Player Matchup

Nox
Nox
Ctack
Nox
Level 149
God Stats
2W - 2L
1,651 SR
Queue Stats
230W - 183L
1,554 Elo+
Solo
Fenrir
Fenrir
DDOLYK
Fenrir
Level 144
God Stats
4W - 2L
1,576 SR
Queue Stats
100W - 95L
1,611 Elo+
Solo
Anhur
Anhur
Violetdeath
Anhur
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
285W - 289L
1,590 Elo+
Solo
Agni
Agni
alexfong
Agni
Level 147
God Stats
9W - 4L
1,756 SR
Queue Stats
373W - 399L
1,565 Elo+
Solo
Zhong Kui
Zhong Kui
ginosnipebarD
Zhong Kui
Level 61
God Stats
2W - 2L
1,755 SR
Queue Stats
159W - 163L
1,402 Elo+
Solo
Team Averages
Level 128
1,648 SR
1,544 Elo+

VS

Team Averages
Level 104
1,552 SR
1,520 Elo+
Cthulhu
Cthulhu
MilkyBong5715
Cthulhu
Level 127
God Stats
2W - 0L
1,551 SR
Queue Stats
79W - 82L
1,601 Elo+
Solo
Awilix
Awilix
SC Lt oddy
Awilix
Level 103
God Stats
6W - 6L
1,510 SR
Queue Stats
92W - 110L
1,509 Elo+
Solo
Sun Wukong
Sun Wukong
cjsweetensour
Sun Wukong
Level 125
God Stats
1W - 0L
1,699 SR
Queue Stats
2W - 2L
1,440 Elo+
Solo
Sobek
Sobek
duile
Sobek
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
ravenaxe919
Eset
Level 67
God Stats
4W - 4L
1,499 SR
Queue Stats
388W - 350L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Ctack
Nox
16
0 / 4 / 12
10,187
784
7,236
13,881
14,291
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
DDOLYK
Fenrir
15
7 / 7 / 11
10,079
775
16,313
16,040
12,354
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
7 / 5 / 11
10,994
846
12,022
12,088
6,209
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Agni
17
4 / 7 / 16
10,344
796
16,458
12,263
5,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zhong Kui
ginosnipebarD
Zhong Kui
15
5 / 7 / 11
9,781
752
8,022
15,747
10,208
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
0 / 6 / 20
10,149
781
12,879
20,342
22,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
SC Lt oddy
Awilix
19
11 / 4 / 17
11,660
897
13,840
12,029
6,273
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
cjsweetensour
Sun Wukong
16
1 / 4 / 17
9,768
751
6,550
15,058
10,054
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sobek
duile
Sobek
16
4 / 5 / 16
10,390
799
8,657
21,878
29,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
14 / 4 / 12
12,689
976
16,796
8,340
3,876
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
112
23
Kills
30
30
Deaths
23
61
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Nox
Ctack
Nox
0
4
12
1.5
L
Fenrir
DDOLYK
Fenrir
7
7
11
1.79
W
Cthulhu
0
6
20
1.67
W
Awilix
SC Lt oddy
Awilix
11
4
17
4.88
L
7
5
11
2.5
L
Agni
4
7
16
1.71
W
Sun Wukong
cjsweetensour
Sun Wukong
1
4
17
2.38
W
Sobek
duile
Sobek
4
5
16
2.4
L
Zhong Kui
ginosnipebarD
Zhong Kui
5
7
11
1.5
W
14
4
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,051
Damage
58,722
70,019
Taken
77,647
48,762
Mitigated
72,441
18,393
Healing
26,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
Ctack
Nox
7,236
447
1,863
2,195
13,881
14,291
58
6,643
7,123
17,828
0
L
Fenrir
DDOLYK
Fenrir
16,313
3,489
225
3,733
16,040
12,354
174
6,415
9,400
0
20,678
W
Cthulhu
12,879
462
3,761
3,312
20,342
22,421
352
7,911
12,431
26,136
0
W
Awilix
SC Lt oddy
Awilix
13,840
5,121
702
888
12,029
6,273
1,130
4,019
8,010
0
24,354
L
12,022
5,402
386
2,489
12,088
6,209
1,534
7,921
4,067
0
32,845
L
Agni
16,458
1,004
1,458
1,386
12,263
5,700
951
5,925
6,238
32,400
0
W
Sun Wukong
cjsweetensour
Sun Wukong
6,550
1,467
947
3,417
15,058
10,054
997
7,580
7,478
0
13,251
W
Sobek
duile
Sobek
8,657
675
1,253
6,173
21,878
29,817
576
8,958
12,566
16,350
0
L
Zhong Kui
ginosnipebarD
Zhong Kui
8,022
1,153
1,750
2,908
15,747
10,208
610
10,738
4,859
11,695
0
W
16,796
1,088
4,597
1,035
8,340
3,876
919
3,248
5,092
40,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,385
Gold Earned
54,656
114
Minions Killed
129
0
Camps Cleared
0
980,322
Distance Traveled
1,152,779
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,187
784
19
1
0
207,106
0
L
Fenrir
10,079
775
9
1
0
208,974
1
W
Cthulhu
10,149
781
34
3
0
224,678
0
W
Awilix
11,660
897
15
1
0
239,136
2
L
Anhur
10,994
846
40
3
0
194,027
0
L
Agni
10,344
796
37
3
0
195,332
2
W
Sun Wukong
9,768
751
17
1
0
244,074
0
W
Sobek
10,390
799
13
1
0
211,794
1
L
Zhong Kui
9,781
752
9
1
0
174,883
0
W
Eset
12,689
976
50
4
0
233,097
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role