Player Matchup

Scylla
Scylla
LazyFufs
Scylla
Level 123
God Stats
4W - 3L
1,536 SR
Queue Stats
44W - 54L
1,522 Elo+
Party 1
Danzaburou
Danzaburou
SuperRedBlanket
Danzaburou
Level 92
God Stats
1W - 1L
1,544 SR
Queue Stats
13W - 16L
1,431 Elo+
Party 1
Jormungandr
Jormungandr
tobythesphynx
Jormungandr
Level 53
God Stats
10W - 6L
1,618 SR
Queue Stats
133W - 232L
1,511 Elo+
Solo
Team Averages
Level 89
1,566 SR
1,488 Elo+

VS

Team Averages
Level 65
1,379 SR
1,501 Elo+
Bacchus
Bacchus
EnormousHorse
Bacchus
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Raijin
Raijin
Temmeh
Raijin
Level 119
God Stats
3W - 9L
1,259 SR
Queue Stats
189W - 198L
1,552 Elo+
Solo
Susano
Susano
gerkinss
Susano
Level 54
God Stats
1W - 4L
1,377 SR
Queue Stats
33W - 26L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
LazyFufs
Scylla
15
4 / 5 / 8
12,296
647
11,187
10,962
3,623
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
SuperRedBlanket
Danzaburou
17
9 / 3 / 5
14,074
741
19,401
15,192
6,024
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jormungandr
tobythesphynx
Jormungandr
16
1 / 3 / 10
12,940
681
14,067
19,128
16,410
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
15
1 / 2 / 8
11,257
592
7,543
20,365
23,017
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Raijin
Temmeh
Raijin
17
8 / 5 / 2
13,294
700
22,628
19,006
7,512
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Susano
gerkinss
Susano
13
2 / 7 / 4
11,403
600
7,673
14,026
5,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
25
14
Kills
11
11
Deaths
14
23
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bacchus
1
2
8
2.5
W
Scylla
LazyFufs
Scylla
4
5
8
1.6
W
Danzaburou
SuperRedBlanket
Danzaburou
9
3
5
3.83
L
Raijin
Temmeh
Raijin
8
5
2
1.8
L
Susano
gerkinss
Susano
2
7
4
0.57
W
Jormungandr
tobythesphynx
Jormungandr
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,655
Damage
37,844
45,282
Taken
53,397
26,057
Mitigated
36,330
9,251
Healing
10,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
7,543
701
0
2,000
20,365
23,017
0
11,628
8,737
25,826
0
W
Scylla
LazyFufs
Scylla
11,187
592
0
1,276
10,962
3,623
287
6,377
4,165
44,586
0
W
Danzaburou
SuperRedBlanket
Danzaburou
19,401
8,350
0
5,724
15,192
6,024
1,896
9,596
5,212
0
77,142
L
Raijin
Temmeh
Raijin
22,628
1,346
140
6,074
19,006
7,512
242
9,632
9,374
92,887
0
L
Susano
gerkinss
Susano
7,673
135
0
1,892
14,026
5,801
744
4,620
9,406
0
48,153
W
Jormungandr
tobythesphynx
Jormungandr
14,067
3,623
0
2,251
19,128
16,410
775
12,916
5,700
57,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,310
Gold Earned
35,954
226
Minions Killed
233
0
Camps Cleared
0
1,047,399
Distance Traveled
984,691
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,257
592
28
1
0
333,793
1
W
Scylla
12,296
647
49
3
0
330,511
5
W
Danzaburou
14,074
741
112
6
0
352,288
9
L
Raijin
13,294
700
153
8
0
311,519
3
L
Susano
11,403
600
52
3
0
339,379
2
W
Jormungandr
12,940
681
65
3
0
364,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role