Player Matchup

Arachne
Arachne
 
Arachne
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
Anubis The Fool
King Arthur
Level 109
God Stats
14W - 13L
1,557 SR
Queue Stats
72W - 79L
1,509 Elo+
Party 3
Cupid
Cupid
Dirty Goyum
Cupid
Level 86
God Stats
5W - 3L
1,590 SR
Queue Stats
320W - 302L
1,497 Elo+
Party 3
Tiamat
Tiamat
I VINSTER I
Tiamat
Level 68
God Stats
5W - 6L
1,618 SR
Queue Stats
11W - 16L
1,483 Elo+
Party 3
Guan Yu
Guan Yu
Vicious Arkane
Guan Yu
Level 105
God Stats
16W - 7L
1,699 SR
Queue Stats
59W - 66L
1,503 Elo+
Party 3
Team Averages
Level 98
1,593 SR
1,499 Elo+

VS

Team Averages
Level 141
1,534 SR
1,533 Elo+
Baron Samedi
Baron Samedi
JaeTheSnakeGod
Baron Samedi
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
688W - 647L
1,534 Elo+
Party 1
Ao Kuang
Ao Kuang
NegaTeej
Ao Kuang
Level 147
God Stats
11W - 10L
1,634 SR
Queue Stats
659W - 602L
1,521 Elo+
Party 1
Gilgamesh
Gilgamesh
kemicalchaos
Gilgamesh
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 56L
1,586 Elo+
Party 2
Sobek
Sobek
megashark7
Sobek
Level 113
God Stats
8W - 11L
1,455 SR
Queue Stats
142W - 158L
1,491 Elo+
Solo
Heimdallr
Heimdallr
xSaWx KILLA
Heimdallr
Level 160
God Stats
2W - 2L
1,584 SR
Queue Stats
176W - 191L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
4 / 2 / 3
7,868
562
6,478
11,106
3,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
Anubis The Fool
King Arthur
12
4 / 1 / 0
7,721
552
6,705
8,844
5,644
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

9
0 / 2 / 1
5,952
425
1,467
4,681
1,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
11
2 / 3 / 2
6,918
494
5,706
7,035
3,899
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 3 / 4
7,427
531
5,633
10,246
6,419
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JaeTheSnakeGod
Baron Samedi
13
1 / 3 / 2
7,537
538
4,472
6,270
2,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
NegaTeej
Ao Kuang
13
2 / 1 / 2
7,674
548
3,568
8,455
2,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
kemicalchaos
Gilgamesh
12
3 / 4 / 3
7,345
525
7,400
10,809
4,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sobek
14
2 / 4 / 3
8,539
610
8,284
14,438
9,602
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
xSaWx KILLA
Heimdallr
15
3 / 2 / 1
8,373
598
4,099
5,638
2,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
22
13
Kills
11
11
Deaths
14
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
4
2
3
2.75
L
King Arthur
Anubis The Fool
King Arthur
4
1
0
4
L
0
2
1
0.25
L
Tiamat
2
3
2
1
W
Baron Samedi
JaeTheSnakeGod
Baron Samedi
1
3
2
0.67
W
Ao Kuang
NegaTeej
Ao Kuang
2
1
2
3
L
3
3
4
1.67
W
Gilgamesh
kemicalchaos
Gilgamesh
3
4
3
1.13
W
Sobek
2
4
3
0.88
W
Heimdallr
xSaWx KILLA
Heimdallr
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,989
Damage
27,823
41,912
Taken
45,610
20,772
Mitigated
21,658
10,712
Healing
16,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,478
4,216
0
2,991
11,106
3,714
0
4,408
6,457
0
48,662
L
King Arthur
Anubis The Fool
King Arthur
6,705
453
0
2,199
8,844
5,644
0
5,826
2,978
0
44,662
L
1,467
585
108
1,115
4,681
1,096
0
0
4,681
0
19,207
L
Tiamat
5,706
490
0
2,074
7,035
3,899
754
3,195
3,748
31,766
0
W
Baron Samedi
JaeTheSnakeGod
Baron Samedi
4,472
168
305
2,063
6,270
2,438
34
1,777
4,361
38,025
0
W
Ao Kuang
NegaTeej
Ao Kuang
3,568
766
0
4,702
8,455
2,984
104
1,178
7,243
39,000
0
L
5,633
486
170
2,055
10,246
6,419
0
2,456
7,724
0
36,135
W
Gilgamesh
kemicalchaos
Gilgamesh
7,400
2,401
0
1,873
10,809
4,315
0
1,123
9,596
0
35,557
W
Sobek
8,284
963
0
6,243
14,438
9,602
0
1,308
13,066
44,190
0
W
Heimdallr
xSaWx KILLA
Heimdallr
4,099
1,798
0
1,234
5,638
2,319
2,576
0
5,638
0
51,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,886
Gold Earned
39,468
336
Minions Killed
416
0
Camps Cleared
0
1,283,418
Distance Traveled
1,358,169
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,868
562
88
6
0
298,372
2
L
King Arthur
7,721
552
99
7
0
212,357
5
L
Cupid
5,952
425
41
3
0
206,467
1
L
Tiamat
6,918
494
57
4
0
239,531
1
W
Baron Samedi
7,537
538
85
6
0
266,476
3
W
Ao Kuang
7,674
548
82
6
0
290,704
2
L
Guan Yu
7,427
531
51
4
0
326,691
0
W
Gilgamesh
7,345
525
39
3
0
285,616
1
W
Sobek
8,539
610
105
8
0
251,092
2
W
Heimdallr
8,373
598
105
8
0
264,281
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role