Player Matchup

Izanami
Izanami
JiUchan
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,364 Elo+
Party 1
Freya
Freya
Luanaa
Freya
Level 5
God Stats
1W - 1L
1,704 SR
Queue Stats
1W - 2L
1,398 Elo+
Solo
Jormungandr
Jormungandr
PirateJ31
Jormungandr
Level 17
God Stats
2W - 6L
1,676 SR
Queue Stats
2W - 9L
1,364 Elo+
Party 1
Thor
Thor
XxzeusxX2408
Thor
Level 6
God Stats
3W - 3L
1,283 SR
Queue Stats
82W - 91L
1,391 Elo+
Solo
Cerberus
Cerberus
企鹅是个屑
Cerberus
Level 14
God Stats
0W - 4L
1,166 SR
Queue Stats
3W - 9L
1,247 Elo+
Solo
Team Averages
Level 14
1,466 SR
1,353 Elo+

VS

Team Averages
Level 11
1,452 SR
1,398 Elo+
Olorun
Olorun
Estildoor
Olorun
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Ymir
Ymir
Zmbeboi
Ymir
Level 4
God Stats
2W - 2L
1,239 SR
Queue Stats
3W - 5L
1,309 Elo+
Party 2
Anhur
Anhur
bysantiago20
Anhur
Level 25
God Stats
13W - 16L
1,520 SR
Queue Stats
525W - 510L
1,458 Elo+
Solo
Horus
Horus
epicgamer4800
Horus
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 21L
1,416 Elo+
Solo
Thor
Thor
iTzUGamer
Thor
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JiUchan
Izanami
15
3 / 5 / 0
8,857
443
8,409
13,328
3,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Freya
Luanaa
Freya
11
2 / 7 / 2
7,421
371
2,593
11,334
4,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
PirateJ31
Jormungandr
10
0 / 6 / 1
7,367
368
4,618
13,325
8,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
0 / 7 / 0
5,880
294
1,440
6,613
1,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
13
1 / 5 / 2
8,031
402
6,436
14,938
10,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Estildoor
Olorun
15
7 / 4 / 8
10,165
508
12,663
8,989
3,196
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
Zmbeboi
Ymir
14
4 / 1 / 13
9,603
480
8,120
10,019
8,818
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

18
11 / 0 / 7
12,096
605
17,323
14,131
5,243
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

15
6 / 0 / 6
10,440
522
5,909
8,283
7,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Thor
14
2 / 2 / 3
9,100
455
2,113
12,226
4,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
67
6
Kills
30
30
Deaths
7
5
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Olorun
Estildoor
Olorun
7
4
8
2.75
L
Izanami
JiUchan
Izanami
3
5
0
0.6
L
Freya
Luanaa
Freya
2
7
2
0.43
L
Jormungandr
PirateJ31
Jormungandr
0
6
1
0.08
L
0
7
0
0
W
Ymir
Zmbeboi
Ymir
4
1
13
10.5
W
11
0
7
14.5
W
6
0
6
9
W
Thor
2
2
3
1.75
L
Cerberus
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,496
Damage
46,128
59,538
Taken
53,648
28,243
Mitigated
28,782
8,639
Healing
18,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Estildoor
Olorun
12,663
6,117
315
3,068
8,989
3,196
1,849
4,310
4,554
48,148
0
L
Izanami
JiUchan
Izanami
8,409
4,385
0
2,731
13,328
3,547
24
4,380
8,948
0
66,033
L
Freya
Luanaa
Freya
2,593
768
0
1,576
11,334
4,357
0
7,656
3,678
11,890
740
L
Jormungandr
PirateJ31
Jormungandr
4,618
187
0
1,956
13,325
8,047
0
3,752
9,573
18,752
0
L
1,440
317
0
251
6,613
1,572
34
636
5,977
0
7,934
W
Ymir
Zmbeboi
Ymir
8,120
1,435
0
733
10,019
8,818
181
3,168
6,773
32,406
0
W
17,323
7,320
0
7,187
14,131
5,243
2,518
3,080
11,001
0
108,287
W
5,909
2,776
125
1,943
8,283
7,412
2,397
1,942
6,241
0
56,028
W
Thor
2,113
0
0
5,024
12,226
4,113
658
708
11,518
0
43,807
L
Cerberus
6,436
288
0
2,125
14,938
10,720
248
4,359
10,579
39,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,556
Gold Earned
51,404
279
Minions Killed
476
0
Camps Cleared
0
1,429,186
Distance Traveled
1,811,370
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,165
508
80
4
0
344,669
1
L
Izanami
8,857
443
116
6
0
350,845
2
L
Freya
7,421
371
19
1
0
264,793
3
L
Jormungandr
7,367
368
31
2
0
336,452
4
L
Thor
5,880
294
14
1
0
139,870
0
W
Ymir
9,603
480
59
3
0
394,758
1
W
Anhur
12,096
605
147
7
0
353,015
0
W
Horus
10,440
522
109
5
0
378,488
4
W
Thor
9,100
455
81
4
0
340,440
0
L
Cerberus
8,031
402
99
5
0
337,226
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role