Player Matchup

Ah Puch
Ah Puch
Bloodydeath19
Ah Puch
Level 86
God Stats
6W - 5L
1,594 SR
Queue Stats
288W - 287L
1,497 Elo+
Solo
Gilgamesh
Gilgamesh
Chewyo
Gilgamesh
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 7L
1,598 Elo+
Party 2
Janus
Janus
Makeoutz
Janus
Level 87
God Stats
22W - 26L
1,215 SR
Queue Stats
679W - 645L
1,503 Elo+
Solo
Rama
Rama
VrySunny
Rama
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,204 Elo+
Party 2
Jormungandr
Jormungandr
XxAntillanoxX
Jormungandr
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
229W - 211L
1,575 Elo+
Solo
Team Averages
Level 99
1,462 SR
1,475 Elo+

VS

Team Averages
Level 102
1,628 SR
1,526 Elo+
Sylvanus
Sylvanus
Gizdra
Sylvanus
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
OnbaaBlackOps
Izanami
Level 56
God Stats
5W - 4L
1,918 SR
Queue Stats
81W - 70L
1,582 Elo+
Party 1
Pele
Pele
Scyℓℓa
Pele
Level 140
God Stats
3W - 3L
1,724 SR
Queue Stats
286W - 229L
1,617 Elo+
Party 1
Sun Wukong
Sun Wukong
Silvermunzen
Sun Wukong
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
cantstoptheban
Tiamat
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
89W - 100L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
18
4 / 4 / 4
11,477
547
17,657
15,741
5,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Chewyo
Gilgamesh
20
10 / 4 / 4
12,523
596
19,910
18,973
17,640
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
Makeoutz
Janus
17
1 / 1 / 6
10,339
492
6,322
13,213
4,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
17
2 / 3 / 4
10,768
513
9,251
10,651
3,295
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
XxAntillanoxX
Jormungandr
16
4 / 8 / 11
10,201
486
12,925
20,900
12,597
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Gizdra
Sylvanus
15
5 / 4 / 4
10,897
519
9,215
22,325
19,794
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
15
3 / 5 / 7
10,043
478
11,574
14,514
7,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
7 / 5 / 4
10,273
489
15,607
20,054
7,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
Silvermunzen
Sun Wukong
18
3 / 5 / 1
10,840
516
8,555
19,964
23,551
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
2 / 2 / 4
10,645
507
8,955
12,518
6,709
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
40
21
Kills
20
20
Deaths
21
29
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
4
4
4
1.5
W
Gilgamesh
Chewyo
Gilgamesh
10
4
4
3
L
Sylvanus
Gizdra
Sylvanus
5
4
4
1.75
W
Janus
Makeoutz
Janus
1
1
6
4
L
Izanami
3
5
7
1.3
L
7
5
4
1.8
L
Sun Wukong
Silvermunzen
Sun Wukong
3
5
1
0.7
W
Rama
2
3
4
1.33
W
Jormungandr
XxAntillanoxX
Jormungandr
4
8
11
1.19
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,065
Damage
53,906
79,478
Taken
89,375
43,530
Mitigated
64,946
19,808
Healing
30,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
17,657
589
0
7,459
15,741
5,748
0
6,982
8,759
81,307
0
W
Gilgamesh
Chewyo
Gilgamesh
19,910
6,900
0
1,668
18,973
17,640
2,121
2,043
16,930
0
78,992
L
Sylvanus
Gizdra
Sylvanus
9,215
1,733
3,283
7,304
22,325
19,794
738
11,186
11,139
24,151
0
W
Janus
Makeoutz
Janus
6,322
626
0
4,551
13,213
4,250
0
1,041
12,172
78,159
0
L
Izanami
11,574
8,561
0
2,434
14,514
7,338
1,280
4,957
9,557
0
63,477
L
15,607
3,918
0
6,573
20,054
7,554
1,071
8,379
11,675
0
60,190
L
Sun Wukong
Silvermunzen
Sun Wukong
8,555
1,364
0
5,437
19,964
23,551
0
4,877
15,087
0
61,024
W
Rama
9,251
6,936
0
3,684
10,651
3,295
4,726
1,307
9,344
0
76,439
W
Jormungandr
XxAntillanoxX
Jormungandr
12,925
4,193
541
1,905
20,900
12,597
219
6,797
14,103
39,580
0
L
8,955
1,150
0
5,834
12,518
6,709
842
7,505
5,013
78,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,308
Gold Earned
52,698
654
Minions Killed
512
0
Camps Cleared
0
2,005,720
Distance Traveled
1,981,164
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,477
547
183
9
0
377,343
6
W
Gilgamesh
12,523
596
141
7
0
407,387
3
L
Sylvanus
10,897
519
29
1
0
384,701
8
W
Janus
10,339
492
125
6
0
458,413
2
L
Izanami
10,043
478
126
6
0
386,784
0
L
Pele
10,273
489
88
4
0
415,205
1
L
Sun Wukong
10,840
516
110
5
0
394,919
6
W
Rama
10,768
513
156
7
0
359,845
0
W
Jormungandr
10,201
486
49
2
0
402,732
1
L
Tiamat
10,645
507
159
8
0
399,555
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role