Player Matchup

Ymir
Ymir
Bl0ndineT
Ymir
Level 89
God Stats
26W - 29L
1,622 SR
Queue Stats
257W - 269L
1,582 Elo+
Party 3
Anhur
Anhur
JoKindess
Anhur
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
MonkeyQA
Ao Kuang
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
SumbadyElse
King Arthur
Level 119
God Stats
44W - 34L
1,563 SR
Queue Stats
293W - 293L
1,432 Elo+
Solo
Artemis
Artemis
Wactum
Artemis
Level 141
God Stats
2W - 0L
1,477 SR
Queue Stats
503W - 514L
1,479 Elo+
Party 3
Team Averages
Level 106
1,532 SR
1,499 Elo+

VS

Team Averages
Level 81
1,533 SR
1,460 Elo+
Ymir
Ymir
TheNWP
Ymir
Level 18
God Stats
2W - 5L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
X Jonesy99 X
Baron Samedi
Level 96
God Stats
2W - 1L
1,755 SR
Queue Stats
58W - 51L
1,391 Elo+
Party 1
Ao Kuang
Ao Kuang
vonakanbuster
Ao Kuang
Level 75
God Stats
8W - 8L
1,589 SR
Queue Stats
98W - 89L
1,527 Elo+
Party 2
Bellona
Bellona
xScyz
Bellona
Level 127
God Stats
3W - 2L
1,250 SR
Queue Stats
143W - 138L
1,389 Elo+
Party 1
Danzaburou
Danzaburou
Øsli
Danzaburou
Level 89
God Stats
97W - 74L
1,572 SR
Queue Stats
442W - 430L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
4 / 2 / 5
7,214
601
4,536
9,288
5,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
JoKindess
Anhur
13
2 / 1 / 5
7,889
657
2,963
7,904
2,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
MonkeyQA
Ao Kuang
13
3 / 0 / 7
7,543
629
5,579
9,018
3,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
SumbadyElse
King Arthur
13
3 / 0 / 4
7,639
637
7,920
11,768
5,978
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Wactum
Artemis
12
3 / 1 / 5
7,506
626
4,144
5,781
1,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
TheNWP
Ymir
7
1 / 4 / 2
5,288
441
1,388
6,112
3,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
X Jonesy99 X
Baron Samedi
10
1 / 3 / 2
5,917
493
8,062
7,061
2,850
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
vonakanbuster
Ao Kuang
11
1 / 3 / 0
6,565
547
3,628
7,991
2,226
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
xScyz
Bellona
10
0 / 3 / 1
5,923
494
6,899
10,492
6,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Øsli
Danzaburou
11
1 / 2 / 2
6,591
549
4,045
5,943
2,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
15
Kills
4
4
Deaths
15
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
4
2
5
3.25
W
Anhur
JoKindess
Anhur
2
1
5
4.5
W
Ao Kuang
MonkeyQA
Ao Kuang
3
0
7
6.5
W
King Arthur
SumbadyElse
King Arthur
3
0
4
5
L
Ymir
TheNWP
Ymir
1
4
2
0.5
W
Artemis
Wactum
Artemis
3
1
5
5.5
L
Baron Samedi
X Jonesy99 X
Baron Samedi
1
3
2
0.67
L
Ao Kuang
vonakanbuster
Ao Kuang
1
3
0
0.33
L
Bellona
xScyz
Bellona
0
3
1
0.17
L
Danzaburou
Øsli
Danzaburou
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,142
Damage
24,022
43,759
Taken
37,599
18,482
Mitigated
17,272
16,587
Healing
11,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,536
330
0
1,249
9,288
5,103
80
3,990
5,277
25,784
0
W
Anhur
JoKindess
Anhur
2,963
1,649
0
2,448
7,904
2,666
545
4,098
3,806
0
47,258
W
Ao Kuang
MonkeyQA
Ao Kuang
5,579
1,547
0
5,567
9,018
3,024
0
1,821
7,122
36,922
0
W
King Arthur
SumbadyElse
King Arthur
7,920
536
0
4,618
11,768
5,978
138
2,594
8,731
0
47,256
L
Ymir
TheNWP
Ymir
1,388
198
0
723
6,112
3,335
0
2,556
3,556
6,712
0
W
Artemis
Wactum
Artemis
4,144
1,923
0
2,705
5,781
1,711
2,535
575
5,206
0
35,910
L
Baron Samedi
X Jonesy99 X
Baron Samedi
8,062
1,411
183
2,571
7,061
2,850
0
2,824
4,237
35,301
0
L
Ao Kuang
vonakanbuster
Ao Kuang
3,628
383
0
4,416
7,991
2,226
0
1,063
6,928
34,562
0
L
Bellona
xScyz
Bellona
6,899
1,204
0
2,209
10,492
6,397
0
2,724
7,768
0
32,347
L
Danzaburou
Øsli
Danzaburou
4,045
1,574
0
1,782
5,943
2,464
0
948
4,995
0
38,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,791
Gold Earned
30,284
403
Minions Killed
302
0
Camps Cleared
0
1,145,369
Distance Traveled
1,034,457
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,214
601
41
3
0
220,581
2
W
Anhur
7,889
657
112
9
0
218,503
6
W
Ao Kuang
7,543
629
80
7
0
254,482
0
W
King Arthur
7,639
637
91
8
0
240,872
2
L
Ymir
5,288
441
18
2
0
180,962
0
W
Artemis
7,506
626
79
7
0
210,931
5
L
Baron Samedi
5,917
493
62
5
0
204,092
3
L
Ao Kuang
6,565
547
85
7
0
253,445
1
L
Bellona
5,923
494
65
5
0
182,615
2
L
Danzaburou
6,591
549
72
6
0
213,343
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role