Player Matchup

Cupid
Cupid
Gmyster1999
Cupid
Level 17
God Stats
6W - 6L
1,797 SR
Queue Stats
95W - 77L
1,647 Elo+
Party 1
Tiamat
Tiamat
MrSauce420
Tiamat
Level 23
God Stats
17W - 14L
1,557 SR
Queue Stats
77W - 76L
1,549 Elo+
Party 1
Chaac
Chaac
PhillyUpTopp
Chaac
Level 28
God Stats
20W - 20L
1,432 SR
Queue Stats
214W - 218L
1,616 Elo+
Party 1
Sobek
Sobek
PhilmoreJohnson
Sobek
Level 16
God Stats
4W - 1L
1,691 SR
Queue Stats
14W - 25L
1,349 Elo+
Solo
He Bo
He Bo
SpadeTempa
He Bo
Level 29
God Stats
9W - 4L
1,743 SR
Queue Stats
363W - 328L
1,627 Elo+
Party 1
Team Averages
Level 23
1,644 SR
1,557 Elo+

VS

Team Averages
Level 18
1,516 SR
1,516 Elo+
Arachne
Arachne
Ark Tz
Arachne
Level 16
God Stats
7W - 3L
1,676 SR
Queue Stats
26W - 29L
1,325 Elo+
Party 2
The Morrigan
The Morrigan
MoistThrob
The Morrigan
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
88W - 74L
1,681 Elo+
Solo
Cerberus
Cerberus
Num Tz
Cerberus
Level 26
God Stats
6W - 7L
1,389 SR
Queue Stats
47W - 55L
1,388 Elo+
Party 2
Izanami
Izanami
Sole 2D
Izanami
Level 37
God Stats
42W - 31L
1,514 SR
Queue Stats
490W - 452L
1,463 Elo+
Party 2
Guan Yu
Guan Yu
sensei_mazter
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 38L
1,723 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 4
5,463
546
4,271
4,842
1,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tiamat
MrSauce420
Tiamat
8
1 / 2 / 0
5,175
518
1,823
4,666
2,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 0 / 0
5,876
588
579
2,608
1,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
2 / 2 / 5
5,195
520
1,538
5,576
3,239
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

He Bo
10
3 / 2 / 2
5,835
584
3,224
5,090
1,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ark Tz
Arachne
5
0 / 3 / 0
4,012
401
127
5,295
1,238
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Morrigan
MoistThrob
The Morrigan
11
2 / 1 / 1
5,689
569
2,287
4,996
1,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
Num Tz
Cerberus
6
1 / 2 / 1
4,813
481
2,124
5,395
2,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
Sole 2D
Izanami
7
1 / 4 / 2
4,606
461
3,189
6,006
1,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Guan Yu
4
0 / 2 / 0
3,777
378
302
3,725
1,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
10
Kills
4
6
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
Ark Tz
Arachne
0
3
0
0
W
3
0
4
5
L
The Morrigan
MoistThrob
The Morrigan
2
1
1
2.5
W
Tiamat
MrSauce420
Tiamat
1
2
0
0.5
L
Cerberus
Num Tz
Cerberus
1
2
1
0.75
W
1
0
0
1
W
2
2
5
2.25
L
Izanami
Sole 2D
Izanami
1
4
2
0.5
W
He Bo
3
2
2
2
L
Guan Yu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,435
Damage
8,029
22,782
Taken
25,417
9,730
Mitigated
8,320
9,334
Healing
4,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Ark Tz
Arachne
127
60
0
615
5,295
1,238
0
118
5,152
0
13,486
W
4,271
2,395
47
2,887
4,842
1,216
476
1,183
3,659
0
24,929
L
The Morrigan
MoistThrob
The Morrigan
2,287
752
0
887
4,996
1,414
0
1,983
2,747
36,482
740
W
Tiamat
MrSauce420
Tiamat
1,823
130
0
1,143
4,666
2,260
442
1,488
3,169
22,321
0
L
Cerberus
Num Tz
Cerberus
2,124
0
0
1,004
5,395
2,554
0
1,582
3,813
7,661
0
W
579
0
0
844
2,608
1,760
2,097
0
2,558
0
28,182
W
1,538
97
0
2,234
5,576
3,239
272
796
4,780
6,705
0
L
Izanami
Sole 2D
Izanami
3,189
1,987
0
1,477
6,006
1,619
425
2,471
3,535
0
22,213
W
He Bo
3,224
254
0
2,179
5,090
1,255
17
195
4,895
27,457
0
L
Guan Yu
302
0
0
50
3,725
1,495
0
165
3,535
0
6,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,544
Gold Earned
22,897
224
Minions Killed
161
0
Camps Cleared
0
826,822
Distance Traveled
844,833
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,012
401
33
3
0
186,919
0
W
Cupid
5,463
546
44
4
0
167,410
2
L
The Morrigan
5,689
569
67
7
0
179,761
3
W
Tiamat
5,175
518
46
5
0
158,743
0
L
Cerberus
4,813
481
7
1
0
201,299
0
W
Chaac
5,876
588
57
6
0
139,221
1
W
Sobek
5,195
520
15
2
0
175,848
2
L
Izanami
4,606
461
32
3
0
156,792
0
W
He Bo
5,835
584
62
6
0
185,600
0
L
Guan Yu
3,777
378
22
2
0
120,062
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role