Player Matchup

Guan Yu
Guan Yu
Incon
Guan Yu
Level 160
God Stats
3W - 3L
1,514 SR
Queue Stats
1,032W - 594L
1,727 Elo+
Party 3
Khepri
Khepri
M3eatyClaws
Khepri
Level 51
God Stats
7W - 3L
1,787 SR
Queue Stats
294W - 179L
1,694 Elo+
Party 3
Janus
Janus
MrPossum24
Janus
Level 111
God Stats
2W - 4L
1,410 SR
Queue Stats
119W - 107L
1,586 Elo+
Party 3
Pele
Pele
Roxas218
Pele
Level 86
God Stats
9W - 9L
1,391 SR
Queue Stats
440W - 400L
1,519 Elo+
Party 3
Gilgamesh
Gilgamesh
okoklive
Gilgamesh
Level 129
God Stats
10W - 13L
1,635 SR
Queue Stats
377W - 321L
1,659 Elo+
Party 3
Team Averages
Level 107
1,547 SR
1,637 Elo+

VS

Team Averages
Level 131
1,634 SR
1,611 Elo+
Ne Zha
Ne Zha
Arorous
Ne Zha
Level 149
God Stats
1W - 2L
1,703 SR
Queue Stats
58W - 24L
1,740 Elo+
Party 1
Gilgamesh
Gilgamesh
Dsha2000
Gilgamesh
Level 125
God Stats
7W - 5L
1,500 SR
Queue Stats
241W - 195L
1,600 Elo+
Party 2
Danzaburou
Danzaburou
Herzza
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Khaspian
Hera
Level 127
God Stats
3W - 3L
1,647 SR
Queue Stats
94W - 69L
1,617 Elo+
Party 1
Sylvanus
Sylvanus
LoFo2000
Sylvanus
Level 126
God Stats
22W - 8L
1,821 SR
Queue Stats
220W - 210L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Incon
Guan Yu
13
5 / 0 / 2
7,567
631
5,996
7,038
3,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
8
0 / 3 / 5
5,237
436
2,241
7,820
3,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
12
4 / 3 / 4
6,942
579
4,908
5,947
1,926
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
12
2 / 1 / 4
6,729
561
2,839
6,787
2,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gilgamesh
okoklive
Gilgamesh
14
6 / 1 / 1
7,804
650
8,122
7,902
3,179
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Arorous
Ne Zha
11
4 / 3 / 1
6,784
565
6,334
8,356
2,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Dsha2000
Gilgamesh
11
3 / 2 / 1
6,705
559
6,498
7,449
3,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
Herzza
Danzaburou
10
0 / 4 / 2
5,879
490
4,163
7,094
1,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Hera
11
1 / 5 / 3
6,545
545
3,870
5,293
1,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
LoFo2000
Sylvanus
11
0 / 3 / 1
6,338
528
3,805
7,285
4,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
17
Kills
8
8
Deaths
17
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Arorous
Ne Zha
4
3
1
1.5
L
Gilgamesh
Dsha2000
Gilgamesh
3
2
1
1.75
L
Danzaburou
Herzza
Danzaburou
0
4
2
0.25
W
Guan Yu
Incon
Guan Yu
5
0
2
6
L
Hera
1
5
3
0.5
L
Sylvanus
LoFo2000
Sylvanus
0
3
1
0.17
W
Khepri
0
3
5
0.83
W
Janus
4
3
4
2
W
Pele
2
1
4
4
W
Gilgamesh
okoklive
Gilgamesh
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,106
Damage
24,670
35,494
Taken
35,477
14,435
Mitigated
13,335
10,706
Healing
9,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Arorous
Ne Zha
6,334
3,312
0
3,305
8,356
2,470
460
2,191
6,033
0
34,858
L
Gilgamesh
Dsha2000
Gilgamesh
6,498
2,322
0
1,628
7,449
3,121
1,029
1,264
5,990
0
27,764
L
Danzaburou
Herzza
Danzaburou
4,163
1,171
0
2,164
7,094
1,880
423
987
6,107
0
34,482
W
Guan Yu
Incon
Guan Yu
5,996
1,782
244
1,468
7,038
3,138
928
0
7,038
0
42,713
L
Hera
3,870
1,354
0
500
5,293
1,747
352
2,380
2,913
35,784
0
L
Sylvanus
LoFo2000
Sylvanus
3,805
685
32
1,847
7,285
4,117
0
0
7,285
27,870
6,241
W
Khepri
2,241
288
0
2,031
7,820
3,928
0
1,304
6,476
9,705
0
W
Janus
4,908
819
0
603
5,947
1,926
0
1,802
4,045
40,037
0
W
Pele
2,839
395
0
3,621
6,787
2,264
0
432
6,329
0
36,320
W
Gilgamesh
okoklive
Gilgamesh
8,122
2,466
0
2,739
7,902
3,179
0
3,766
4,094
0
44,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,279
Gold Earned
32,251
358
Minions Killed
343
0
Camps Cleared
0
1,279,104
Distance Traveled
1,171,819
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,784
565
70
6
0
250,344
2
L
Gilgamesh
6,705
559
50
4
0
265,598
1
L
Danzaburou
5,879
490
74
6
0
209,154
1
W
Guan Yu
7,567
631
85
7
0
261,121
5
L
Hera
6,545
545
77
6
0
230,833
3
L
Sylvanus
6,338
528
72
6
0
215,890
3
W
Khepri
5,237
436
14
1
0
235,796
1
W
Janus
6,942
579
85
7
0
230,848
3
W
Pele
6,729
561
78
7
0
295,582
3
W
Gilgamesh
7,804
650
96
8
0
255,757
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role