Player Matchup

Cu Chulainn
Cu Chulainn
Astarokk
Cu Chulainn
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Azuredemon877
Apollo
Level 6
God Stats
4W - 7L
1,727 SR
Queue Stats
164W - 159L
1,500 Elo+
Solo
Yemoja
Yemoja
MissRound3
Yemoja
Level 29
God Stats
9W - 12L
1,358 SR
Queue Stats
101W - 137L
1,351 Elo+
Solo
Persephone
Persephone
boltcutters
Persephone
Level 18
God Stats
3W - 0L
1,714 SR
Queue Stats
5W - 4L
1,533 Elo+
Party 2
Nemesis
Nemesis
hypotermia
Nemesis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,533 Elo+
Party 2
Team Averages
Level 21
1,560 SR
1,483 Elo+

VS

Team Averages
Level 22
1,489 SR
1,341 Elo+
King Arthur
King Arthur
Diocaspita
King Arthur
Level 27
God Stats
5W - 9L
1,412 SR
Queue Stats
30W - 37L
1,398 Elo+
Party 1
Sylvanus
Sylvanus
Duduzmt
Sylvanus
Level 33
God Stats
2W - 3L
1,441 SR
Queue Stats
41W - 47L
1,419 Elo+
Party 1
Chernobog
Chernobog
MARCELOMARRARA21
Chernobog
Level 12
God Stats
4W - 3L
1,536 SR
Queue Stats
37W - 32L
1,337 Elo+
Solo
Baron Samedi
Baron Samedi
SrrQ1324
Baron Samedi
Level 12
God Stats
1W - 2L
1,268 SR
Queue Stats
2W - 4L
1,177 Elo+
Solo
Hun Batz
Hun Batz
Two-Autumn-Leaf
Hun Batz
Level 28
God Stats
2W - 1L
1,787 SR
Queue Stats
84W - 72L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Astarokk
Cu Chulainn
14
8 / 4 / 4
9,275
488
12,536
16,599
7,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
6 / 4 / 4
10,454
550
10,330
13,808
4,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
MissRound3
Yemoja
13
1 / 2 / 4
8,855
466
2,393
8,790
4,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Persephone
boltcutters
Persephone
16
4 / 2 / 2
10,062
530
14,207
7,943
2,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
hypotermia
Nemesis
17
9 / 3 / 5
10,680
562
14,598
12,541
6,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Diocaspita
King Arthur
15
3 / 7 / 4
9,271
488
8,403
23,076
18,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
Duduzmt
Sylvanus
15
4 / 4 / 5
9,699
510
10,339
15,480
14,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
14
5 / 7 / 3
8,991
473
10,490
11,694
4,166
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
SrrQ1324
Baron Samedi
13
1 / 4 / 1
7,906
416
4,325
12,355
5,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hun Batz
13
2 / 7 / 1
8,237
434
5,859
12,109
3,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
29
28
Kills
15
15
Deaths
29
19
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Astarokk
Cu Chulainn
8
4
4
2.5
W
6
4
4
2
L
King Arthur
Diocaspita
King Arthur
3
7
4
0.71
L
Sylvanus
Duduzmt
Sylvanus
4
4
5
1.63
L
Chernobog
5
7
3
0.93
W
Yemoja
MissRound3
Yemoja
1
2
4
1.5
L
Baron Samedi
SrrQ1324
Baron Samedi
1
4
1
0.38
L
Hun Batz
2
7
1
0.36
W
Persephone
boltcutters
Persephone
4
2
2
2.5
W
Nemesis
hypotermia
Nemesis
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,064
Damage
39,416
59,681
Taken
74,714
27,152
Mitigated
46,142
18,588
Healing
16,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Astarokk
Cu Chulainn
12,536
4,896
111
4,946
16,599
7,809
752
4,062
12,387
0
42,590
W
10,330
5,979
0
4,144
13,808
4,735
1,782
3,717
10,066
0
67,415
L
King Arthur
Diocaspita
King Arthur
8,403
1,677
0
4,207
23,076
18,395
22
4,379
18,543
0
36,749
L
Sylvanus
Duduzmt
Sylvanus
10,339
3,537
1,093
4,565
15,480
14,483
588
2,822
12,524
43,643
4,603
L
Chernobog
10,490
7,075
0
255
11,694
4,166
330
1,398
10,288
0
45,793
W
Yemoja
MissRound3
Yemoja
2,393
608
3,567
2,720
8,790
4,901
1,253
2,956
5,809
19,485
0
L
Baron Samedi
SrrQ1324
Baron Samedi
4,325
575
402
3,080
12,355
5,165
0
6,447
5,359
37,939
0
L
Hun Batz
5,859
2,066
0
2,984
12,109
3,933
0
815
11,214
0
44,441
W
Persephone
boltcutters
Persephone
14,207
2,151
0
1,131
7,943
2,860
1,717
1,399
6,493
54,252
0
W
Nemesis
hypotermia
Nemesis
14,598
6,292
0
1,969
12,541
6,847
583
1,966
10,150
203
59,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,326
Gold Earned
44,104
414
Minions Killed
372
0
Camps Cleared
0
1,764,775
Distance Traveled
1,600,513
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,275
488
54
3
0
342,918
0
W
Apollo
10,454
550
103
5
0
326,839
1
L
King Arthur
9,271
488
62
3
0
341,105
5
L
Sylvanus
9,699
510
87
5
0
335,649
3
L
Chernobog
8,991
473
74
4
0
342,446
3
W
Yemoja
8,855
466
41
2
0
336,776
3
L
Baron Samedi
7,906
416
73
4
0
291,658
3
L
Hun Batz
8,237
434
76
4
0
289,655
0
W
Persephone
10,062
530
109
6
0
347,091
1
W
Nemesis
10,680
562
107
6
0
411,151
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role