Player Matchup

Nu Wa
Nu Wa
BizarreNOOB
Nu Wa
Level 118
God Stats
32W - 46L
1,412 SR
Queue Stats
65W - 81L
1,440 Elo+
Solo
Cupid
Cupid
MechanicalHero
Cupid
Level 24
God Stats
3W - 1L
1,845 SR
Queue Stats
8W - 19L
1,294 Elo+
Party 2
Hel
Hel
Neistaedter
Hel
Level 77
God Stats
42W - 33L
1,582 SR
Queue Stats
640W - 634L
1,522 Elo+
Party 2
Serqet
Serqet
Vettete137
Serqet
Level 67
God Stats
1W - 3L
1,450 SR
Queue Stats
93W - 89L
1,387 Elo+
Solo
Cthulhu
Cthulhu
ramos42069
Cthulhu
Level 86
God Stats
130W - 113L
1,569 SR
Queue Stats
623W - 640L
1,472 Elo+
Solo
Team Averages
Level 74
1,572 SR
1,423 Elo+

VS

Team Averages
Level 106
1,451 SR
1,461 Elo+
Ymir
Ymir
GOMANS
Ymir
Level 126
God Stats
21W - 30L
1,481 SR
Queue Stats
222W - 272L
1,454 Elo+
Party 1
Neith
Neith
Grathorian
Neith
Level 125
God Stats
10W - 4L
1,500 SR
Queue Stats
120W - 149L
1,430 Elo+
Party 1
Sol
Sol
JustAMortalMan
Sol
Level 129
God Stats
3W - 3L
1,502 SR
Queue Stats
349W - 371L
1,487 Elo+
Party 1
Camazotz
Camazotz
Lazarikho
Camazotz
Level 63
God Stats
7W - 6L
1,274 SR
Queue Stats
207W - 215L
1,480 Elo+
Solo
Gilgamesh
Gilgamesh
bruberg7722
Gilgamesh
Level 86
God Stats
10W - 14L
1,500 SR
Queue Stats
626W - 660L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 3
6,843
428
9,128
8,460
3,818
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 6 / 1
6,496
406
2,447
9,529
3,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 7 / 3
6,553
410
6,232
12,529
4,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
Vettete137
Serqet
14
8 / 3 / 2
8,987
562
9,337
13,797
4,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
ramos42069
Cthulhu
13
3 / 3 / 2
8,209
513
9,933
12,831
12,814
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
GOMANS
Ymir
12
4 / 2 / 11
8,708
544
4,807
13,110
11,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
14
5 / 1 / 2
8,923
558
9,337
9,158
3,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
6 / 1 / 4
9,073
567
12,449
10,685
4,286
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Camazotz
Lazarikho
Camazotz
14
0 / 3 / 6
8,458
529
5,464
15,025
8,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Gilgamesh
bruberg7722
Gilgamesh
13
7 / 4 / 2
8,665
542
11,374
12,528
5,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
47
11
Kills
22
22
Deaths
11
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
Ymir
GOMANS
Ymir
4
2
11
4.75
W
Neith
5
1
2
6
W
6
1
4
8
W
Camazotz
Lazarikho
Camazotz
0
3
6
1
L
0
6
1
0.08
L
0
7
3
0.21
L
Serqet
Vettete137
Serqet
8
3
2
3
W
Gilgamesh
bruberg7722
Gilgamesh
7
4
2
2
L
Cthulhu
ramos42069
Cthulhu
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,077
Damage
43,431
57,146
Taken
60,506
28,729
Mitigated
33,566
20,131
Healing
19,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,128
1,993
0
1,840
8,460
3,818
0
2,900
5,560
41,717
0
W
Ymir
GOMANS
Ymir
4,807
607
0
1,747
13,110
11,525
0
5,311
7,487
16,025
0
W
Neith
9,337
3,871
0
3,193
9,158
3,328
2,325
5,261
3,693
0
64,363
W
12,449
4,943
0
7,246
10,685
4,286
3,610
2,967
7,718
57,170
0
W
Camazotz
Lazarikho
Camazotz
5,464
1,851
0
5,927
15,025
8,550
80
7,279
7,448
0
41,101
L
2,447
1,166
410
2,238
9,529
3,002
52
7,194
2,335
0
20,515
L
6,232
673
2,623
5,372
12,529
4,230
0
3,918
8,586
35,065
0
L
Serqet
Vettete137
Serqet
9,337
2,346
0
3,190
13,797
4,865
0
1,622
12,100
0
41,414
W
Gilgamesh
bruberg7722
Gilgamesh
11,374
3,576
0
1,469
12,528
5,877
0
4,475
7,531
0
49,807
L
Cthulhu
ramos42069
Cthulhu
9,933
1,363
223
4,235
12,831
12,814
0
1,622
10,854
44,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,088
Gold Earned
43,827
341
Minions Killed
414
0
Camps Cleared
0
1,511,857
Distance Traveled
1,538,711
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,843
428
72
5
0
251,457
1
W
Ymir
8,708
544
31
2
0
320,475
4
W
Neith
8,923
558
123
8
0
303,650
9
W
Sol
9,073
567
89
6
0
294,353
0
W
Camazotz
8,458
529
90
6
0
283,109
1
L
Cupid
6,496
406
45
3
0
285,311
0
L
Hel
6,553
410
63
4
0
322,532
0
L
Serqet
8,987
562
71
4
0
354,501
11
W
Gilgamesh
8,665
542
81
5
0
337,124
1
L
Cthulhu
8,209
513
90
6
0
298,056
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role