Player Matchup

Gilgamesh
Gilgamesh
Bloodlustokami
Gilgamesh
Level 36
God Stats
12W - 18L
1,477 SR
Queue Stats
47W - 52L
1,454 Elo+
Party 2
Ne Zha
Ne Zha
CoolManDavie82
Ne Zha
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 79L
1,469 Elo+
Party 1
Athena
Athena
MadMarauder7
Athena
Level 28
God Stats
2W - 3L
1,223 SR
Queue Stats
19W - 29L
1,453 Elo+
Party 2
Medusa
Medusa
MrCrazyBird
Medusa
Level 45
God Stats
2W - 5L
1,600 SR
Queue Stats
18W - 27L
1,433 Elo+
Party 1
Olorun
Olorun
Yuna Is God
Olorun
Level 54
God Stats
15W - 14L
1,682 SR
Queue Stats
383W - 397L
1,447 Elo+
Party 1
Team Averages
Level 50
1,496 SR
1,451 Elo+

VS

Team Averages
Level 56
1,417 SR
1,442 Elo+
Ra
Ra
PremiumDarkSkin
Ra
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 39L
1,396 Elo+
Party 3
Ymir
Ymir
PremiumPuppet
Ymir
Level 27
God Stats
0W - 1L
1,310 SR
Queue Stats
1W - 3L
1,316 Elo+
Party 3
Chaac
Chaac
PremiumRedcoat
Chaac
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,450 Elo+
Party 3
Arachne
Arachne
PremiumRedhead
Arachne
Level 125
God Stats
4W - 8L
1,437 SR
Queue Stats
292W - 260L
1,562 Elo+
Party 3
Anhur
Anhur
luis210415
Anhur
Level 37
God Stats
5W - 11L
1,335 SR
Queue Stats
127W - 117L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bloodlustokami
Gilgamesh
13
0 / 3 / 2
8,198
455
5,172
12,508
7,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
12 / 3 / 8
10,843
602
17,590
11,957
4,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
15
4 / 4 / 13
8,935
496
10,326
18,856
10,754
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Medusa
15
6 / 1 / 6
9,468
526
11,418
9,605
3,258
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
15
5 / 4 / 10
9,500
528
7,222
9,456
3,853
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 9 / 4
8,550
475
7,810
12,060
4,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 5 / 5
9,187
510
6,458
16,561
11,323
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
4 / 2 / 1
9,979
554
10,974
13,870
12,352
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 6 / 3
9,213
512
9,776
18,694
6,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
15
3 / 5 / 5
9,644
536
5,305
13,196
4,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
33
27
Kills
15
15
Deaths
27
39
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Bloodlustokami
Gilgamesh
0
3
2
0.33
W
12
3
8
5.33
W
Athena
4
4
13
2.63
W
Medusa
6
1
6
9
L
1
9
4
0.33
L
2
5
5
0.9
L
4
2
1
2.25
L
5
6
3
1.08
W
Olorun
5
4
10
2.5
L
Anhur
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,728
Damage
40,323
62,382
Taken
74,381
29,838
Mitigated
39,276
22,526
Healing
21,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Bloodlustokami
Gilgamesh
5,172
1,991
0
2,867
12,508
7,000
598
0
12,508
0
41,338
W
17,590
9,539
0
4,932
11,957
4,973
264
2,246
9,641
0
61,915
W
Athena
10,326
3,050
0
5,824
18,856
10,754
225
7,161
11,573
23,564
0
W
Medusa
11,418
4,961
0
3,652
9,605
3,258
594
2,058
7,485
0
73,242
L
7,810
856
388
732
12,060
4,187
0
3,735
8,325
47,739
0
L
6,458
1,621
612
2,855
16,561
11,323
36
4,419
12,142
29,971
0
L
10,974
2,554
0
5,681
13,870
12,352
0
3,873
9,997
0
56,129
L
9,776
6,555
0
7,355
18,694
6,806
286
1,695
16,999
0
61,216
W
Olorun
7,222
2,466
1,535
3,716
9,456
3,853
1,356
2,305
6,907
45,172
0
L
Anhur
5,305
2,036
0
3,472
13,196
4,608
330
3,826
9,370
0
60,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,944
Gold Earned
46,573
405
Minions Killed
492
0
Camps Cleared
0
1,630,213
Distance Traveled
1,623,209
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,198
455
92
5
0
315,477
1
W
Ne Zha
10,843
602
87
5
0
356,415
6
W
Athena
8,935
496
32
2
0
295,939
6
W
Medusa
9,468
526
108
6
0
325,392
0
L
Ra
8,550
475
112
6
0
306,227
0
L
Ymir
9,187
510
43
2
0
320,917
0
L
Chaac
9,979
554
104
6
0
314,070
0
L
Arachne
9,213
512
119
7
0
369,519
5
W
Olorun
9,500
528
86
5
0
336,990
0
L
Anhur
9,644
536
114
6
0
312,476
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role