Player Matchup

Anubis
Anubis
Gold V
IBenevolent
Anubis
Gold V
Level 160
God Stats
1W - 0L
1,706 SR
Queue Stats
29W - 17L
1,586 MMR
Party 1
Hou Yi
Hou Yi
Gold III
IcegunnerS
Hou Yi
Gold III
Level 67
God Stats
1W - 2L
1,786 SR
Queue Stats
27W - 11L
1,676 MMR
Party 1
Cthulhu
Cthulhu
Gold III
SANCAK34
Cthulhu
Gold III
Level 155
God Stats
84W - 80L
1,637 SR
Queue Stats
324W - 379L
1,563 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,710 SR
1,609 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,515 SR
1,545 MMR
Cerberus
Cerberus
Silver III
FarilioN
Cerberus
Silver III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,517 MMR
Solo
Izanami
Izanami
Gold III
T0we1EeeiE
Izanami
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum V
WuSiWuG
Janus
Platinum V
Level 152
God Stats
3W - 4L
1,546 SR
Queue Stats
208W - 241L
1,618 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
5 / 3 / 8
8,012
801
4,839
6,630
2,735
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hou Yi
IcegunnerS
Hou Yi
13
11 / 0 / 7
9,251
925
15,446
8,614
3,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
SANCAK34
Cthulhu
12
2 / 0 / 14
8,417
842
6,622
11,643
7,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AphroditeThothChang'ePersephoneTiamat

VS

Bans
DiscordiaSobekKhepriAthenaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FarilioN
Cerberus
8
0 / 6 / 2
6,640
664
2,391
11,899
3,734
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
T0we1EeeiE
Izanami
9
2 / 7 / 0
6,678
668
7,262
10,795
1,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
WuSiWuG
Janus
10
1 / 5 / 1
6,467
647
5,467
8,827
1,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
18
Kills
3
3
Deaths
18
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
FarilioN
Cerberus
0
6
2
0.17
W
Anubis
5
3
8
3
W
Hou Yi
IcegunnerS
Hou Yi
11
0
7
14.5
W
Cthulhu
SANCAK34
Cthulhu
2
0
14
9
L
Izanami
T0we1EeeiE
Izanami
2
7
0
0.29
L
Janus
WuSiWuG
Janus
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,907
Damage
15,120
26,887
Taken
31,521
13,594
Mitigated
7,527
6,690
Healing
4,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
FarilioN
Cerberus
2,391
202
0
2,082
11,899
3,734
0
4,837
7,062
11,006
0
W
Anubis
4,839
155
0
1,552
6,630
2,735
273
1,867
4,719
30,226
0
W
Hou Yi
IcegunnerS
Hou Yi
15,446
8,309
0
3,169
8,614
3,013
2,092
2,203
6,287
0
38,515
W
Cthulhu
SANCAK34
Cthulhu
6,622
251
0
1,969
11,643
7,846
478
3,930
7,461
27,193
0
L
Izanami
T0we1EeeiE
Izanami
7,262
4,548
0
1,572
10,795
1,950
0
4,134
6,661
0
19,177
L
Janus
WuSiWuG
Janus
5,467
257
0
621
8,827
1,843
0
2,526
6,301
30,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,680
Gold Earned
19,785
128
Minions Killed
107
0
Camps Cleared
0
549,541
Distance Traveled
483,669
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,640
664
18
2
0
160,538
1
W
Anubis
8,012
801
56
6
0
152,303
2
W
Hou Yi
9,251
925
29
3
0
190,284
4
W
Cthulhu
8,417
842
43
4
0
206,954
4
L
Izanami
6,678
668
24
2
0
160,291
1
L
Janus
6,467
647
65
7
0
162,840
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role