Player Matchup

Ratatoskr
Ratatoskr
AvUseenGavin
Ratatoskr
Level 158
God Stats
20W - 21L
1,518 SR
Queue Stats
276W - 285L
1,531 Elo+
Solo
Cupid
Cupid
OmegaVIPER_
Cupid
Level 128
God Stats
20W - 13L
1,568 SR
Queue Stats
1,150W - 1,153L
1,510 Elo+
Solo
Fenrir
Fenrir
Pro__Titan__
Fenrir
Level 108
God Stats
12W - 14L
1,564 SR
Queue Stats
280W - 287L
1,579 Elo+
Solo
Sylvanus
Sylvanus
domppi99
Sylvanus
Level 82
God Stats
5W - 2L
1,685 SR
Queue Stats
90W - 85L
1,493 Elo+
Solo
Chang'e
Chang'e
meudach
Chang'e
Level 142
God Stats
5W - 1L
1,500 SR
Queue Stats
267W - 243L
1,509 Elo+
Solo
Team Averages
Level 124
1,567 SR
1,524 Elo+

VS

Team Averages
Level 133
1,617 SR
1,601 Elo+
Cthulhu
Cthulhu
DucohJr
Cthulhu
Level 143
God Stats
52W - 27L
1,739 SR
Queue Stats
1,726W - 972L
1,719 Elo+
Solo
Tyr
Tyr
Frizflow
Tyr
Level 144
God Stats
2W - 2L
1,537 SR
Queue Stats
151W - 120L
1,646 Elo+
Party 1
Olorun
Olorun
Its Frylog
Olorun
Level 121
God Stats
2W - 1L
1,894 SR
Queue Stats
295W - 253L
1,549 Elo+
Party 1
Fenrir
Fenrir
Its Meatlog
Fenrir
Level 103
God Stats
2W - 5L
1,327 SR
Queue Stats
25W - 24L
1,521 Elo+
Party 1
Nu Wa
Nu Wa
alextorres95
Nu Wa
Level 153
God Stats
1W - 2L
1,587 SR
Queue Stats
145W - 107L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
AvUseenGavin
Ratatoskr
16
7 / 1 / 4
10,540
620
9,739
11,410
7,966
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
3 / 1 / 2
9,586
564
6,487
11,484
4,281
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
16
3 / 2 / 0
9,762
574
6,295
11,436
6,444
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sylvanus
domppi99
Sylvanus
14
1 / 2 / 7
8,181
481
5,828
13,737
9,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chang'e
meudach
Chang'e
16
5 / 2 / 5
9,795
576
6,266
9,673
3,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DucohJr
Cthulhu
15
2 / 3 / 0
9,186
540
10,623
11,888
11,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 1 / 3
8,234
484
5,370
9,543
7,224
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Olorun
Its Frylog
Olorun
12
1 / 6 / 2
7,691
452
8,025
12,108
3,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
7
2 / 3 / 0
6,002
353
1,233
4,956
1,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

14
1 / 6 / 3
8,516
501
8,456
9,608
2,967
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
19
Kills
8
8
Deaths
19
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
AvUseenGavin
Ratatoskr
7
1
4
9
L
Cthulhu
DucohJr
Cthulhu
2
3
0
0.67
L
2
1
3
3.5
L
Olorun
Its Frylog
Olorun
1
6
2
0.33
L
Fenrir
2
3
0
0.67
W
3
1
2
4
W
Fenrir
3
2
0
1.5
L
1
6
3
0.42
W
Sylvanus
domppi99
Sylvanus
1
2
7
2.25
W
Chang'e
meudach
Chang'e
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,615
Damage
33,707
57,740
Taken
48,103
31,020
Mitigated
26,175
28,020
Healing
10,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
AvUseenGavin
Ratatoskr
9,739
3,504
0
1,554
11,410
7,966
0
4,514
6,721
0
74,293
L
Cthulhu
DucohJr
Cthulhu
10,623
1,626
0
3,192
11,888
11,406
0
1,026
10,862
58,905
0
L
5,370
939
0
2,645
9,543
7,224
156
2,321
7,222
0
45,028
L
Olorun
Its Frylog
Olorun
8,025
4,277
159
3,657
12,108
3,166
0
2,140
9,968
42,521
0
L
Fenrir
1,233
115
0
168
4,956
1,412
0
1,582
3,374
0
11,723
W
6,487
4,445
415
3,879
11,484
4,281
1,841
5,849
5,610
0
74,033
W
Fenrir
6,295
2,290
0
6,300
11,436
6,444
1,192
5,822
5,114
0
50,772
L
8,456
1,761
0
631
9,608
2,967
299
4,582
5,026
61,473
0
W
Sylvanus
domppi99
Sylvanus
5,828
2,366
2,106
6,377
13,737
9,045
1,211
5,491
8,246
33,117
6,946
W
Chang'e
meudach
Chang'e
6,266
793
2,798
4,591
9,673
3,284
646
4,678
4,945
65,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,864
Gold Earned
39,629
560
Minions Killed
439
0
Camps Cleared
0
1,599,995
Distance Traveled
1,303,619
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
10,540
620
129
8
0
356,114
7
L
Cthulhu
9,186
540
120
7
0
304,516
6
L
Tyr
8,234
484
77
5
0
307,417
2
L
Olorun
7,691
452
87
5
0
258,153
1
L
Fenrir
6,002
353
41
2
0
179,559
1
W
Cupid
9,586
564
121
7
0
305,822
1
W
Fenrir
9,762
574
113
7
0
296,611
3
L
Nu Wa
8,516
501
114
7
0
253,974
2
W
Sylvanus
8,181
481
64
4
0
306,185
3
W
Chang'e
9,795
576
133
8
0
335,263
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role