Player Matchup

Izanami
Izanami
DirewolfAegon
Izanami
Level 28
God Stats
32W - 26L
1,534 SR
Queue Stats
112W - 134L
1,415 Elo+
Solo
Chaac
Chaac
NobleAscendance
Chaac
Level 17
God Stats
13W - 14L
1,330 SR
Queue Stats
96W - 93L
1,381 Elo+
Solo
Janus
Janus
Sanitarian25
Janus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,031 Elo+
Solo
Sylvanus
Sylvanus
Tap4ann
Sylvanus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
sumama34
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 11
1,473 SR
1,365 Elo+

VS

Team Averages
Level 10
1,504 SR
1,407 Elo+
Nemesis
Nemesis
AleksejSLO
Nemesis
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,213 Elo+
Solo
Baron Samedi
Baron Samedi
Joseph0606
Baron Samedi
Level 22
God Stats
3W - 4L
1,478 SR
Queue Stats
123W - 175L
1,399 Elo+
Solo
Sun Wukong
Sun Wukong
kelsit0
Sun Wukong
Level 17
God Stats
4W - 4L
1,543 SR
Queue Stats
42W - 51L
1,424 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
tzb7drummer
Ah Muzen Cab
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
连阙榆次
Cthulhu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
16
5 / 4 / 1
9,850
518
9,759
17,329
7,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 1 / 2
7,120
375
4,248
5,344
2,317
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 7 / 1
6,119
322
1,775
6,540
1,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Tap4ann
Sylvanus
14
4 / 4 / 6
9,125
480
8,468
12,198
10,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fenrir
sumama34
Fenrir
14
7 / 6 / 3
9,492
500
11,061
13,769
5,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AleksejSLO
Nemesis
12
2 / 6 / 3
8,089
426
2,549
10,225
3,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Joseph0606
Baron Samedi
16
9 / 7 / 4
10,921
575
14,528
16,789
7,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
kelsit0
Sun Wukong
18
9 / 1 / 0
11,600
611
13,655
15,966
13,446
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
tzb7drummer
Ah Muzen Cab
3
0 / 2 / 0
5,775
304
168
1,106
222
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
连阙榆次
Cthulhu
12
0 / 4 / 6
7,887
415
4,846
11,339
10,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
33
19
Kills
20
22
Deaths
20
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AleksejSLO
Nemesis
2
6
3
0.58
L
Izanami
5
4
1
1.38
W
Baron Samedi
Joseph0606
Baron Samedi
9
7
4
1.57
L
3
1
2
4
L
0
7
1
0.07
L
Sylvanus
Tap4ann
Sylvanus
4
4
6
1.75
W
Sun Wukong
kelsit0
Sun Wukong
9
1
0
9
L
Fenrir
sumama34
Fenrir
7
6
3
1.42
W
Ah Muzen Cab
tzb7drummer
Ah Muzen Cab
0
2
0
0
W
Cthulhu
连阙榆次
Cthulhu
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,311
Damage
35,746
55,180
Taken
55,425
27,751
Mitigated
35,401
13,707
Healing
16,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AleksejSLO
Nemesis
2,549
1,255
0
980
10,225
3,847
0
1,281
8,944
0
19,343
L
Izanami
9,759
8,472
0
5,874
17,329
7,018
2,892
7,555
9,350
0
64,193
W
Baron Samedi
Joseph0606
Baron Samedi
14,528
1,696
1,121
7,159
16,789
7,657
2,658
2,695
14,014
63,710
0
L
4,248
1,291
0
1,718
5,344
2,317
252
750
4,519
90
19,564
L
1,775
301
0
0
6,540
1,818
0
1,547
4,819
10,058
0
L
Sylvanus
Tap4ann
Sylvanus
8,468
3,631
865
2,941
12,198
10,921
822
3,267
8,576
29,948
3,688
W
Sun Wukong
kelsit0
Sun Wukong
13,655
3,615
0
5,414
15,966
13,446
2,015
3,441
12,439
0
89,265
L
Fenrir
sumama34
Fenrir
11,061
2,237
0
2,309
13,769
5,677
0
4,853
8,542
0
43,082
W
Ah Muzen Cab
tzb7drummer
Ah Muzen Cab
168
168
0
30
1,106
222
25
380
726
0
2,028
W
Cthulhu
连阙榆次
Cthulhu
4,846
368
0
1,474
11,339
10,229
299
1,623
9,716
26,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,706
Gold Earned
44,272
304
Minions Killed
380
0
Camps Cleared
0
1,269,256
Distance Traveled
1,349,799
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,089
426
26
1
0
343,706
4
L
Izanami
9,850
518
119
6
0
280,159
1
W
Baron Samedi
10,921
575
128
7
0
299,521
4
L
Chaac
7,120
375
36
2
0
136,527
0
L
Janus
6,119
322
20
1
0
127,544
2
L
Sylvanus
9,125
480
62
3
0
345,958
1
W
Sun Wukong
11,600
611
180
9
0
337,988
2
L
Fenrir
9,492
500
67
4
0
379,068
1
W
Ah Muzen Cab
5,775
304
2
0
0
45,259
0
W
Cthulhu
7,887
415
44
2
0
323,325
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role