Player Matchup

Loki
Loki
Dr_Deadly4011
Loki
Level 68
God Stats
10W - 9L
1,433 SR
Queue Stats
32W - 35L
1,375 Elo+
Party 1
Geb
Geb
Nerf_Adam
Geb
Level 73
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 7L
1,427 Elo+
Party 1
Izanami
Izanami
RetroMixtape
Izanami
Level 17
God Stats
0W - 3L
1,074 SR
Queue Stats
6W - 16L
1,355 Elo+
Party 1
Gilgamesh
Gilgamesh
iSlayer04
Gilgamesh
Level 18
God Stats
10W - 16L
1,350 SR
Queue Stats
22W - 43L
1,349 Elo+
Party 1
Fenrir
Fenrir
topdogstl314
Fenrir
Level 66
God Stats
33W - 21L
1,472 SR
Queue Stats
545W - 515L
1,460 Elo+
Party 1
Team Averages
Level 48
1,366 SR
1,393 Elo+

VS

Team Averages
Level 42
1,531 SR
1,455 Elo+
Guan Yu
Guan Yu
RagingRussell69
Guan Yu
Level 28
God Stats
28W - 13L
1,492 SR
Queue Stats
408W - 374L
1,523 Elo+
Party 2
Cernunnos
Cernunnos
SamStacks
Cernunnos
Level 25
God Stats
18W - 12L
1,516 SR
Queue Stats
264W - 277L
1,376 Elo+
Party 3
Cthulhu
Cthulhu
Target Pills
Cthulhu
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
212W - 178L
1,435 Elo+
Party 2
Gilgamesh
Gilgamesh
anti-christ99
Gilgamesh
Level 91
God Stats
46W - 30L
1,616 SR
Queue Stats
562W - 552L
1,458 Elo+
Party 3
Scylla
Scylla
kevankIutches
Scylla
Level 43
God Stats
96W - 101L
1,532 SR
Queue Stats
595W - 510L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 5 / 4
11,455
441
16,831
17,547
6,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

13
0 / 6 / 8
9,324
359
3,129
23,440
21,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
RetroMixtape
Izanami
16
1 / 7 / 5
10,378
399
5,518
14,032
7,292
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
iSlayer04
Gilgamesh
15
3 / 8 / 5
10,321
397
11,703
19,762
12,179
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Fenrir
16
9 / 6 / 6
11,283
434
15,136
21,175
17,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 5 / 10
13,294
511
9,680
19,676
10,824
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
SamStacks
Cernunnos
16
3 / 5 / 13
11,156
429
9,077
12,137
4,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Target Pills
Cthulhu
18
3 / 2 / 12
12,361
475
11,919
22,271
13,319
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gilgamesh
anti-christ99
Gilgamesh
19
12 / 7 / 12
14,220
547
24,434
23,258
16,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
8 / 4 / 16
14,505
558
19,703
14,247
5,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
95
22
Kills
32
32
Deaths
23
28
Assists
63
Player
Kills
Deaths
Assists
KDA
L
9
5
4
2.2
L
0
6
8
0.67
W
6
5
10
2.2
L
Izanami
RetroMixtape
Izanami
1
7
5
0.5
W
Cernunnos
SamStacks
Cernunnos
3
5
13
1.9
W
Cthulhu
Target Pills
Cthulhu
3
2
12
4.5
W
Gilgamesh
anti-christ99
Gilgamesh
12
7
12
2.57
L
Gilgamesh
iSlayer04
Gilgamesh
3
8
5
0.69
W
8
4
16
4
L
Fenrir
9
6
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,317
Damage
74,813
95,956
Taken
91,589
65,874
Mitigated
50,549
9,860
Healing
26,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,831
3,356
0
3,090
17,547
6,661
0
5,209
12,188
0
82,350
L
3,129
502
0
1,223
23,440
21,757
0
7,475
15,758
21,099
0
W
9,680
1,581
1,722
2,532
19,676
10,824
3,843
0
19,676
181
73,661
L
Izanami
RetroMixtape
Izanami
5,518
4,528
0
1,164
14,032
7,292
402
4,786
9,101
0
50,196
W
Cernunnos
SamStacks
Cernunnos
9,077
4,426
1,050
2,468
12,137
4,571
3,719
1,216
10,921
0
51,584
W
Cthulhu
Target Pills
Cthulhu
11,919
489
2,305
8,120
22,271
13,319
1,096
611
20,820
60,304
0
W
Gilgamesh
anti-christ99
Gilgamesh
24,434
6,537
0
5,252
23,258
16,470
893
970
22,288
0
92,733
L
Gilgamesh
iSlayer04
Gilgamesh
11,703
2,056
0
515
19,762
12,179
41
5,446
14,128
0
55,803
W
19,703
1,170
132
3,039
14,247
5,365
3,452
332
13,915
93,693
0
L
Fenrir
15,136
5,131
0
3,868
21,175
17,985
0
7,957
12,978
0
38,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,761
Gold Earned
65,536
412
Minions Killed
568
0
Camps Cleared
0
2,296,719
Distance Traveled
2,421,855
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
11,455
441
135
5
0
491,687
5
L
Geb
9,324
359
26
1
0
468,321
1
W
Guan Yu
13,294
511
120
5
0
492,442
2
L
Izanami
10,378
399
103
4
0
387,665
0
W
Cernunnos
11,156
429
74
3
0
447,375
3
W
Cthulhu
12,361
475
91
4
0
464,444
0
W
Gilgamesh
14,220
547
119
5
0
511,889
1
L
Gilgamesh
10,321
397
102
4
0
461,616
0
W
Scylla
14,505
558
164
6
0
505,705
5
L
Fenrir
11,283
434
46
2
0
487,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role