Player Matchup

Yemoja
Yemoja
AngMiya
Yemoja
Level 27
God Stats
0W - 2L
1,378 SR
Queue Stats
1W - 6L
1,105 Elo+
Party 1
Freya
Freya
EliteXForce
Freya
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,662 Elo+
Party 2
Izanami
Izanami
MelyoSmith
Izanami
Level 20
God Stats
41W - 27L
1,778 SR
Queue Stats
157W - 163L
1,573 Elo+
Solo
Tsukuyomi
Tsukuyomi
YoungZath
Tsukuyomi
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Bellona
Bellona
cactuzss
Bellona
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,326 Elo+
Party 1
Team Averages
Level 21
1,531 SR
1,433 Elo+

VS

Team Averages
Level 25
1,519 SR
1,565 Elo+
Gilgamesh
Gilgamesh
Breor123
Gilgamesh
Level 13
God Stats
3W - 3L
1,203 SR
Queue Stats
11W - 6L
1,776 Elo+
Solo
Chiron
Chiron
CaptainFishy69
Chiron
Level 27
God Stats
48W - 39L
1,594 SR
Queue Stats
95W - 86L
1,518 Elo+
Solo
Merlin
Merlin
DürümGottKing
Merlin
Level 29
God Stats
5W - 1L
1,752 SR
Queue Stats
87W - 69L
1,538 Elo+
Solo
Geb
Geb
GebbieUrBebbie
Geb
Level 28
God Stats
140W - 124L
1,547 SR
Queue Stats
456W - 518L
1,476 Elo+
Solo
Awilix
Awilix
xX69GANGGANG69Xx
Awilix
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 101L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AngMiya
Yemoja
8
0 / 1 / 0
5,451
389
1,965
4,748
2,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 4 / 0
6,441
460
3,575
11,924
4,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
MelyoSmith
Izanami
12
0 / 4 / 1
6,753
482
6,791
12,221
3,594
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
YoungZath
Tsukuyomi
12
4 / 4 / 0
7,593
542
7,354
11,547
4,095
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
cactuzss
Bellona
10
0 / 5 / 0
6,289
449
3,430
7,958
5,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Breor123
Gilgamesh
14
7 / 0 / 2
8,395
600
8,689
7,372
5,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
3 / 0 / 2
7,464
533
10,701
7,604
2,501
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
4 / 2 / 1
8,860
633
8,156
7,450
2,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 1 / 7
7,994
571
4,017
13,155
11,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 1 / 3
7,550
539
4,748
10,098
3,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
4
Kills
18
18
Deaths
4
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Yemoja
AngMiya
Yemoja
0
1
0
0
W
Gilgamesh
Breor123
Gilgamesh
7
0
2
8
W
3
0
2
4
W
4
2
1
2.25
L
0
4
0
0
W
2
1
7
5.5
L
Izanami
MelyoSmith
Izanami
0
4
1
0.13
L
Tsukuyomi
YoungZath
Tsukuyomi
4
4
0
1
L
Bellona
cactuzss
Bellona
0
5
0
0
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,115
Damage
36,311
48,398
Taken
45,679
20,247
Mitigated
25,825
12,037
Healing
16,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
AngMiya
Yemoja
1,965
710
1,301
832
4,748
2,819
0
921
3,827
7,866
0
W
Gilgamesh
Breor123
Gilgamesh
8,689
3,026
0
1,188
7,372
5,947
984
205
7,167
0
43,703
W
10,701
5,734
1,314
4,558
7,604
2,501
1,302
1,026
6,578
0
51,675
W
8,156
891
0
2,135
7,450
2,923
446
1,530
5,920
58,814
0
L
3,575
1,307
0
4,251
11,924
4,704
0
6,603
5,321
33,268
2,862
W
4,017
1,093
0
3,705
13,155
11,312
0
1,489
11,666
19,709
0
L
Izanami
MelyoSmith
Izanami
6,791
4,490
0
3,432
12,221
3,594
0
1,777
10,444
0
53,456
L
Tsukuyomi
YoungZath
Tsukuyomi
7,354
2,289
0
2,145
11,547
4,095
0
2,632
8,915
0
36,458
L
Bellona
cactuzss
Bellona
3,430
1,289
0
76
7,958
5,035
498
240
7,718
0
19,121
W
4,748
1,840
0
3,858
10,098
3,142
0
1,066
9,032
0
43,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,527
Gold Earned
40,263
311
Minions Killed
440
0
Camps Cleared
0
1,357,291
Distance Traveled
1,314,332
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,451
389
7
1
0
263,760
0
W
Gilgamesh
8,395
600
92
7
0
266,236
0
W
Chiron
7,464
533
112
8
0
248,564
5
W
Merlin
8,860
633
126
9
0
220,167
3
L
Freya
6,441
460
68
5
0
256,022
2
W
Geb
7,994
571
20
1
0
274,801
4
L
Izanami
6,753
482
101
7
0
249,869
4
L
Tsukuyomi
7,593
542
77
6
0
297,630
3
L
Bellona
6,289
449
58
4
0
290,010
2
W
Awilix
7,550
539
90
6
0
304,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role