Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Dannyuknow
Achilles
Level 16
God Stats
2W - 6L
1,445 SR
Queue Stats
2W - 6L
1,409 Elo+
Party 1
Baron Samedi
Baron Samedi
DiAmOnD ThRoNe
Baron Samedi
Level 15
God Stats
0W - 2L
1,309 SR
Queue Stats
64W - 72L
1,521 Elo+
Party 1
Sobek
Sobek
PSA fatman
Sobek
Level 127
God Stats
5W - 2L
1,647 SR
Queue Stats
20W - 27L
1,491 Elo+
Party 1
Neith
Neith
TanaShortCake
Neith
Level 22
God Stats
14W - 13L
1,673 SR
Queue Stats
65W - 88L
1,354 Elo+
Party 1
Team Averages
Level 65
1,515 SR
1,455 Elo+

VS

Team Averages
Level 20
1,794 SR
1,738 Elo+
Hun Batz
Hun Batz
Akimbo Mac10
Hun Batz
Level 29
God Stats
3W - 1L
1,894 SR
Queue Stats
148W - 130L
1,663 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
CallMeStevoh
Ah Muzen Cab
Level 27
God Stats
3W - 1L
1,835 SR
Queue Stats
127W - 91L
1,602 Elo+
Solo
Agni
Agni
Cveropipi
Agni
Level 6
God Stats
3W - 0L
1,785 SR
Queue Stats
23W - 19L
1,709 Elo+
Solo
Xing Tian
Xing Tian
Filled_Ghost
Xing Tian
Level 23
God Stats
3W - 0L
1,716 SR
Queue Stats
68W - 37L
1,788 Elo+
Solo
Gilgamesh
Gilgamesh
Zhesrt
Gilgamesh
Level 15
God Stats
2W - 2L
1,740 SR
Queue Stats
72W - 44L
1,928 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
17
3 / 8 / 1
9,839
518
9,337
17,814
7,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
Dannyuknow
Achilles
13
1 / 7 / 1
8,102
426
4,087
14,726
9,982
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
DiAmOnD ThRoNe
Baron Samedi
12
2 / 10 / 4
8,060
424
7,844
15,777
5,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sobek
14
2 / 2 / 3
8,611
453
6,199
15,087
12,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
0 / 4 / 0
7,852
413
2,065
10,054
3,075
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Akimbo Mac10
Hun Batz
16
6 / 2 / 13
11,014
580
14,303
11,095
4,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ah Muzen Cab
CallMeStevoh
Ah Muzen Cab
20
5 / 0 / 2
12,740
671
7,441
7,903
3,634
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
18
8 / 2 / 7
11,506
606
13,780
8,871
3,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
Filled_Ghost
Xing Tian
16
4 / 1 / 11
10,786
568
9,398
15,104
11,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Zhesrt
Gilgamesh
19
8 / 3 / 5
12,393
652
12,670
16,246
13,469
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
69
8
Kills
31
31
Deaths
8
9
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
3
8
1
0.44
W
Hun Batz
Akimbo Mac10
Hun Batz
6
2
13
6.25
W
Ah Muzen Cab
CallMeStevoh
Ah Muzen Cab
5
0
2
6
W
Agni
8
2
7
5.75
L
Achilles
Dannyuknow
Achilles
1
7
1
0.21
L
Baron Samedi
DiAmOnD ThRoNe
Baron Samedi
2
10
4
0.4
W
Xing Tian
Filled_Ghost
Xing Tian
4
1
11
9.5
L
Sobek
2
2
3
1.75
L
0
4
0
0
W
Gilgamesh
Zhesrt
Gilgamesh
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,532
Damage
57,592
73,458
Taken
59,219
39,538
Mitigated
36,080
14,408
Healing
21,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
9,337
1,522
0
3,785
17,814
7,684
0
4,832
12,982
0
72,336
W
Hun Batz
Akimbo Mac10
Hun Batz
14,303
4,417
0
4,184
11,095
4,186
319
1,520
9,517
0
65,275
W
Ah Muzen Cab
CallMeStevoh
Ah Muzen Cab
7,441
3,734
0
6,988
7,903
3,634
2,237
384
7,519
0
113,402
W
Agni
13,780
1,058
0
1,428
8,871
3,375
720
4,009
4,526
76,625
0
L
Achilles
Dannyuknow
Achilles
4,087
1,545
195
1,950
14,726
9,982
0
4,233
10,240
0
26,893
L
Baron Samedi
DiAmOnD ThRoNe
Baron Samedi
7,844
202
408
3,448
15,777
5,814
0
7,155
8,064
30,188
0
W
Xing Tian
Filled_Ghost
Xing Tian
9,398
761
0
5,262
15,104
11,416
0
5,627
8,988
40,069
0
L
Sobek
6,199
483
0
3,909
15,087
12,983
0
5,159
9,928
32,219
0
L
2,065
477
0
713
10,054
3,075
1,200
922
9,066
0
44,298
W
Gilgamesh
Zhesrt
Gilgamesh
12,670
3,104
0
3,411
16,246
13,469
2,970
1,614
14,626
0
93,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,464
Gold Earned
58,439
398
Minions Killed
628
0
Camps Cleared
0
1,732,051
Distance Traveled
1,873,384
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,839
518
129
7
0
360,363
1
W
Hun Batz
11,014
580
73
4
0
427,100
8
W
Ah Muzen Cab
12,740
671
207
11
0
347,955
4
W
Agni
11,506
606
157
8
0
380,812
0
L
Achilles
8,102
426
68
4
0
327,532
4
L
Baron Samedi
8,060
424
59
3
0
319,816
2
W
Xing Tian
10,786
568
38
2
0
380,176
4
L
Sobek
8,611
453
55
3
0
375,427
7
L
Neith
7,852
413
87
5
0
348,913
0
W
Gilgamesh
12,393
652
153
8
0
337,341
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role