Player Matchup

Cthulhu
Cthulhu
Arceneux
Cthulhu
Level 6
God Stats
0W - 1L
1,435 SR
Queue Stats
2W - 3L
1,479 Elo+
Solo
Bakasura
Bakasura
MooGoesTheLlama
Bakasura
Level 109
God Stats
0W - 1L
1,715 SR
Queue Stats
3W - 3L
1,655 Elo+
Party 1
Guan Yu
Guan Yu
No Dad Noah
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,655 Elo+
Party 1
Neith
Neith
Stormy472
Neith
Level 29
God Stats
2W - 1L
1,721 SR
Queue Stats
37W - 27L
1,484 Elo+
Solo
Sol
Sol
xShinjuku
Sol
Level 15
God Stats
3W - 2L
1,500 SR
Queue Stats
105W - 119L
1,386 Elo+
Solo
Team Averages
Level 33
1,574 SR
1,532 Elo+

VS

Team Averages
Level 25
1,562 SR
1,474 Elo+
The Morrigan
The Morrigan
Jhallreadyy
The Morrigan
Level 22
God Stats
24W - 36L
1,467 SR
Queue Stats
389W - 448L
1,388 Elo+
Solo
Merlin
Merlin
Jordon Barrett
Merlin
Level 29
God Stats
8W - 5L
1,459 SR
Queue Stats
89W - 97L
1,287 Elo+
Solo
Arachne
Arachne
bidoof2
Arachne
Level 25
God Stats
17W - 8L
1,752 SR
Queue Stats
129W - 101L
1,596 Elo+
Solo
Ne Zha
Ne Zha
foumangroup
Ne Zha
Level 18
God Stats
4W - 2L
1,632 SR
Queue Stats
53W - 50L
1,473 Elo+
Solo
Ares
Ares
schwifty_infidel
Ares
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 14L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arceneux
Cthulhu
18
0 / 6 / 8
11,488
821
12,687
16,459
14,350
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
18
3 / 5 / 5
12,757
911
20,808
19,696
7,614
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Guan Yu
No Dad Noah
Guan Yu
18
2 / 20 / 9
12,339
881
8,413
34,608
34,737
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
Stormy472
Neith
19
2 / 8 / 11
12,845
918
19,427
18,036
7,012
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
6 / 3 / 5
13,648
975
21,329
13,865
4,812
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

180

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Jhallreadyy
The Morrigan
19
5 / 4 / 16
13,081
934
12,629
10,191
4,929
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

20
7 / 1 / 20
13,616
973
21,128
12,226
5,740
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
bidoof2
Arachne
20
22 / 5 / 15
16,117
1,151
38,550
31,028
14,920
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ne Zha
20
2 / 1 / 22
13,626
973
6,093
13,119
11,436
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
6 / 2 / 31
14,327
1,023
17,147
22,449
27,510
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
146
13
Kills
42
42
Deaths
13
38
Assists
104
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Arceneux
Cthulhu
0
6
8
0.67
W
The Morrigan
Jhallreadyy
The Morrigan
5
4
16
3.25
W
7
1
20
17
L
Bakasura
3
5
5
1.1
L
Guan Yu
No Dad Noah
Guan Yu
2
20
9
0.33
L
Neith
Stormy472
Neith
2
8
11
0.94
W
Arachne
bidoof2
Arachne
22
5
15
5.9
W
Ne Zha
2
1
22
13
W
6
2
31
10.75
L
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,664
Damage
95,547
102,664
Taken
89,013
68,525
Mitigated
64,535
11,400
Healing
23,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Arceneux
Cthulhu
12,687
88
943
355
16,459
14,350
0
8,557
7,579
38,363
0
W
The Morrigan
Jhallreadyy
The Morrigan
12,629
2,610
243
1,819
10,191
4,929
0
5,068
4,843
40,884
3,545
W
21,128
2,846
0
709
12,226
5,740
0
4,863
7,013
59,665
0
L
Bakasura
20,808
12,752
0
2,010
19,696
7,614
0
9,910
9,786
0
25,056
L
Guan Yu
No Dad Noah
Guan Yu
8,413
3,939
210
736
34,608
34,737
0
15,834
18,774
0
19,508
L
Neith
Stormy472
Neith
19,427
7,565
657
2,807
18,036
7,012
0
6,795
11,241
0
60,016
W
Arachne
bidoof2
Arachne
38,550
26,646
1,973
13,249
31,028
14,920
0
9,030
19,243
0
47,583
W
Ne Zha
6,093
681
0
2,683
13,119
11,436
0
5,073
6,641
0
17,573
W
17,147
1,028
0
2,970
22,449
27,510
0
9,982
11,277
35,060
0
L
21,329
3,534
0
3,682
13,865
4,812
0
7,455
6,410
58,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,077
Gold Earned
70,767
280
Minions Killed
260
4
Camps Cleared
8
1,179,856
Distance Traveled
1,235,501
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,488
821
56
4
0
208,691
0
W
The Morrigan
13,081
934
95
7
0
193,455
0
W
Merlin
13,616
973
98
7
2
220,556
0
L
Bakasura
12,757
911
43
3
1
288,213
0
L
Guan Yu
12,339
881
19
1
0
198,630
0
L
Neith
12,845
918
71
5
1
228,800
0
W
Arachne
16,117
1,151
14
1
4
268,675
0
W
Ne Zha
13,626
973
25
2
1
281,653
1
W
Ares
14,327
1,023
28
2
1
271,162
0
L
Sol
13,648
975
91
7
2
255,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role