Player Matchup

Da Ji
Da Ji
GamerDadKage
Da Ji
Level 49
God Stats
0W - 3L
1,139 SR
Queue Stats
34W - 41L
1,440 Elo+
Party 1
Vulcan
Vulcan
I am God3707
Vulcan
Level 65
God Stats
3W - 8L
1,503 SR
Queue Stats
307W - 292L
1,415 Elo+
Party 1
Bacchus
Bacchus
TirelessGuerilla
Bacchus
Level 103
God Stats
24W - 34L
1,444 SR
Queue Stats
477W - 524L
1,493 Elo+
Solo
Medusa
Medusa
shabahdu
Medusa
Level 103
God Stats
9W - 8L
1,713 SR
Queue Stats
88W - 81L
1,496 Elo+
Solo
Achilles
Achilles
snowboy5678
Achilles
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,344 Elo+
Solo
Team Averages
Level 85
1,460 SR
1,438 Elo+

VS

Team Averages
Level 84
1,623 SR
1,456 Elo+
Loki
Loki
Cloaked OO7
Loki
Level 40
God Stats
7W - 15L
1,336 SR
Queue Stats
98W - 113L
1,390 Elo+
Solo
Kukulkan
Kukulkan
MVPpsh
Kukulkan
Level 87
God Stats
5W - 0L
1,761 SR
Queue Stats
451W - 441L
1,523 Elo+
Solo
Athena
Athena
Rhynogore13
Athena
Level 105
God Stats
32W - 14L
1,758 SR
Queue Stats
376W - 356L
1,517 Elo+
Solo
Gilgamesh
Gilgamesh
Solo-Hakaiza
Gilgamesh
Level 122
God Stats
8W - 8L
1,674 SR
Queue Stats
155W - 209L
1,387 Elo+
Solo
Apollo
Apollo
x_knightkiller
Apollo
Level 65
God Stats
20W - 14L
1,585 SR
Queue Stats
384W - 381L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 9 / 2
9,610
506
6,885
16,982
5,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
16
2 / 6 / 8
9,629
507
11,365
10,648
3,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
4 / 3 / 8
10,160
535
10,789
16,815
11,273
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
shabahdu
Medusa
16
10 / 7 / 4
10,410
548
20,361
14,673
5,197
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
snowboy5678
Achilles
16
1 / 4 / 0
9,694
510
7,256
20,507
15,192
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 4 / 5
10,828
570
12,041
14,805
5,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
MVPpsh
Kukulkan
18
5 / 3 / 4
11,503
605
13,580
12,130
5,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Athena
14
2 / 3 / 10
9,665
509
6,598
19,142
15,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
Solo-Hakaiza
Gilgamesh
16
7 / 2 / 4
10,225
538
15,129
16,605
13,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
4 / 10 / 1
9,355
492
10,325
18,631
6,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
53
21
Kills
29
29
Deaths
22
22
Assists
24
Player
Kills
Deaths
Assists
KDA
W
11
4
5
3.38
L
4
9
2
0.56
L
Vulcan
2
6
8
1
W
Kukulkan
MVPpsh
Kukulkan
5
3
4
2.33
W
Athena
2
3
10
2.33
W
Gilgamesh
Solo-Hakaiza
Gilgamesh
7
2
4
4.5
L
4
3
8
2.67
L
Medusa
shabahdu
Medusa
10
7
4
1.71
L
Achilles
snowboy5678
Achilles
1
4
0
0.25
W
4
10
1
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,656
Damage
57,673
79,625
Taken
81,313
41,370
Mitigated
46,273
17,905
Healing
16,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,041
4,432
0
2,776
14,805
5,592
0
1,369
13,377
0
56,687
L
6,885
2,290
0
4,080
16,982
5,781
0
3,038
13,687
0
44,726
L
Vulcan
11,365
1,697
0
1,830
10,648
3,927
420
4,104
6,314
58,668
0
W
Kukulkan
MVPpsh
Kukulkan
13,580
1,336
0
1,611
12,130
5,178
46
6,739
5,127
81,590
0
W
Athena
6,598
1,665
0
4,453
19,142
15,857
28
7,313
11,629
40,924
0
W
Gilgamesh
Solo-Hakaiza
Gilgamesh
15,129
4,405
0
5,126
16,605
13,281
280
2,843
13,708
0
50,639
L
10,789
967
124
3,357
16,815
11,273
270
7,910
8,699
43,166
0
L
Medusa
shabahdu
Medusa
20,361
9,871
0
2,468
14,673
5,197
1,956
3,611
10,938
0
57,753
L
Achilles
snowboy5678
Achilles
7,256
1,938
0
6,046
20,507
15,192
0
846
19,111
0
49,809
W
10,325
6,289
0
2,748
18,631
6,365
844
3,273
15,318
0
51,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,503
Gold Earned
51,576
412
Minions Killed
475
0
Camps Cleared
0
1,712,210
Distance Traveled
1,760,857
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,828
570
74
4
0
409,939
2
L
Da Ji
9,610
506
74
4
0
375,264
0
L
Vulcan
9,629
507
94
5
0
338,566
1
W
Kukulkan
11,503
605
174
9
0
351,293
4
W
Athena
9,665
509
66
3
0
359,197
5
W
Gilgamesh
10,225
538
89
5
0
321,799
5
L
Bacchus
10,160
535
60
3
0
367,932
1
L
Medusa
10,410
548
76
4
0
307,342
1
L
Achilles
9,694
510
108
6
0
323,106
3
W
Apollo
9,355
492
72
4
0
318,629
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role