Player Matchup

Scylla
Scylla
Gold V
IBakerI
Scylla
Gold V
Level 151
God Stats
7W - 10L
1,625 SR
Queue Stats
151W - 156L
1,423 MMR
Party 1
Rama
Rama
Gold II
ScoFoZo
Rama
Gold II
Level 127
God Stats
2W - 3L
1,575 SR
Queue Stats
454W - 450L
1,455 MMR
Solo
Ymir
Ymir
Gold III
Zolkar
Ymir
Gold III
Level 125
God Stats
9W - 4L
1,666 SR
Queue Stats
127W - 129L
1,505 MMR
Party 1
Hel
Hel
Gold III
damiannicolas
Hel
Gold III
Level 122
God Stats
11W - 14L
1,482 SR
Queue Stats
258W - 272L
1,450 MMR
Solo
Arachne
Arachne
Gold V
medmohamed
Arachne
Gold V
Level 86
God Stats
44W - 38L
1,644 SR
Queue Stats
198W - 198L
1,416 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,598 SR
1,450 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 115
1,537 SR
1,450 MMR
Danzaburou
Danzaburou
Gold III
Drona
Danzaburou
Gold III
Level 105
God Stats
7W - 4L
1,579 SR
Queue Stats
57W - 55L
1,452 MMR
Solo
Susano
Susano
Gold II
KillerNacho
Susano
Gold II
Level 126
God Stats
13W - 9L
1,398 SR
Queue Stats
517W - 503L
1,486 MMR
Solo
Artio
Artio
Bronze III
MsKyouma
Artio
Bronze III
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 31L
1,446 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
SaltSoldier
Sun Wukong
Gold III
Level 135
God Stats
22W - 20L
1,578 SR
Queue Stats
315W - 308L
1,461 MMR
Solo
Raijin
Raijin
Gold III
WasilloF
Raijin
Gold III
Level 160
God Stats
6W - 5L
1,631 SR
Queue Stats
258W - 251L
1,404 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
IBakerI
Scylla
18
2 / 5 / 4
11,404
496
11,694
11,894
4,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
ScoFoZo
Rama
18
7 / 9 / 3
12,245
532
14,770
18,560
7,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Ymir
Zolkar
Ymir
17
2 / 3 / 3
10,598
461
5,992
19,938
18,209
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
1 / 4 / 0
11,583
504
9,393
15,899
11,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
medmohamed
Arachne
17
3 / 7 / 8
11,288
491
11,459
22,587
13,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
AthenaSetTsukuyomiApolloAnhur

VS

Bans
TiamatFenrirSobekNemesisThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Drona
Danzaburou
20
9 / 6 / 3
15,876
690
18,434
21,989
8,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Susano
20
6 / 1 / 8
14,208
618
11,939
14,894
8,574
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artio
MsKyouma
Artio
18
6 / 2 / 10
13,715
596
9,831
24,930
28,186
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
SaltSoldier
Sun Wukong
20
5 / 1 / 8
14,753
641
15,719
21,439
21,178
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Raijin
WasilloF
Raijin
20
2 / 5 / 7
13,542
589
12,126
11,638
5,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
64
15
Kills
28
28
Deaths
15
18
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Drona
Danzaburou
9
6
3
1.75
L
Scylla
IBakerI
Scylla
2
5
4
0.8
W
Susano
6
1
8
10
W
Artio
MsKyouma
Artio
6
2
10
5.5
W
Sun Wukong
SaltSoldier
Sun Wukong
5
1
8
9
L
Rama
ScoFoZo
Rama
7
9
3
0.94
W
Raijin
WasilloF
Raijin
2
5
7
1.1
L
Ymir
Zolkar
Ymir
2
3
3
1.17
L
1
4
0
0.25
L
Arachne
medmohamed
Arachne
3
7
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,308
Damage
68,049
88,878
Taken
94,890
54,514
Mitigated
71,085
23,715
Healing
39,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Drona
Danzaburou
18,434
11,070
0
11,673
21,989
8,052
6,991
5,104
16,809
0
156,933
L
Scylla
IBakerI
Scylla
11,694
1,227
0
2,300
11,894
4,129
0
4,418
7,476
91,286
0
W
Susano
11,939
3,723
0
5,459
14,894
8,574
1,101
4,185
10,595
0
104,038
W
Artio
MsKyouma
Artio
9,831
950
1,535
8,923
24,930
28,186
105
7,325
17,415
24,901
0
W
Sun Wukong
SaltSoldier
Sun Wukong
15,719
3,667
0
9,001
21,439
21,178
2,090
9,618
11,774
42
102,788
L
Rama
ScoFoZo
Rama
14,770
10,408
0
2,575
18,560
7,139
0
3,257
15,303
0
68,685
W
Raijin
WasilloF
Raijin
12,126
839
0
2,609
11,638
5,095
1,169
3,476
8,026
104,969
0
L
Ymir
Zolkar
Ymir
5,992
1,501
0
3,661
19,938
18,209
0
7,753
12,185
42,068
0
L
9,393
395
2,868
8,489
15,899
11,457
666
1,651
14,072
84,677
0
L
Arachne
medmohamed
Arachne
11,459
8,472
0
3,822
22,587
13,580
0
4,914
17,673
0
73,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,118
Gold Earned
72,094
626
Minions Killed
790
0
Camps Cleared
0
2,170,990
Distance Traveled
2,310,039
26
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
15,876
690
191
8
0
395,283
1
L
Scylla
11,404
496
179
8
0
393,263
4
W
Susano
14,208
618
178
8
0
499,006
1
W
Artio
13,715
596
28
1
0
486,304
8
W
Sun Wukong
14,753
641
198
9
0
516,238
10
L
Rama
12,245
532
118
5
0
395,285
4
W
Raijin
13,542
589
195
8
0
413,208
11
L
Ymir
10,598
461
39
2
0
451,278
3
L
Hel
11,583
504
177
8
0
461,916
8
L
Arachne
11,288
491
113
5
0
469,248
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role