Player Matchup

Chang'e
Chang'e
Gold I
 
Chang'e
Gold I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold V
DeR HaN S0L0
Apollo
Gold V
Level 52
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 15L
1,639 MMR
Solo
Mercury
Mercury
Platinum V
KidFirestar248
Mercury
Platinum V
Level 149
God Stats
6W - 8L
1,503 SR
Queue Stats
426W - 422L
1,636 MMR
Party 1
Anubis
Anubis
Silver I
PaniqIsMyDad
Anubis
Silver I
Level 45
God Stats
8W - 1L
1,856 SR
Queue Stats
9W - 1L
1,590 MMR
Solo
Mulan
Mulan
Gold I
Uptown99
Mulan
Gold I
Level 155
God Stats
8W - 9L
1,580 SR
Queue Stats
438W - 435L
1,540 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 104
1,588 SR
1,581 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 116
1,619 SR
1,614 MMR
Tiamat
Tiamat
Gold III
AyedolfShizler
Tiamat
Gold III
Level 130
God Stats
9W - 13L
1,591 SR
Queue Stats
447W - 461L
1,577 MMR
Solo
Chernobog
Chernobog
Gold I
BloW RiVeRo
Chernobog
Gold I
Level 107
God Stats
60W - 62L
1,626 SR
Queue Stats
712W - 719L
1,695 MMR
Solo
Ymir
Ymir
Platinum V
D3lirium111
Ymir
Platinum V
Level 158
God Stats
0W - 4L
1,539 SR
Queue Stats
331W - 337L
1,582 MMR
Solo
Neith
Neith
Silver I
FADEintoWADE
Neith
Silver I
Level 125
God Stats
3W - 4L
1,705 SR
Queue Stats
26W - 33L
1,640 MMR
Solo
Horus
Horus
Gold III
Philandro
Horus
Gold III
Level 58
God Stats
53W - 40L
1,636 SR
Queue Stats
278W - 271L
1,578 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
19
4 / 3 / 10
11,903
567
7,013
16,052
6,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
20
7 / 1 / 7
14,733
702
12,616
12,914
5,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
8 / 3 / 7
12,576
599
13,802
16,879
7,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Anubis
19
10 / 3 / 8
12,891
614
19,181
19,199
11,001
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mulan
Uptown99
Mulan
19
0 / 0 / 9
11,951
569
10,157
17,773
12,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
AthenaCu ChulainnDanzaburouCthulhuCerberus

VS

Bans
ArachneTsukuyomiChaacSetKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 4
9,260
441
10,996
11,150
8,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Chernobog
BloW RiVeRo
Chernobog
17
0 / 2 / 2
10,505
500
10,296
13,610
5,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 6 / 2
9,311
443
9,859
19,115
13,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
3 / 7 / 1
9,615
458
6,526
16,347
5,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
Philandro
Horus
13
0 / 8 / 5
8,119
387
7,404
23,633
14,780
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
24
29
Kills
10
10
Deaths
29
41
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
3
10
3
L
3
6
4
0.83
L
Chernobog
BloW RiVeRo
Chernobog
0
2
2
0.5
L
4
6
2
0.83
W
Apollo
7
1
7
10.5
L
3
7
1
0.5
W
8
3
7
3.83
W
Anubis
10
3
8
4.67
L
Horus
Philandro
Horus
0
8
5
0.31
W
Mulan
Uptown99
Mulan
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,769
Damage
45,081
82,817
Taken
83,855
42,211
Mitigated
47,529
50,306
Healing
17,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
7,013
407
4,577
11,347
16,052
6,201
2,913
6,982
8,834
68,560
0
L
10,996
2,116
0
1,732
11,150
8,562
100
5,852
5,268
51,076
0
L
Chernobog
BloW RiVeRo
Chernobog
10,296
5,043
0
5,715
13,610
5,514
0
4,697
8,694
0
76,291
L
9,859
2,264
0
2,156
19,115
13,601
0
5,829
13,123
66,631
0
W
Apollo
12,616
6,773
0
7,566
12,914
5,295
6,338
1,431
11,419
0
121,367
L
6,526
1,529
0
3,174
16,347
5,072
825
3,235
13,112
0
73,465
W
13,802
7,493
0
7,008
16,879
7,092
957
3,769
12,983
0
98,104
W
Anubis
19,181
707
0
13,653
19,199
11,001
531
6,325
12,730
92,325
0
L
Horus
Philandro
Horus
7,404
2,592
1,368
3,211
23,633
14,780
0
6,581
17,002
0
41,610
W
Mulan
Uptown99
Mulan
10,157
1,487
0
6,155
17,773
12,622
1,458
5,576
12,127
0
72,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,054
Gold Earned
46,810
776
Minions Killed
564
0
Camps Cleared
0
2,052,850
Distance Traveled
1,801,156
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,903
567
148
7
0
415,590
5
L
Tiamat
9,260
441
109
5
0
351,939
2
L
Chernobog
10,505
500
155
7
0
360,448
9
L
Ymir
9,311
443
116
6
0
354,738
1
W
Apollo
14,733
702
192
9
0
407,004
1
L
Neith
9,615
458
128
6
0
333,428
4
W
Mercury
12,576
599
144
7
0
460,418
3
W
Anubis
12,891
614
142
7
0
359,356
3
L
Horus
8,119
387
56
3
0
400,603
4
W
Mulan
11,951
569
150
7
0
410,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role