Player Matchup

Sol
Sol
Platinum I
DRESTRUCT10N
Sol
Platinum I
Level 149
God Stats
8W - 6L
1,553 SR
Queue Stats
288W - 263L
1,898 MMR
Party 1
Apollo
Apollo
Diamond III
Langee
Apollo
Diamond III
Level 160
God Stats
13W - 8L
1,595 SR
Queue Stats
499W - 485L
2,240 MMR
Solo
Izanami
Izanami
Diamond V
SlipAndCounter
Izanami
Diamond V
Level 157
God Stats
80W - 63L
1,697 SR
Queue Stats
571W - 575L
1,915 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
Sweaty star7895
Cthulhu
Diamond IV
Level 78
God Stats
17W - 19L
1,719 SR
Queue Stats
557W - 539L
1,995 MMR
Party 1
Kuzenbo
Kuzenbo
Diamond V
iBurials
Kuzenbo
Diamond V
Level 143
God Stats
3W - 0L
1,500 SR
Queue Stats
530W - 522L
1,894 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 137
1,613 SR
1,989 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,656 SR
1,990 MMR
Ymir
Ymir
Gold V
DarkMountain87
Ymir
Gold V
Level 151
God Stats
2W - 6L
1,686 SR
Queue Stats
117W - 111L
1,713 MMR
Solo
Hera
Hera
Gold I
JasZ_014
Hera
Gold I
Level 160
God Stats
13W - 7L
1,814 SR
Queue Stats
61W - 62L
1,827 MMR
Solo
Tyr
Tyr
Gold V
TenMilionPunches
Tyr
Gold V
Level 43
God Stats
0W - 1L
1,142 SR
Queue Stats
11W - 8L
1,720 MMR
Solo
Hou Yi
Hou Yi
Diamond III
killermaster98t
Hou Yi
Diamond III
Level 129
God Stats
5W - 8L
1,821 SR
Queue Stats
266W - 259L
2,342 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond III
ÐiamondКing
Tsukuyomi
Diamond III
Level 158
God Stats
8W - 8L
1,819 SR
Queue Stats
110W - 100L
2,349 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 7
11,988
500
16,260
13,286
5,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
Langee
Apollo
20
6 / 3 / 8
13,521
563
14,130
19,365
9,832
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

20
6 / 6 / 4
13,259
552
10,891
15,457
9,235
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
2 / 4 / 7
11,988
500
16,823
20,573
22,497
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Kuzenbo
iBurials
Kuzenbo
17
1 / 5 / 13
11,676
487
8,844
24,335
36,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
TiamatSetChang'eDanzaburouPersephone

VS

Bans
Guan YuNemesisSun WukongJanusAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 8
9,989
416
5,184
24,664
17,716
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Hera
18
3 / 3 / 3
12,407
517
13,870
13,915
5,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
5 / 2 / 2
13,245
552
11,656
21,197
22,533
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
9 / 4 / 3
12,613
526
17,353
22,839
8,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tsukuyomi
ÐiamondКing
Tsukuyomi
19
4 / 6 / 5
12,352
515
15,182
20,545
8,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
43
20
Kills
22
22
Deaths
20
39
Assists
21
Player
Kills
Deaths
Assists
KDA
W
5
4
7
2.13
L
1
5
8
1
L
Hera
3
3
3
1.5
W
Apollo
Langee
Apollo
6
3
8
3.33
W
6
6
4
1.33
W
2
4
7
1.38
L
5
2
2
3
W
Kuzenbo
iBurials
Kuzenbo
1
5
13
1.5
L
9
4
3
2.63
L
Tsukuyomi
ÐiamondКing
Tsukuyomi
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,948
Damage
63,245
93,016
Taken
103,160
83,302
Mitigated
62,462
30,451
Healing
28,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,260
5,479
0
5,310
13,286
5,083
2,262
3,050
10,080
79,317
0
L
5,184
911
362
1,648
24,664
17,716
76
10,411
14,173
26,739
0
L
Hera
13,870
3,302
0
5,704
13,915
5,353
880
8,769
5,146
93,405
0
W
Apollo
Langee
Apollo
14,130
6,780
0
7,994
19,365
9,832
2,697
4,933
14,290
0
127,554
W
10,891
8,479
0
4,227
15,457
9,235
1,829
1,990
13,453
0
108,112
W
16,823
1,766
379
7,616
20,573
22,497
83
3,186
17,233
69,643
0
L
11,656
2,426
0
7,241
21,197
22,533
94
12,104
9,013
0
83,634
W
Kuzenbo
iBurials
Kuzenbo
8,844
3,807
0
4,925
24,335
36,655
249
7,790
16,349
43,299
0
L
17,353
9,962
0
7,883
22,839
8,112
2,933
6,146
16,613
0
87,303
L
Tsukuyomi
ÐiamondКing
Tsukuyomi
15,182
5,275
0
5,770
20,545
8,748
66
4,497
15,888
0
107,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,432
Gold Earned
60,606
677
Minions Killed
614
0
Camps Cleared
0
2,177,031
Distance Traveled
2,224,765
19
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,988
500
127
5
0
384,575
2
L
Ymir
9,989
416
41
2
0
440,734
7
L
Hera
12,407
517
173
7
0
429,434
6
W
Apollo
13,521
563
184
8
0
472,872
3
W
Izanami
13,259
552
177
7
0
403,732
2
W
Cthulhu
11,988
500
123
5
0
470,291
3
L
Tyr
13,245
552
148
6
0
472,245
8
W
Kuzenbo
11,676
487
66
3
0
445,561
9
L
Hou Yi
12,613
526
114
5
0
414,845
5
L
Tsukuyomi
12,352
515
138
6
0
467,507
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role