Player Matchup

Chaac
Chaac
Nietnine
Chaac
Level 26
God Stats
1W - 2L
1,503 SR
Queue Stats
14W - 6L
1,691 Elo+
Party 1
Izanami
Izanami
XenoLynch
Izanami
Level 17
God Stats
6W - 9L
1,298 SR
Queue Stats
9W - 10L
1,469 Elo+
Party 1
Olorun
Olorun
anti-hero576
Olorun
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 10L
1,723 Elo+
Party 1
Bellona
Bellona
pleasebuffmulan
Bellona
Level 20
God Stats
20W - 18L
1,527 SR
Queue Stats
95W - 73L
1,648 Elo+
Party 1
Mercury
Mercury
xJungleManiac
Mercury
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 23
1,465 SR
1,606 Elo+

VS

Team Averages
Level 15
1,363 SR
1,276 Elo+
Fenrir
Fenrir
Gerraheim
Fenrir
Level 28
God Stats
3W - 2L
1,494 SR
Queue Stats
90W - 69L
1,554 Elo+
Solo
Anubis
Anubis
StarGirl12345
Anubis
Level 23
God Stats
30W - 18L
1,566 SR
Queue Stats
100W - 109L
1,337 Elo+
Party 2
Cupid
Cupid
breenden12345
Cupid
Level 4
God Stats
4W - 3L
1,135 SR
Queue Stats
13W - 20L
1,184 Elo+
Party 2
Cthulhu
Cthulhu
ethaaan12345
Cthulhu
Level 5
God Stats
2W - 5L
1,345 SR
Queue Stats
2W - 8L
1,120 Elo+
Party 2
Hades
Hades
wyattc0023
Hades
Level 13
God Stats
3W - 9L
1,275 SR
Queue Stats
13W - 25L
1,189 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Nietnine
Chaac
13
3 / 1 / 6
8,006
572
3,318
8,784
3,637
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
XenoLynch
Izanami
13
11 / 3 / 3
8,778
627
10,083
6,874
2,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Olorun
15
17 / 1 / 4
10,262
733
14,488
10,287
4,589
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
9 / 0 / 1
9,526
680
6,976
8,568
5,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
13
3 / 3 / 10
8,074
577
3,854
8,193
2,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gerraheim
Fenrir
12
5 / 6 / 0
7,640
546
6,393
11,868
7,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

8
1 / 9 / 0
5,656
404
6,794
11,088
5,604
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 9 / 1
5,041
360
1,746
8,585
2,040
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
ethaaan12345
Cthulhu
8
1 / 9 / 2
5,804
415
1,382
11,696
5,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hades
6
0 / 11 / 0
4,908
351
1,885
13,082
5,370
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
10
43
Kills
7
8
Deaths
44
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Gerraheim
Fenrir
5
6
0
0.83
W
Chaac
Nietnine
Chaac
3
1
6
6
L
1
9
0
0.11
W
Izanami
XenoLynch
Izanami
11
3
3
4.17
W
Olorun
17
1
4
19
L
0
9
1
0.06
L
Cthulhu
ethaaan12345
Cthulhu
1
9
2
0.22
W
9
0
1
9.5
L
Hades
0
11
0
0
W
Mercury
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,719
Damage
18,200
42,706
Taken
56,319
18,820
Mitigated
26,480
18,557
Healing
5,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Gerraheim
Fenrir
6,393
2,877
0
2,246
11,868
7,817
0
1,128
10,740
0
34,400
W
Chaac
Nietnine
Chaac
3,318
990
276
2,885
8,784
3,637
1,095
485
8,236
0
37,258
L
6,794
495
0
1,392
11,088
5,604
0
7,859
3,229
23,311
0
W
Izanami
XenoLynch
Izanami
10,083
7,247
0
2,803
6,874
2,089
3,532
787
5,962
0
48,391
W
Olorun
14,488
7,982
368
4,708
10,287
4,589
2,019
6,318
3,969
61,397
0
L
1,746
1,042
0
545
8,585
2,040
42
1,448
7,137
0
17,744
L
Cthulhu
ethaaan12345
Cthulhu
1,382
184
104
200
11,696
5,649
161
705
10,991
12,084
0
W
6,976
3,315
0
5,514
8,568
5,932
1,072
851
7,717
0
56,708
L
Hades
1,885
457
35
691
13,082
5,370
266
3,348
9,734
13,893
0
W
Mercury
3,854
1,487
0
2,003
8,193
2,573
434
1,407
6,761
0
34,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,646
Gold Earned
29,049
457
Minions Killed
178
0
Camps Cleared
0
1,361,901
Distance Traveled
1,162,057
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,640
546
76
5
0
255,943
1
W
Chaac
8,006
572
62
4
0
286,876
6
L
Anubis
5,656
404
41
3
0
222,158
1
W
Izanami
8,778
627
93
7
0
232,704
0
W
Olorun
10,262
733
111
8
0
252,175
1
L
Cupid
5,041
360
27
2
0
246,623
2
L
Cthulhu
5,804
415
13
1
0
206,680
0
W
Bellona
9,526
680
130
9
0
289,234
2
L
Hades
4,908
351
21
2
0
230,653
6
W
Mercury
8,074
577
61
4
0
300,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role