Player Matchup

Sol
Sol
 
Sol
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Chaloobs
Jing Wei
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,387 Elo+
Solo
Khepri
Khepri
TH34LCh3MI5T
Khepri
Level 160
God Stats
6W - 4L
1,672 SR
Queue Stats
405W - 408L
1,544 Elo+
Solo
Sobek
Sobek
XSabertorX
Sobek
Level 99
God Stats
3W - 0L
1,843 SR
Queue Stats
98W - 110L
1,521 Elo+
Solo
Bacchus
Bacchus
ifTupacWasBack
Bacchus
Level 158
God Stats
12W - 13L
1,513 SR
Queue Stats
849W - 774L
1,472 Elo+
Solo
Team Averages
Level 115
1,605 SR
1,485 Elo+

VS

Team Averages
Level 82
1,496 SR
1,489 Elo+
Ah Muzen Cab
Ah Muzen Cab
BigBadWolf555
Ah Muzen Cab
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,458 Elo+
Solo
Ymir
Ymir
Comashi
Ymir
Level 106
God Stats
7W - 3L
1,647 SR
Queue Stats
264W - 269L
1,464 Elo+
Solo
Tyr
Tyr
Custom06
Tyr
Level 145
God Stats
4W - 2L
1,548 SR
Queue Stats
75W - 75L
1,437 Elo+
Solo
Heimdallr
Heimdallr
HippoMinge
Heimdallr
Level 29
God Stats
3W - 8L
1,287 SR
Queue Stats
255W - 233L
1,525 Elo+
Solo
Chaac
Chaac
Soaln
Chaac
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
4 / 5 / 15
10,338
862
13,166
16,402
7,743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Chaloobs
Jing Wei
17
8 / 5 / 14
10,762
897
15,213
16,922
8,758
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Khepri
17
2 / 3 / 21
10,991
916
7,656
18,547
23,840
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sobek
16
6 / 5 / 11
10,830
903
6,284
19,265
32,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
5 / 3 / 16
10,740
895
10,081
13,683
21,609
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BigBadWolf555
Ah Muzen Cab
19
9 / 5 / 10
11,554
963
28,783
13,283
6,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
Comashi
Ymir
18
5 / 5 / 13
10,112
843
15,774
15,925
22,180
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 9 / 7
7,618
635
8,040
15,326
12,304
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
HippoMinge
Heimdallr
17
6 / 6 / 12
10,512
876
11,127
13,017
6,118
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Chaac
Soaln
Chaac
8
1 / 1 / 4
7,046
587
4,082
6,285
3,048
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
67
25
Kills
21
21
Deaths
26
77
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
5
15
2.3
L
Ah Muzen Cab
BigBadWolf555
Ah Muzen Cab
9
5
10
2.8
W
Jing Wei
Chaloobs
Jing Wei
8
5
14
3
L
Ymir
Comashi
Ymir
5
5
13
2.3
L
0
9
7
0.39
L
Heimdallr
HippoMinge
Heimdallr
6
6
12
2
L
Chaac
Soaln
Chaac
1
1
4
3
W
Khepri
2
3
21
4.17
W
Sobek
6
5
11
2.3
W
5
3
16
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,400
Damage
67,806
84,819
Taken
63,836
94,064
Mitigated
50,296
27,343
Healing
17,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,166
3,115
1,498
6,032
16,402
7,743
3,496
4,277
12,125
37,978
0
L
Ah Muzen Cab
BigBadWolf555
Ah Muzen Cab
28,783
16,010
124
3,093
13,283
6,646
552
8,644
4,639
0
48,683
W
Jing Wei
Chaloobs
Jing Wei
15,213
12,598
0
5,843
16,922
8,758
2,121
2,424
14,498
0
28,182
L
Ymir
Comashi
Ymir
15,774
2,828
1,674
2,945
15,925
22,180
328
9,779
6,146
25,762
0
L
8,040
879
282
1,474
15,326
12,304
0
6,583
8,743
0
14,585
L
Heimdallr
HippoMinge
Heimdallr
11,127
3,699
1,692
2,944
13,017
6,118
577
8,824
4,193
0
20,023
L
Chaac
Soaln
Chaac
4,082
376
294
3,409
6,285
3,048
0
3,357
2,928
0
7,249
W
Khepri
7,656
549
1,511
2,508
18,547
23,840
177
3,990
14,557
14,181
0
W
Sobek
6,284
821
1,977
2,899
19,265
32,114
383
2,276
16,989
15,588
0
W
10,081
1,301
2,352
2,723
13,683
21,609
938
2,807
10,876
17,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,661
Gold Earned
46,842
145
Minions Killed
98
0
Camps Cleared
0
1,094,787
Distance Traveled
872,274
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,338
862
57
5
0
224,741
1
L
Ah Muzen Cab
11,554
963
51
4
0
197,783
0
W
Jing Wei
10,762
897
32
3
0
187,337
0
L
Ymir
10,112
843
19
2
0
172,382
0
L
Tyr
7,618
635
6
1
0
203,941
2
L
Heimdallr
10,512
876
19
2
0
223,889
0
L
Chaac
7,046
587
3
0
0
74,279
0
W
Khepri
10,991
916
9
1
0
228,933
0
W
Sobek
10,830
903
27
2
0
200,980
0
W
Bacchus
10,740
895
20
2
0
252,796
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role