Player Matchup

Scylla
Scylla
Silver II
JVaporBoy
Scylla
Silver II
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,499 MMR
Party 1
King Arthur
King Arthur
Gold IV
LordDrako
King Arthur
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Bronze III
Salsasaurus
Khepri
Bronze III
Level 69
God Stats
0W - 2L
1,848 SR
Queue Stats
125W - 131L
1,403 MMR
Solo
Chernobog
Chernobog
Bronze III
Wubong
Chernobog
Bronze III
Level 155
God Stats
1W - 1L
1,808 SR
Queue Stats
1W - 2L
1,505 MMR
Party 1
Bastet
Bastet
Silver I
Zumba9
Bastet
Silver I
Level 129
God Stats
2W - 3L
1,716 SR
Queue Stats
71W - 75L
1,367 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,674 SR
1,455 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,555 SR
1,433 MMR
Arachne
Arachne
Gold IV
Dracomore
Arachne
Gold IV
Level 127
God Stats
3W - 2L
1,519 SR
Queue Stats
94W - 90L
1,442 MMR
Solo
Rama
Rama
Gold III
Drewzyqg
Rama
Gold III
Level 115
God Stats
18W - 16L
1,832 SR
Queue Stats
283W - 283L
1,435 MMR
Solo
Bellona
Bellona
Gold V
Lastalia
Bellona
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold IV
LyricVI
Sylvanus
Gold IV
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
578W - 565L
1,439 MMR
Solo
Janus
Janus
Gold IV
juanpa409
Janus
Gold IV
Level 120
God Stats
9W - 7L
1,427 SR
Queue Stats
308W - 311L
1,351 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
JVaporBoy
Scylla
13
0 / 3 / 1
7,877
463
6,477
5,727
1,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
LordDrako
King Arthur
15
1 / 3 / 0
9,197
541
10,239
16,619
10,615
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Khepri
11
0 / 4 / 0
7,178
422
2,935
10,043
8,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chernobog
Wubong
Chernobog
11
1 / 10 / 0
7,341
432
5,373
13,481
4,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bastet
Zumba9
Bastet
15
2 / 1 / 0
8,619
507
2,456
9,622
3,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
Guan YuDanzaburouTsukuyomiAthenaSet

VS

Bans
ApolloNemesisSobekYmirXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dracomore
Arachne
15
4 / 1 / 2
8,844
520
6,062
9,896
5,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rama
18
8 / 0 / 5
11,294
664
14,116
12,315
4,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Lastalia
Bellona
17
2 / 1 / 3
10,061
592
11,453
14,916
14,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
LyricVI
Sylvanus
13
1 / 1 / 5
8,524
501
2,287
7,963
3,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
juanpa409
Janus
16
6 / 1 / 6
9,872
581
5,095
6,787
2,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
4
Kills
21
21
Deaths
4
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Arachne
Dracomore
Arachne
4
1
2
5
W
Rama
8
0
5
10.5
L
Scylla
JVaporBoy
Scylla
0
3
1
0.17
W
Bellona
Lastalia
Bellona
2
1
3
3.5
L
King Arthur
LordDrako
King Arthur
1
3
0
0.33
W
Sylvanus
LyricVI
Sylvanus
1
1
5
3.5
L
Khepri
0
4
0
0
L
Chernobog
Wubong
Chernobog
1
10
0
0.1
L
Bastet
Zumba9
Bastet
2
1
0
2
W
Janus
juanpa409
Janus
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,480
Damage
39,013
55,492
Taken
51,877
29,030
Mitigated
30,735
12,905
Healing
26,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Dracomore
Arachne
6,062
3,453
0
5,409
9,896
5,181
332
1,247
8,591
0
52,659
W
Rama
14,116
12,401
0
7,818
12,315
4,523
674
2,062
10,165
0
88,718
L
Scylla
JVaporBoy
Scylla
6,477
278
0
260
5,727
1,652
320
1,396
4,259
52,708
0
W
Bellona
Lastalia
Bellona
11,453
3,651
0
4,498
14,916
14,889
96
546
14,368
10,138
62,423
L
King Arthur
LordDrako
King Arthur
10,239
728
0
5,123
16,619
10,615
0
2,533
14,048
0
70,646
W
Sylvanus
LyricVI
Sylvanus
2,287
719
2,830
4,109
7,963
3,777
0
3,167
4,674
24,735
0
L
Khepri
2,935
216
0
1,455
10,043
8,762
0
3,436
6,406
25,090
0
L
Chernobog
Wubong
Chernobog
5,373
3,845
0
1,437
13,481
4,373
90
1,620
11,821
0
42,968
L
Bastet
Zumba9
Bastet
2,456
701
0
4,630
9,622
3,628
0
58
9,564
0
58,286
W
Janus
juanpa409
Janus
5,095
695
0
1,827
6,787
2,365
510
1,900
4,667
68,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,212
Gold Earned
48,595
533
Minions Killed
591
0
Camps Cleared
0
1,655,170
Distance Traveled
1,773,021
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,844
520
86
5
0
396,074
3
W
Rama
11,294
664
147
9
0
306,306
4
L
Scylla
7,877
463
125
7
0
336,691
1
W
Bellona
10,061
592
162
10
0
372,951
8
L
King Arthur
9,197
541
158
9
0
358,261
3
W
Sylvanus
8,524
501
44
3
0
311,812
1
L
Khepri
7,178
422
44
3
0
301,184
4
L
Chernobog
7,341
432
83
5
0
300,377
1
L
Bastet
8,619
507
123
7
0
358,657
4
W
Janus
9,872
581
152
9
0
385,878
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role