Player Matchup

Apollo
Apollo
Alexima500
Apollo
Level 28
God Stats
13W - 9L
1,518 SR
Queue Stats
99W - 101L
1,395 Elo+
Party 1
Osiris
Osiris
ByHALO
Osiris
Level 22
God Stats
4W - 11L
1,321 SR
Queue Stats
38W - 40L
1,377 Elo+
Party 1
Set
Set
CrienClaru
Set
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
Sing4le
Kukulkan
Level 6
God Stats
2W - 4L
1,449 SR
Queue Stats
6W - 7L
1,316 Elo+
Solo
Yemoja
Yemoja
StarLost
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,286 Elo+
Party 3
Team Averages
Level 15
1,458 SR
1,375 Elo+

VS

Team Averages
Level 20
1,607 SR
1,479 Elo+
Sol
Sol
Bencejanos
Sol
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,481 Elo+
Party 2
Da Ji
Da Ji
Ikonaka
Da Ji
Level 8
God Stats
10W - 2L
1,760 SR
Queue Stats
12W - 7L
1,588 Elo+
Party 4
Fafnir
Fafnir
MemphisMAD
Fafnir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 24L
1,438 Elo+
Party 2
King Arthur
King Arthur
SmurfTarSalmon
King Arthur
Level 7
God Stats
11W - 5L
1,809 SR
Queue Stats
25W - 12L
1,588 Elo+
Party 4
Jing Wei
Jing Wei
kvkvkvkvkvkvkvk
Jing Wei
Level 28
God Stats
3W - 3L
1,467 SR
Queue Stats
4W - 4L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Alexima500
Apollo
12
2 / 8 / 1
8,074
425
6,255
17,136
6,371
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Osiris
ByHALO
Osiris
13
1 / 5 / 3
7,872
414
10,274
16,391
15,232
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 9 / 0
6,787
357
1,674
12,291
4,423
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Kukulkan
Sing4le
Kukulkan
18
3 / 1 / 1
10,829
570
4,470
7,541
3,104
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
StarLost
Yemoja
12
1 / 4 / 1
7,448
392
2,803
11,612
7,993
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 3
10,363
545
8,487
7,685
3,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Da Ji
Ikonaka
Da Ji
17
7 / 3 / 2
10,474
551
6,868
13,187
6,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fafnir
MemphisMAD
Fafnir
14
2 / 2 / 8
9,472
499
6,397
11,159
9,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
SmurfTarSalmon
King Arthur
19
9 / 0 / 7
11,524
607
17,395
18,876
14,674
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jing Wei
14
1 / 3 / 11
8,934
470
8,640
9,461
3,271
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
57
7
Kills
26
27
Deaths
11
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Apollo
Alexima500
Apollo
2
8
1
0.31
W
7
3
3
2.83
L
Osiris
ByHALO
Osiris
1
5
3
0.5
L
0
9
0
0
W
Da Ji
Ikonaka
Da Ji
7
3
2
2.67
W
Fafnir
MemphisMAD
Fafnir
2
2
8
3
L
Kukulkan
Sing4le
Kukulkan
3
1
1
3.5
W
King Arthur
SmurfTarSalmon
King Arthur
9
0
7
12.5
L
Yemoja
StarLost
Yemoja
1
4
1
0.38
W
Jing Wei
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,476
Damage
47,787
64,971
Taken
60,368
37,123
Mitigated
36,772
11,635
Healing
16,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Alexima500
Apollo
6,255
3,901
123
3,685
17,136
6,371
664
4,914
12,222
0
45,423
W
8,487
1,845
0
1,773
7,685
3,168
4,621
3,533
4,152
58,117
3,896
L
Osiris
ByHALO
Osiris
10,274
1,657
175
1,222
16,391
15,232
252
1,849
14,542
8,958
29,601
L
1,674
706
0
301
12,291
4,423
504
2,013
10,278
0
26,191
W
Da Ji
Ikonaka
Da Ji
6,868
2,260
0
5,460
13,187
6,017
0
2,341
10,846
0
72,688
W
Fafnir
MemphisMAD
Fafnir
6,397
1,757
0
2,745
11,159
9,642
489
3,474
7,685
15,905
0
L
Kukulkan
Sing4le
Kukulkan
4,470
177
0
2,283
7,541
3,104
196
2,964
4,577
76,338
0
W
King Arthur
SmurfTarSalmon
King Arthur
17,395
1,283
0
6,150
18,876
14,674
0
3,692
15,184
0
89,201
L
Yemoja
StarLost
Yemoja
2,803
1,346
2,580
1,266
11,612
7,993
160
3,901
7,711
20,873
0
W
Jing Wei
8,640
5,730
0
0
9,461
3,271
2,351
1,469
7,992
0
49,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,010
Gold Earned
50,767
406
Minions Killed
482
0
Camps Cleared
0
1,605,396
Distance Traveled
1,888,967
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,074
425
92
5
0
291,583
0
W
Sol
10,363
545
121
6
0
321,161
0
L
Osiris
7,872
414
69
4
0
302,168
0
L
Set
6,787
357
50
3
0
334,604
1
W
Da Ji
10,474
551
120
6
0
377,854
0
W
Fafnir
9,472
499
28
1
0
350,277
0
L
Kukulkan
10,829
570
164
9
0
346,363
2
W
King Arthur
11,524
607
140
7
0
421,375
1
L
Yemoja
7,448
392
31
2
0
330,678
0
W
Jing Wei
8,934
470
73
4
0
418,300
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role