Player Matchup

Sol
Sol
DaEmoNj1
Sol
Level 29
God Stats
8W - 7L
1,592 SR
Queue Stats
131W - 131L
1,568 Elo+
Solo
Scylla
Scylla
Heimmain
Scylla
Level 23
God Stats
4W - 2L
1,693 SR
Queue Stats
221W - 151L
1,652 Elo+
Solo
Mercury
Mercury
Max1mus1234
Mercury
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
224W - 220L
1,559 Elo+
Solo
Bellona
Bellona
Wululul
Bellona
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
moolook
Xing Tian
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 26L
1,533 Elo+
Solo
Team Averages
Level 27
1,557 SR
1,562 Elo+

VS

Team Averages
Level 24
1,638 SR
1,584 Elo+
Erlang Shen
Erlang Shen
Barrn2
Erlang Shen
Level 29
God Stats
13W - 2L
1,900 SR
Queue Stats
110W - 113L
1,638 Elo+
Party 1
Achilles
Achilles
KengScale
Achilles
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,607 Elo+
Solo
Anhur
Anhur
MaskedG
Anhur
Level 30
God Stats
13W - 12L
1,465 SR
Queue Stats
80W - 81L
1,539 Elo+
Party 2
Sobek
Sobek
piotrhe2
Sobek
Level 27
God Stats
22W - 20L
1,787 SR
Queue Stats
104W - 102L
1,508 Elo+
Party 2
Nu Wa
Nu Wa
xXKakxX
Nu Wa
Level 28
God Stats
11W - 12L
1,537 SR
Queue Stats
106W - 99L
1,629 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 3
4,460
558
3,730
4,161
664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
Heimmain
Scylla
9
1 / 2 / 0
5,021
628
1,915
3,324
904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mercury
Max1mus1234
Mercury
8
0 / 3 / 3
4,823
603
1,804
4,654
1,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
Wululul
Bellona
9
2 / 0 / 1
5,512
689
1,170
2,103
1,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
moolook
Xing Tian
8
2 / 2 / 1
5,202
650
1,718
5,334
2,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Barrn2
Erlang Shen
10
1 / 1 / 3
5,324
666
1,411
5,223
2,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
KengScale
Achilles
2
0 / 1 / 0
3,248
406
0
802
299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Anhur
MaskedG
Anhur
9
6 / 2 / 0
5,803
725
5,414
6,168
1,607
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
piotrhe2
Sobek
7
0 / 1 / 6
4,663
583
1,962
5,938
3,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
xXKakxX
Nu Wa
9
3 / 1 / 2
5,308
664
3,298
3,220
972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
5
Kills
10
10
Deaths
6
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Barrn2
Erlang Shen
1
1
3
2.5
W
0
3
3
0.5
W
Scylla
Heimmain
Scylla
1
2
0
0.5
L
Achilles
KengScale
Achilles
0
1
0
0
L
Anhur
MaskedG
Anhur
6
2
0
3
W
Mercury
Max1mus1234
Mercury
0
3
3
0.5
W
Bellona
Wululul
Bellona
2
0
1
2.5
W
Xing Tian
moolook
Xing Tian
2
2
1
1.25
L
Sobek
piotrhe2
Sobek
0
1
6
3
L
Nu Wa
xXKakxX
Nu Wa
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,337
Damage
12,085
19,576
Taken
21,351
6,153
Mitigated
8,028
5,471
Healing
6,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Barrn2
Erlang Shen
1,411
724
0
881
5,223
2,055
0
377
4,792
0
27,365
W
3,730
1,299
0
1,128
4,161
664
1,145
689
3,448
14,718
2,271
W
Scylla
Heimmain
Scylla
1,915
157
0
532
3,324
904
0
1,783
1,413
24,709
0
L
Achilles
KengScale
Achilles
0
0
0
0
802
299
0
0
802
0
801
L
Anhur
MaskedG
Anhur
5,414
3,323
0
2,885
6,168
1,607
826
2,226
3,942
0
27,781
W
Mercury
Max1mus1234
Mercury
1,804
1,029
0
1,625
4,654
1,017
0
910
3,668
0
16,241
W
Bellona
Wululul
Bellona
1,170
310
0
526
2,103
1,325
943
285
1,778
0
15,508
W
Xing Tian
moolook
Xing Tian
1,718
191
0
1,660
5,334
2,243
297
1,285
4,009
11,730
0
L
Sobek
piotrhe2
Sobek
1,962
251
0
1,469
5,938
3,095
135
2,923
3,015
8,064
0
L
Nu Wa
xXKakxX
Nu Wa
3,298
1,188
0
1,020
3,220
972
469
1,340
1,736
24,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,018
Gold Earned
24,346
187
Minions Killed
192
0
Camps Cleared
0
846,598
Distance Traveled
647,593
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,324
666
66
8
0
153,284
2
W
Sol
4,460
558
32
4
0
153,812
3
W
Scylla
5,021
628
54
7
0
151,947
2
L
Achilles
3,248
406
3
0
0
24,532
0
L
Anhur
5,803
725
56
7
0
140,262
0
W
Mercury
4,823
603
41
5
0
169,665
1
W
Bellona
5,512
689
45
6
0
188,794
4
W
Xing Tian
5,202
650
15
2
0
182,380
0
L
Sobek
4,663
583
11
1
0
174,942
0
L
Nu Wa
5,308
664
56
7
0
154,573
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role