Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Apexx Monkey
Sobek
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 65L
1,523 Elo+
Party 1
Thoth
Thoth
Baljeet Xp
Thoth
Level 139
God Stats
7W - 6L
1,573 SR
Queue Stats
622W - 534L
1,626 Elo+
Party 1
Izanami
Izanami
Blighted Path
Izanami
Level 155
God Stats
3W - 0L
1,820 SR
Queue Stats
496W - 409L
1,640 Elo+
Party 1
Ravana
Ravana
Gerec
Ravana
Level 49
God Stats
3W - 2L
1,500 SR
Queue Stats
133W - 165L
1,438 Elo+
Party 1
Team Averages
Level 125
1,579 SR
1,546 Elo+

VS

Team Averages
Level 45
1,488 SR
1,389 Elo+
Gilgamesh
Gilgamesh
German_Snyper33
Gilgamesh
Level 43
God Stats
1W - 2L
1,518 SR
Queue Stats
38W - 36L
1,394 Elo+
Solo
Chernobog
Chernobog
Laughinnight
Chernobog
Level 40
God Stats
15W - 29L
1,365 SR
Queue Stats
26W - 48L
1,304 Elo+
Solo
Jormungandr
Jormungandr
Pedrodelagetto
Jormungandr
Level 44
God Stats
16W - 26L
1,591 SR
Queue Stats
31W - 50L
1,536 Elo+
Solo
Hera
Hera
nev123-nevotuz13
Hera
Level 69
God Stats
0W - 2L
1,467 SR
Queue Stats
28W - 46L
1,385 Elo+
Party 2
Danzaburou
Danzaburou
shetysergio
Danzaburou
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
111W - 127L
1,328 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
4 / 0 / 3
8,700
621
8,555
9,778
5,476
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
7 / 3 / 10
8,521
609
6,253
12,396
10,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thoth
13
6 / 3 / 5
8,196
585
6,764
7,544
2,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
16
7 / 0 / 8
9,709
694
10,800
8,871
3,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
Gerec
Ravana
14
8 / 1 / 7
8,840
631
6,727
6,389
2,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
German_Snyper33
Gilgamesh
10
4 / 6 / 1
6,821
487
7,409
11,746
4,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
Laughinnight
Chernobog
8
0 / 9 / 1
5,528
395
3,036
9,967
1,961
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
Pedrodelagetto
Jormungandr
11
0 / 3 / 0
6,549
468
4,824
10,189
4,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 7 / 3
6,681
477
9,059
8,980
2,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
shetysergio
Danzaburou
8
0 / 7 / 2
5,433
388
3,024
9,548
2,419
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
13
32
Kills
6
7
Deaths
32
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
0
3
5.5
W
7
3
10
4
W
Thoth
6
3
5
2.83
W
Izanami
7
0
8
11
W
Ravana
Gerec
Ravana
8
1
7
11.5
L
Gilgamesh
German_Snyper33
Gilgamesh
4
6
1
0.75
L
Chernobog
Laughinnight
Chernobog
0
9
1
0.06
L
Jormungandr
Pedrodelagetto
Jormungandr
0
3
0
0
L
2
7
3
0.5
L
Danzaburou
shetysergio
Danzaburou
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,099
Damage
27,352
44,978
Taken
50,430
23,733
Mitigated
15,894
13,838
Healing
5,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
8,555
2,232
0
2,387
9,778
5,476
0
5,467
4,255
0
56,310
W
6,253
400
0
4,228
12,396
10,058
458
3,238
8,916
25,380
0
W
Thoth
6,764
55
0
1,384
7,544
2,137
274
2,711
4,671
40,133
0
W
Izanami
10,800
7,456
0
3,113
8,871
3,203
1,954
290
8,539
0
85,588
W
Ravana
Gerec
Ravana
6,727
1,981
0
2,726
6,389
2,859
0
1,547
4,714
0
36,014
L
Gilgamesh
German_Snyper33
Gilgamesh
7,409
2,383
0
458
11,746
4,355
0
2,126
9,528
0
36,585
L
Chernobog
Laughinnight
Chernobog
3,036
1,501
0
702
9,967
1,961
253
893
9,046
0
24,188
L
Jormungandr
Pedrodelagetto
Jormungandr
4,824
1,564
0
2,540
10,189
4,787
0
52
10,137
36,036
0
L
9,059
1,636
0
536
8,980
2,372
0
6,032
2,600
33,246
0
L
Danzaburou
shetysergio
Danzaburou
3,024
1,639
0
1,142
9,548
2,419
0
3,360
6,102
0
20,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,966
Gold Earned
31,012
449
Minions Killed
281
0
Camps Cleared
0
1,424,801
Distance Traveled
1,259,700
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,700
621
116
8
0
302,919
5
W
Sobek
8,521
609
22
2
0
291,930
2
W
Thoth
8,196
585
79
6
0
260,248
0
W
Izanami
9,709
694
155
11
0
244,566
2
W
Ravana
8,840
631
77
6
0
325,138
1
L
Gilgamesh
6,821
487
58
4
0
267,124
0
L
Chernobog
5,528
395
40
3
0
246,417
2
L
Jormungandr
6,549
468
83
6
0
249,855
0
L
Hera
6,681
477
62
4
0
251,854
2
L
Danzaburou
5,433
388
38
3
0
244,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role