Player Matchup

Mulan
Mulan
Savage D0CT0R
Mulan
Level 147
God Stats
5W - 2L
1,500 SR
Queue Stats
152W - 134L
1,664 Elo+
Solo
Bastet
Bastet
TeutonicOrder
Bastet
Level 97
God Stats
1W - 1L
1,279 SR
Queue Stats
32W - 19L
1,627 Elo+
Party 1
Medusa
Medusa
UlsterCycle
Medusa
Level 145
God Stats
2W - 0L
1,694 SR
Queue Stats
76W - 51L
1,667 Elo+
Party 1
Tiamat
Tiamat
WorthMeteor32
Tiamat
Level 148
God Stats
2W - 2L
1,724 SR
Queue Stats
90W - 88L
1,525 Elo+
Solo
Yemoja
Yemoja
zombiestank
Yemoja
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 75L
1,584 Elo+
Solo
Team Averages
Level 130
1,539 SR
1,614 Elo+

VS

Team Averages
Level 110
1,516 SR
1,542 Elo+
Bastet
Bastet
EddieMoney4200
Bastet
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 33L
1,450 Elo+
Solo
Chang'e
Chang'e
KoRuPTeD LeGend
Chang'e
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 60L
1,518 Elo+
Solo
Achilles
Achilles
Toast Malone258
Achilles
Level 139
God Stats
4W - 6L
1,759 SR
Queue Stats
406W - 412L
1,557 Elo+
Solo
Ao Kuang
Ao Kuang
XIIIBriareosIIIX
Ao Kuang
Level 160
God Stats
15W - 27L
1,321 SR
Queue Stats
1,392W - 1,424L
1,544 Elo+
Solo
Cabrakan
Cabrakan
lessinbr
Cabrakan
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 17
11,741
734
11,470
21,196
25,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
11 / 5 / 13
12,370
773
25,034
16,130
8,815
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Medusa
20
8 / 2 / 18
12,534
783
33,043
13,862
7,518
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
6 / 3 / 14
11,805
738
24,412
11,097
11,762
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
18
2 / 2 / 18
10,774
673
13,848
14,060
14,291
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 8
9,679
605
13,570
22,517
11,017
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
1 / 5 / 10
10,432
652
16,819
21,225
17,661
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
16
2 / 7 / 9
9,872
617
13,656
26,087
27,262
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

19
8 / 4 / 2
11,019
689
6,530
29,108
18,731
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cabrakan
lessinbr
Cabrakan
17
3 / 7 / 9
10,412
651
8,336
25,222
31,720
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
54
29
Kills
16
16
Deaths
29
80
Assists
38
Player
Kills
Deaths
Assists
KDA
L
2
6
8
1
L
1
5
10
1.2
W
2
4
17
2.63
W
11
5
13
3.5
L
Achilles
2
7
9
0.93
W
Medusa
8
2
18
8.5
W
6
3
14
4.33
L
8
4
2
2.25
L
Cabrakan
lessinbr
Cabrakan
3
7
9
1.07
W
Yemoja
2
2
18
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,807
Damage
58,911
76,345
Taken
124,159
67,657
Mitigated
106,391
30,316
Healing
48,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,570
3,088
806
4,466
22,517
11,017
0
7,620
14,897
0
25,320
L
16,819
1,690
12,426
8,815
21,225
17,661
0
6,915
14,310
41,978
0
W
11,470
1,256
1,069
4,769
21,196
25,271
632
9,628
11,568
2,941
21,008
W
25,034
10,490
1,498
1,450
16,130
8,815
1,656
7,189
8,941
0
32,201
L
Achilles
13,656
1,952
2,486
4,159
26,087
27,262
0
8,858
17,229
0
30,341
W
Medusa
33,043
15,928
1,141
3,187
13,862
7,518
2,441
5,809
8,053
0
62,310
W
24,412
1,503
1,399
1,789
11,097
11,762
704
4,607
6,490
44,535
0
L
6,530
956
495
10,789
29,108
18,731
0
6,959
22,149
14,647
0
L
Cabrakan
lessinbr
Cabrakan
8,336
958
1,861
1,786
25,222
31,720
0
9,564
15,658
16,629
0
W
Yemoja
13,848
2,307
10,857
3,157
14,060
14,291
718
4,452
9,608
29,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,224
Gold Earned
51,414
172
Minions Killed
151
0
Camps Cleared
0
1,412,950
Distance Traveled
1,308,563
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,679
605
18
1
0
280,590
2
L
Chang'e
10,432
652
70
4
0
251,226
0
W
Mulan
11,741
734
25
2
0
253,130
0
W
Bastet
12,370
773
18
1
0
296,828
1
L
Achilles
9,872
617
36
2
0
286,173
1
W
Medusa
12,534
783
60
4
0
288,769
2
W
Tiamat
11,805
738
33
2
0
278,278
0
L
Ao Kuang
11,019
689
13
1
0
234,270
0
L
Cabrakan
10,412
651
14
1
0
256,304
0
W
Yemoja
10,774
673
36
2
0
295,945
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role