR
Queue Stats
10W - 14L
1,374 Elo+
Solo
Set
Set
max_tiger59
Set
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
389W - 372L
1,409 Elo+
Party 1
Hachiman
Hachiman
vertdier
Hachiman
Level 9
God Stats
0W - 5L
1,183 SR
Queue Stats
22W - 25L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Glenn2K11
Chiron
14
5 / 0 / 6
8,594
614
10,249
8,523
2,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
Gorokozo
Artio
10
1 / 1 / 12
6,937
496
5,185
11,282
8,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
KocaCZE
Ymir
10
1 / 4 / 5
6,554
468
3,229
7,744
3,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
10 / 1 / 6
9,438
674
7,231
9,071
3,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
3 / 4 / 3
8,262
590
5,665
9,360
3,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 5 / 0
5,606
400
2,096
12,346
7,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
6 / 2 / 1
8,651
618
13,175
11,195
4,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
VVK_SUN
Gilgamesh
8
0 / 7 / 2
5,370
384
2,468
9,321
4,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
4 / 2 / 1
7,226
516
4,645
7,604
2,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
vertdier
Hachiman
8
0 / 4 / 0
5,056
361
4,092
5,974
1,416
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
14
20
Kills
10
10
Deaths
20
32
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
5
0
0
W
Chiron
Glenn2K11
Chiron
5
0
6
8
W
Artio
Gorokozo
Artio
1
1
12
7
W
Ymir
KocaCZE
Ymir
1
4
5
0.88
W
10
1
6
13
L
6
2
1
3.25
L
Gilgamesh
VVK_SUN
Gilgamesh
0
7
2
0.14
L
4
2
1
2.25
W
3
4
3
1.13
L
Hachiman
vertdier
Hachiman
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,559
Damage
26,476
45,980
Taken
46,440
22,113
Mitigated
19,670
15,849
Healing
13,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
2,096
556
0
3,133
12,346
7,121
0
2,198
10,148
13,904
0
W
Chiron
Glenn2K11
Chiron
10,249
5,588
610
5,892
8,523
2,908
175
1,321
7,202
0
60,931
W
Artio
Gorokozo
Artio
5,185
745
626
4,019
11,282
8,380
145
3,924
7,358
13,609
0
W
Ymir
KocaCZE
Ymir
3,229
325
0
554
7,744
3,826
782
1,811
5,933
21,076
955
W
7,231
3,735
0
645
9,071
3,532
2,356
3,676
5,395
0
65,441
L
13,175
2,076
361
5,776
11,195
4,335
0
5,689
5,224
72,758
0
L
Gilgamesh
VVK_SUN
Gilgamesh
2,468
707
0
298
9,321
4,249
0
2,328
6,927
0
19,544
L
4,645
2,047
0
2,634
7,604
2,549
0
2,011
5,561
0
39,846
W
5,665
1,001
649
2,854
9,360
3,467
98
4,539
4,821
51,733
0
L
Hachiman
vertdier
Hachiman
4,092
2,150
0
915
5,974
1,416
155
1,453
4,521
0
22,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,785
Gold Earned
31,909
393
Minions Killed
310
0
Camps Cleared
0
1,256,125
Distance Traveled
1,244,265
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,606
400
27
2
0
233,613
2
W
Chiron
8,594
614
99
7
0
243,022
0
W
Artio
6,937
496
19
1
0
269,698
4
W
Ymir
6,554
468
46
3
0
235,291
2
W
Ullr
9,438
674
116
8
0
252,832
1
L
Ra
8,651
618
133
10
0
273,957
6
L
Gilgamesh
5,370
384
32
2
0
252,691
0
L
Set
7,226
516
86
6
0
252,276
0
W
Ra
8,262
590
113
8
0
255,282
1
L
Hachiman
5,056
361
32
2
0
231,728
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role