Player Matchup

Medusa
Medusa
 
Medusa
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
CaptinSnoopy
Rama
Level 61
God Stats
4W - 3L
1,529 SR
Queue Stats
448W - 499L
1,502 Elo+
Solo
Geb
Geb
FtlJustice
Geb
Level 115
God Stats
23W - 27L
1,637 SR
Queue Stats
132W - 212L
1,404 Elo+
Solo
Kukulkan
Kukulkan
Spartan05131970
Kukulkan
Level 124
God Stats
20W - 15L
1,605 SR
Queue Stats
765W - 721L
1,549 Elo+
Solo
Fenrir
Fenrir
vTz_Fekaa
Fenrir
Level 123
God Stats
8W - 6L
1,702 SR
Queue Stats
627W - 572L
1,517 Elo+
Party 1
Team Averages
Level 105
1,595 SR
1,494 Elo+

VS

Team Averages
Level 108
1,499 SR
1,477 Elo+
Sobek
Sobek
 
Sobek
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Osiris
Osiris
AG Anbu
Osiris
Level 106
God Stats
4W - 5L
1,478 SR
Queue Stats
184W - 190L
1,461 Elo+
Party 3
Apollo
Apollo
DubersteinX3
Apollo
Level 65
God Stats
11W - 13L
1,553 SR
Queue Stats
78W - 95L
1,430 Elo+
Party 2
Arachne
Arachne
OchoSisco
Arachne
Level 126
God Stats
56W - 49L
1,498 SR
Queue Stats
180W - 176L
1,465 Elo+
Party 2
Scylla
Scylla
PanickedWitness
Scylla
Level 113
God Stats
6W - 6L
1,466 SR
Queue Stats
369W - 357L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
7
1 / 2 / 0
3,988
570
1,679
3,412
837
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

3
0 / 1 / 0
3,167
452
431
1,664
293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
1 / 2 / 0
3,837
548
1,647
4,778
1,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
8
1 / 1 / 0
4,767
681
1,740
2,422
795
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fenrir
vTz_Fekaa
Fenrir
7
0 / 1 / 1
4,133
590
1,238
4,479
1,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
1 / 2 / 3
4,672
667
1,790
5,895
2,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
AG Anbu
Osiris
9
1 / 0 / 0
4,769
681
1,192
3,104
1,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
7
0 / 1 / 3
4,334
619
1,583
3,218
826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
OchoSisco
Arachne
7
2 / 1 / 0
4,319
617
1,086
3,630
1,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8
2 / 0 / 1
5,152
736
2,453
2,438
647
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
3
Kills
6
7
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
2
0
0.5
W
Sobek
 
Sobek
1
2
3
1.25
W
Osiris
AG Anbu
Osiris
1
0
0
1
L
0
1
0
0
W
Apollo
0
1
3
1.5
L
1
2
0
0.5
W
Arachne
OchoSisco
Arachne
2
1
0
2
W
2
0
1
2.5
L
Kukulkan
1
1
0
1
L
Fenrir
vTz_Fekaa
Fenrir
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,735
Damage
8,104
16,755
Taken
18,285
5,019
Mitigated
7,291
4,615
Healing
7,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
1,679
715
0
278
3,412
837
0
617
2,795
0
14,058
W
Sobek
 
Sobek
1,790
209
0
2,714
5,895
2,963
23
1,127
4,768
12,875
0
W
Osiris
AG Anbu
Osiris
1,192
850
0
1,123
3,104
1,561
0
723
2,381
0
19,108
L
431
393
0
291
1,664
293
0
0
1,664
0
5,513
W
Apollo
1,583
1,119
0
1,416
3,218
826
337
300
2,918
0
19,679
L
1,647
90
44
1,234
4,778
1,795
0
1,194
3,584
7,128
0
W
Arachne
OchoSisco
Arachne
1,086
619
0
1,446
3,630
1,294
32
300
3,330
0
16,470
W
2,453
700
0
959
2,438
647
0
937
1,501
20,997
0
L
Kukulkan
1,740
156
0
250
2,422
795
0
1,511
911
23,061
0
L
Fenrir
vTz_Fekaa
Fenrir
1,238
498
0
2,518
4,479
1,299
0
921
3,558
0
14,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,892
Gold Earned
23,246
139
Minions Killed
185
0
Camps Cleared
0
625,406
Distance Traveled
731,863
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,988
570
25
4
0
124,283
1
W
Sobek
4,672
667
17
2
0
143,253
2
W
Osiris
4,769
681
41
6
0
139,503
2
L
Rama
3,167
452
6
1
0
70,327
1
W
Apollo
4,334
619
38
5
0
135,184
1
L
Geb
3,837
548
8
1
0
152,220
2
W
Arachne
4,319
617
37
5
0
162,918
1
W
Scylla
5,152
736
52
7
0
151,005
3
L
Kukulkan
4,767
681
59
8
0
125,371
1
L
Fenrir
4,133
590
41
6
0
153,205
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role