Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Ethereal89
Sobek
Level 107
God Stats
12W - 14L
1,640 SR
Queue Stats
412W - 400L
1,523 Elo+
Solo
Skadi
Skadi
NiteMaRez13
Skadi
Level 122
God Stats
13W - 14L
1,750 SR
Queue Stats
177W - 191L
1,474 Elo+
Solo
Gilgamesh
Gilgamesh
shabbott
Gilgamesh
Level 130
God Stats
8W - 16L
1,537 SR
Queue Stats
322W - 285L
1,584 Elo+
Solo
Tiamat
Tiamat
smartstoner
Tiamat
Level 141
God Stats
25W - 14L
1,606 SR
Queue Stats
158W - 186L
1,479 Elo+
Solo
Team Averages
Level 131
1,607 SR
1,512 Elo+

VS

Team Averages
Level 138
1,515 SR
1,528 Elo+
Athena
Athena
CaIIMeRed-
Athena
Level 106
God Stats
2W - 2L
1,399 SR
Queue Stats
45W - 46L
1,474 Elo+
Solo
Danzaburou
Danzaburou
JimmyPage1970-
Danzaburou
Level 160
God Stats
9W - 7L
1,546 SR
Queue Stats
286W - 265L
1,562 Elo+
Solo
Gilgamesh
Gilgamesh
JuggerZerker
Gilgamesh
Level 142
God Stats
31W - 28L
1,580 SR
Queue Stats
1,110W - 1,117L
1,524 Elo+
Solo
Nemesis
Nemesis
bearbulbs22
Nemesis
Level 154
God Stats
5W - 3L
1,507 SR
Queue Stats
59W - 55L
1,582 Elo+
Solo
Sol
Sol
mgarreken
Sol
Level 128
God Stats
4W - 3L
1,545 SR
Queue Stats
55W - 66L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
5 / 5 / 3
9,140
538
9,217
14,814
6,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
14
1 / 1 / 1
7,572
445
7,392
16,702
10,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 4 / 2
8,201
482
8,670
9,799
3,931
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
shabbott
Gilgamesh
16
6 / 4 / 3
9,752
574
9,968
15,754
8,594
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
1
0 / 0 / 0
4,880
287
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
CaIIMeRed-
Athena
14
2 / 0 / 6
8,654
509
8,079
10,831
7,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
JimmyPage1970-
Danzaburou
15
1 / 3 / 2
8,823
519
4,620
12,376
4,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
JuggerZerker
Gilgamesh
15
4 / 7 / 4
9,457
556
10,764
17,271
10,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
bearbulbs22
Nemesis
16
6 / 2 / 3
9,615
566
10,567
13,995
6,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
1 / 3 / 6
8,495
500
7,276
11,945
4,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
35
15
Kills
14
14
Deaths
15
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
5
5
3
1.3
W
Athena
CaIIMeRed-
Athena
2
0
6
5
L
Sobek
1
1
1
1.5
W
Danzaburou
JimmyPage1970-
Danzaburou
1
3
2
0.67
W
Gilgamesh
JuggerZerker
Gilgamesh
4
7
4
0.86
L
3
4
2
1
W
Nemesis
bearbulbs22
Nemesis
6
2
3
3.75
W
1
3
6
1.33
L
Gilgamesh
shabbott
Gilgamesh
6
4
3
1.88
L
Tiamat
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,247
Damage
41,306
57,069
Taken
66,418
30,111
Mitigated
34,624
24,677
Healing
26,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
9,217
2,574
0
10,609
14,814
6,969
0
2,430
12,384
0
58,557
W
Athena
CaIIMeRed-
Athena
8,079
1,678
482
3,003
10,831
7,826
0
3,416
7,415
28,815
0
L
Sobek
7,392
534
0
6,402
16,702
10,617
0
6,270
10,432
30,167
0
W
Danzaburou
JimmyPage1970-
Danzaburou
4,620
3,016
0
4,936
12,376
4,797
1,880
2,199
10,177
0
66,673
W
Gilgamesh
JuggerZerker
Gilgamesh
10,764
3,890
0
5,695
17,271
10,082
66
988
16,283
0
58,115
L
8,670
2,870
0
2,180
9,799
3,931
356
4,167
5,632
0
52,706
W
Nemesis
bearbulbs22
Nemesis
10,567
6,018
0
7,396
13,995
6,996
228
719
13,276
0
56,098
W
7,276
2,551
0
4,952
11,945
4,923
2,440
70
11,875
52,748
3,770
L
Gilgamesh
shabbott
Gilgamesh
9,968
3,178
0
5,486
15,754
8,594
767
2,414
13,340
0
63,732
L
Tiamat
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,545
Gold Earned
45,044
346
Minions Killed
466
0
Camps Cleared
0
1,282,400
Distance Traveled
1,558,250
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,140
538
101
6
0
314,815
0
W
Athena
8,654
509
43
3
0
343,702
0
L
Sobek
7,572
445
39
2
0
347,627
2
W
Danzaburou
8,823
519
112
7
0
273,937
1
W
Gilgamesh
9,457
556
106
6
0
283,663
0
L
Skadi
8,201
482
91
5
0
308,044
4
W
Nemesis
9,615
566
101
6
0
371,480
2
W
Sol
8,495
500
104
6
0
285,468
1
L
Gilgamesh
9,752
574
115
7
0
311,914
12
L
Tiamat
4,880
287
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role