Player Matchup

He Bo
He Bo
FireXIII
He Bo
Level 146
God Stats
6W - 6L
1,548 SR
Queue Stats
457W - 391L
1,614 Elo+
Party 1
Zeus
Zeus
Headhunter16
Zeus
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 30L
1,728 Elo+
Solo
Fafnir
Fafnir
Kransu
Fafnir
Level 136
God Stats
1W - 2L
1,791 SR
Queue Stats
163W - 134L
1,605 Elo+
Party 1
Cthulhu
Cthulhu
TRumperyChip
Cthulhu
Level 159
God Stats
2W - 2L
1,790 SR
Queue Stats
239W - 253L
1,599 Elo+
Solo
Ullr
Ullr
TigerSwipe
Ullr
Level 140
God Stats
2W - 4L
1,504 SR
Queue Stats
406W - 389L
1,547 Elo+
Solo
Team Averages
Level 145
1,626 SR
1,619 Elo+

VS

Team Averages
Level 148
1,516 SR
1,579 Elo+
Tsukuyomi
Tsukuyomi
BucketofTears
Tsukuyomi
Level 160
God Stats
4W - 1L
1,572 SR
Queue Stats
327W - 227L
1,639 Elo+
Solo
Gilgamesh
Gilgamesh
SerMM17
Gilgamesh
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
TurtleToffer
Cupid
Level 143
God Stats
4W - 2L
1,397 SR
Queue Stats
172W - 174L
1,632 Elo+
Solo
Tiamat
Tiamat
jose0019
Tiamat
Level 160
God Stats
1W - 3L
1,611 SR
Queue Stats
115W - 121L
1,534 Elo+
Solo
Vulcan
Vulcan
solrac1000
Vulcan
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
149W - 157L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
FireXIII
He Bo
18
5 / 9 / 8
11,215
660
9,017
19,369
9,333
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
7 / 6 / 13
12,415
730
23,810
15,735
7,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fafnir
Kransu
Fafnir
19
4 / 4 / 17
12,011
707
8,712
23,793
33,494
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
TRumperyChip
Cthulhu
19
5 / 5 / 14
12,493
735
18,828
26,994
36,912
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
5 / 3 / 17
12,526
737
20,504
16,047
8,731
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BucketofTears
Tsukuyomi
19
5 / 8 / 13
11,916
701
16,591
23,322
20,910
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Gilgamesh
SerMM17
Gilgamesh
18
2 / 8 / 16
12,686
746
15,074
26,552
28,780
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
11 / 4 / 12
13,602
800
18,303
15,286
7,601
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
jose0019
Tiamat
20
8 / 1 / 15
13,082
770
25,059
14,989
10,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vulcan
solrac1000
Vulcan
17
1 / 6 / 11
10,825
637
17,743
15,158
7,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
94
26
Kills
27
27
Deaths
27
69
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
BucketofTears
Tsukuyomi
5
8
13
1.44
L
He Bo
FireXIII
He Bo
5
9
8
1
L
7
6
13
2.25
L
Fafnir
Kransu
Fafnir
4
4
17
3.13
W
Gilgamesh
SerMM17
Gilgamesh
2
8
16
1.25
L
Cthulhu
TRumperyChip
Cthulhu
5
5
14
2.4
L
5
3
17
4.5
W
11
4
12
4.25
W
Tiamat
jose0019
Tiamat
8
1
15
15.5
W
Vulcan
solrac1000
Vulcan
1
6
11
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,871
Damage
92,770
101,938
Taken
95,307
96,252
Mitigated
75,071
27,834
Healing
35,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
BucketofTears
Tsukuyomi
16,591
4,262
3,014
2,295
23,322
20,910
934
15,351
7,971
0
30,469
L
He Bo
FireXIII
He Bo
9,017
312
0
1,856
19,369
9,333
135
8,551
10,818
22,804
0
L
23,810
2,594
955
3,428
15,735
7,782
811
7,020
8,715
45,381
0
L
Fafnir
Kransu
Fafnir
8,712
2,455
3,029
6,744
23,793
33,494
266
9,174
14,619
12,815
0
W
Gilgamesh
SerMM17
Gilgamesh
15,074
2,806
2,217
4,314
26,552
28,780
0
12,372
14,180
596
25,194
L
Cthulhu
TRumperyChip
Cthulhu
18,828
1,036
3,460
5,572
26,994
36,912
422
10,377
16,038
44,816
0
L
20,504
7,845
979
1,811
16,047
8,731
1,699
7,680
8,367
0
43,515
W
18,303
10,545
4,036
4,313
15,286
7,601
4,403
10,446
4,840
0
39,592
W
Tiamat
jose0019
Tiamat
25,059
2,151
1,434
8,528
14,989
10,567
553
8,937
6,052
52,064
0
W
Vulcan
solrac1000
Vulcan
17,743
4,552
2,446
3,106
15,158
7,213
1,141
13,261
1,897
37,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,660
Gold Earned
62,111
283
Minions Killed
193
0
Camps Cleared
0
1,439,069
Distance Traveled
1,592,474
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,916
701
21
1
0
314,930
1
L
He Bo
11,215
660
41
2
0
267,317
0
L
Zeus
12,415
730
75
4
0
282,616
4
L
Fafnir
12,011
707
18
1
0
282,844
2
W
Gilgamesh
12,686
746
27
2
0
308,322
0
L
Cthulhu
12,493
735
69
4
0
312,440
0
L
Ullr
12,526
737
80
5
0
293,852
0
W
Cupid
13,602
800
52
3
0
297,504
2
W
Tiamat
13,082
770
48
3
0
343,669
3
W
Vulcan
10,825
637
45
3
0
328,049
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role