Player Matchup

Neith
Neith
Abiogabols
Neith
Level 4
God Stats
7W - 12L
1,484 SR
Queue Stats
31W - 42L
1,379 Elo+
Party 1
Thor
Thor
Aspuzicles
Thor
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
88W - 88L
1,323 Elo+
Party 1
Chang'e
Chang'e
MastahSenpai
Chang'e
Level 4
God Stats
0W - 2L
1,275 SR
Queue Stats
1W - 3L
1,189 Elo+
Party 1
Artemis
Artemis
Mutombobo
Artemis
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 56L
1,453 Elo+
Party 1
Cthulhu
Cthulhu
jomaboii
Cthulhu
Level 11
God Stats
1W - 7L
1,484 SR
Queue Stats
75W - 82L
1,365 Elo+
Party 1
Team Averages
Level 6
1,449 SR
1,342 Elo+

VS

Team Averages
Level 18
1,497 SR
1,504 Elo+
Bacchus
Bacchus
Fizznog
Bacchus
Level 17
God Stats
20W - 17L
1,618 SR
Queue Stats
32W - 29L
1,493 Elo+
Party 2
Gilgamesh
Gilgamesh
Omnibus69
Gilgamesh
Level 28
God Stats
5W - 5L
1,500 SR
Queue Stats
477W - 509L
1,468 Elo+
Solo
Janus
Janus
YesImGit
Janus
Level 26
God Stats
1W - 4L
1,140 SR
Queue Stats
48W - 48L
1,419 Elo+
Party 2
Mercury
Mercury
disneyh8er
Mercury
Level 16
God Stats
12W - 10L
1,545 SR
Queue Stats
47W - 55L
1,638 Elo+
Party 2
Danzaburou
Danzaburou
zamorant
Danzaburou
Level 5
God Stats
1W - 0L
1,684 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
2 / 8 / 4
10,298
412
7,194
12,419
4,502
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

19
12 / 8 / 9
12,773
511
15,880
24,085
9,738
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
MastahSenpai
Chang'e
17
4 / 9 / 6
10,469
419
9,231
16,998
7,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Mutombobo
Artemis
19
8 / 6 / 7
12,756
510
15,702
16,113
8,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
jomaboii
Cthulhu
18
5 / 4 / 10
11,245
450
12,962
24,624
21,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Fizznog
Bacchus
16
1 / 8 / 13
11,651
466
8,199
17,359
18,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
Omnibus69
Gilgamesh
19
6 / 4 / 6
13,372
535
11,803
23,174
14,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Janus
YesImGit
Janus
19
10 / 4 / 10
13,715
549
23,066
15,710
5,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
disneyh8er
Mercury
20
16 / 7 / 9
15,739
630
20,271
19,895
9,467
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
zamorant
Danzaburou
17
2 / 10 / 6
12,329
493
9,390
17,846
5,061
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
79
31
Kills
35
35
Deaths
33
36
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Neith
2
8
4
0.5
L
12
8
9
2.06
W
Bacchus
Fizznog
Bacchus
1
8
13
0.94
L
Chang'e
MastahSenpai
Chang'e
4
9
6
0.78
L
Artemis
Mutombobo
Artemis
8
6
7
1.92
W
Gilgamesh
Omnibus69
Gilgamesh
6
4
6
2.25
W
Janus
YesImGit
Janus
10
4
10
3.75
W
Mercury
disneyh8er
Mercury
16
7
9
2.93
L
Cthulhu
jomaboii
Cthulhu
5
4
10
2.5
W
Danzaburou
zamorant
Danzaburou
2
10
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,969
Damage
72,729
94,239
Taken
93,984
51,188
Mitigated
53,074
19,748
Healing
14,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
7,194
2,981
0
1,171
12,419
4,502
648
5,772
6,238
0
55,647
L
15,880
2,711
0
3,995
24,085
9,738
0
6,696
17,261
0
68,949
W
Bacchus
Fizznog
Bacchus
8,199
210
0
748
17,359
18,299
361
3,757
13,351
27,093
0
L
Chang'e
MastahSenpai
Chang'e
9,231
492
2,384
3,851
16,998
7,083
477
5,448
11,422
42,683
0
L
Artemis
Mutombobo
Artemis
15,702
8,222
0
1,749
16,113
8,278
800
3,344
12,597
0
58,354
W
Gilgamesh
Omnibus69
Gilgamesh
11,803
5,060
0
2,702
23,174
14,510
3,772
5,914
16,729
0
59,582
W
Janus
YesImGit
Janus
23,066
1,550
0
4,452
15,710
5,737
1,863
2,702
12,825
85,976
0
W
Mercury
disneyh8er
Mercury
20,271
8,794
0
4,184
19,895
9,467
3,786
3,503
16,122
0
115,567
L
Cthulhu
jomaboii
Cthulhu
12,962
655
105
6,493
24,624
21,587
0
9,012
15,136
59,126
0
W
Danzaburou
zamorant
Danzaburou
9,390
6,275
0
2,192
17,846
5,061
4,730
4,663
12,764
0
62,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,541
Gold Earned
66,806
455
Minions Killed
556
0
Camps Cleared
0
2,144,535
Distance Traveled
2,276,207
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,298
412
101
4
0
399,377
6
L
Thor
12,773
511
94
4
0
397,191
3
W
Bacchus
11,651
466
34
1
0
471,561
1
L
Chang'e
10,469
419
77
3
0
452,311
2
L
Artemis
12,756
510
89
4
0
410,122
1
W
Gilgamesh
13,372
535
105
4
0
386,086
0
W
Janus
13,715
549
131
5
0
420,305
3
W
Mercury
15,739
630
175
7
0
545,744
4
L
Cthulhu
11,245
450
94
4
0
485,534
2
W
Danzaburou
12,329
493
111
4
0
452,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role