Player Matchup

Hou Yi
Hou Yi
AzuraOhk
Hou Yi
Level 126
God Stats
4W - 3L
1,489 SR
Queue Stats
64W - 79L
1,507 Elo+
Solo
Hercules
Hercules
Hos3
Hercules
Level 69
God Stats
11W - 20L
1,503 SR
Queue Stats
195W - 224L
1,495 Elo+
Party 2
Agni
Agni
karabasuka
Agni
Level 129
God Stats
7W - 3L
1,882 SR
Queue Stats
247W - 277L
1,502 Elo+
Party 2
Team Averages
Level 108
1,625 SR
1,501 Elo+

VS

Team Averages
Level 104
1,684 SR
1,680 Elo+
Gilgamesh
Gilgamesh
MyTypeOfShot
Gilgamesh
Level 101
God Stats
22W - 16L
1,912 SR
Queue Stats
381W - 216L
1,762 Elo+
Party 1
Sylvanus
Sylvanus
NateTheGreat359
Sylvanus
Level 127
God Stats
11W - 6L
1,621 SR
Queue Stats
220W - 147L
1,671 Elo+
Party 1
Ra
Ra
Sisko BN
Ra
Level 85
God Stats
12W - 8L
1,518 SR
Queue Stats
222W - 159L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
AzuraOhk
Hou Yi
11
5 / 5 / 1
8,626
664
5,541
10,703
3,702
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
Hos3
Hercules
11
1 / 5 / 4
7,862
605
4,719
12,417
9,582
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 2 / 6
8,283
637
10,718
7,387
2,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MyTypeOfShot
Gilgamesh
13
5 / 3 / 7
9,494
730
10,921
11,905
9,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
14
4 / 1 / 8
9,346
719
8,323
11,371
8,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 3 / 7
9,068
698
5,118
7,418
2,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
7
Kills
12
12
Deaths
7
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
AzuraOhk
Hou Yi
5
5
1
1.1
L
Hercules
Hos3
Hercules
1
5
4
0.6
W
Gilgamesh
MyTypeOfShot
Gilgamesh
5
3
7
2.83
W
Sylvanus
4
1
8
8
W
3
3
7
2.17
L
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,978
Damage
24,362
30,507
Taken
30,694
15,656
Mitigated
21,043
7,651
Healing
13,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
AzuraOhk
Hou Yi
5,541
2,433
0
2,441
10,703
3,702
0
4,881
5,378
0
23,923
L
Hercules
Hos3
Hercules
4,719
1,176
0
3,834
12,417
9,582
0
5,179
6,933
0
15,272
W
Gilgamesh
MyTypeOfShot
Gilgamesh
10,921
2,046
0
2,670
11,905
9,287
476
3,556
8,121
0
33,835
W
Sylvanus
8,323
2,013
2,490
5,108
11,371
8,961
190
3,481
7,572
28,426
2,811
W
5,118
266
1,547
1,982
7,418
2,795
446
2,925
4,153
42,905
0
L
10,718
861
0
1,376
7,387
2,372
0
2,646
4,521
40,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,771
Gold Earned
27,908
142
Minions Killed
179
0
Camps Cleared
0
658,592
Distance Traveled
747,577
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,626
664
41
3
0
195,068
1
L
Hercules
7,862
605
24
2
0
226,573
0
W
Gilgamesh
9,494
730
47
4
0
252,843
4
W
Sylvanus
9,346
719
55
4
0
234,737
3
W
Ra
9,068
698
77
6
0
259,997
2
L
Agni
8,283
637
77
6
0
236,951
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role