Player Matchup

Cthulhu
Cthulhu
Chefzitoo
Cthulhu
Level 29
God Stats
9W - 9L
1,835 SR
Queue Stats
473W - 489L
1,394 Elo+
Party 3
Gilgamesh
Gilgamesh
Dvsquezi
Gilgamesh
Level 122
God Stats
5W - 3L
1,771 SR
Queue Stats
637W - 600L
1,496 Elo+
Party 3
Discordia
Discordia
Goldenprophet00
Discordia
Level 11
God Stats
6W - 3L
1,813 SR
Queue Stats
10W - 14L
1,486 Elo+
Party 1
Xbalanque
Xbalanque
Pain_and_Fire117
Xbalanque
Level 132
God Stats
11W - 11L
1,598 SR
Queue Stats
206W - 214L
1,532 Elo+
Party 1
Erlang Shen
Erlang Shen
SirChucklez0071
Erlang Shen
Level 126
God Stats
1W - 2L
1,724 SR
Queue Stats
176W - 181L
1,520 Elo+
Party 1
Team Averages
Level 84
1,748 SR
1,486 Elo+

VS

Team Averages
Level 66
1,664 SR
1,594 Elo+
Scylla
Scylla
Seamann22
Scylla
Level 38
God Stats
8W - 2L
1,540 SR
Queue Stats
150W - 127L
1,706 Elo+
Solo
The Morrigan
The Morrigan
SimpDePersephone
The Morrigan
Level 45
God Stats
15W - 2L
1,885 SR
Queue Stats
216W - 63L
1,840 Elo+
Party 2
Cupid
Cupid
jayswag603
Cupid
Level 68
God Stats
6W - 5L
1,549 SR
Queue Stats
221W - 223L
1,369 Elo+
Party 4
Cthulhu
Cthulhu
muelyard
Cthulhu
Level 23
God Stats
9W - 11L
1,504 SR
Queue Stats
56W - 88L
1,335 Elo+
Party 4
Tiamat
Tiamat
vZetth
Tiamat
Level 158
God Stats
9W - 6L
1,844 SR
Queue Stats
113W - 79L
1,718 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chefzitoo
Cthulhu
12
3 / 4 / 5
8,294
488
6,304
14,957
12,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
Dvsquezi
Gilgamesh
13
0 / 7 / 0
8,732
514
3,080
14,742
9,022
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
Goldenprophet00
Discordia
13
1 / 4 / 2
8,184
481
2,866
9,485
2,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
16
7 / 3 / 4
10,243
603
14,210
16,014
5,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Erlang Shen
SirChucklez0071
Erlang Shen
12
2 / 6 / 2
7,882
464
5,699
14,264
6,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Seamann22
Scylla
16
5 / 1 / 7
9,582
564
10,116
8,348
2,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

The Morrigan
SimpDePersephone
The Morrigan
20
8 / 0 / 3
11,759
692
13,354
6,282
3,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
14
3 / 7 / 2
8,403
494
6,325
13,709
3,941
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
muelyard
Cthulhu
12
0 / 3 / 6
7,591
447
4,942
10,677
4,459
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
vZetth
Tiamat
17
8 / 2 / 6
10,004
588
14,484
9,185
6,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
48
13
Kills
24
24
Deaths
13
13
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Chefzitoo
Cthulhu
3
4
5
1.38
L
Gilgamesh
Dvsquezi
Gilgamesh
0
7
0
0
L
Discordia
Goldenprophet00
Discordia
1
4
2
0.5
L
Xbalanque
7
3
4
3
W
Scylla
Seamann22
Scylla
5
1
7
8.5
W
The Morrigan
SimpDePersephone
The Morrigan
8
0
3
9.5
L
Erlang Shen
SirChucklez0071
Erlang Shen
2
6
2
0.5
W
Cupid
3
7
2
0.57
W
Cthulhu
muelyard
Cthulhu
0
3
6
1
W
Tiamat
vZetth
Tiamat
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,159
Damage
49,221
69,462
Taken
48,201
36,755
Mitigated
20,988
18,875
Healing
16,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Chefzitoo
Cthulhu
6,304
541
0
3,290
14,957
12,566
78
6,426
8,417
27,992
0
L
Gilgamesh
Dvsquezi
Gilgamesh
3,080
416
0
1,054
14,742
9,022
0
8,712
5,646
0
44,041
L
Discordia
Goldenprophet00
Discordia
2,866
282
0
2,247
9,485
2,952
0
6,309
2,860
29,345
0
L
Xbalanque
14,210
7,767
0
8,504
16,014
5,974
374
8,027
7,857
0
76,178
W
Scylla
Seamann22
Scylla
10,116
697
0
2,493
8,348
2,592
118
2,097
5,895
56,783
0
W
The Morrigan
SimpDePersephone
The Morrigan
13,354
3,745
0
900
6,282
3,040
0
0
6,282
81,759
8,929
L
Erlang Shen
SirChucklez0071
Erlang Shen
5,699
2,316
0
3,780
14,264
6,241
0
8,975
5,109
0
49,124
W
Cupid
6,325
2,917
407
4,106
13,709
3,941
902
2,652
11,057
0
45,474
W
Cthulhu
muelyard
Cthulhu
4,942
421
674
3,417
10,677
4,459
270
2,650
7,995
23,048
0
W
Tiamat
vZetth
Tiamat
14,484
2,006
0
4,039
9,185
6,956
566
1,255
7,802
71,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,335
Gold Earned
47,339
407
Minions Killed
546
0
Camps Cleared
0
1,534,872
Distance Traveled
1,623,911
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,294
488
42
2
0
317,441
2
L
Gilgamesh
8,732
514
88
5
0
286,401
5
L
Discordia
8,184
481
69
4
0
306,064
0
L
Xbalanque
10,243
603
123
7
0
293,151
2
W
Scylla
9,582
564
121
7
0
331,374
4
W
The Morrigan
11,759
692
191
11
0
338,397
2
L
Erlang Shen
7,882
464
85
5
0
331,815
1
W
Cupid
8,403
494
76
4
0
282,430
4
W
Cthulhu
7,591
447
39
2
0
317,642
0
W
Tiamat
10,004
588
119
7
0
354,068
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role