Player Matchup

Gilgamesh
Gilgamesh
Agonizing Death
Gilgamesh
Level 128
God Stats
33W - 15L
1,773 SR
Queue Stats
278W - 230L
1,657 Elo+
Party 2
Set
Set
Cosmic Rift6425
Set
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
330W - 282L
1,644 Elo+
Party 2
Scylla
Scylla
RogueNinja16255
Scylla
Level 68
God Stats
2W - 0L
1,543 SR
Queue Stats
7W - 2L
1,729 Elo+
Party 2
Team Averages
Level 103
1,605 SR
1,677 Elo+

VS

Team Averages
Level 78
1,620 SR
1,669 Elo+
Gilgamesh
Gilgamesh
GunnerArt
Gilgamesh
Level 69
God Stats
26W - 26L
1,655 SR
Queue Stats
264W - 206L
1,657 Elo+
Party 1
Sol
Sol
Shisaiiko
Sol
Level 68
God Stats
0W - 2L
1,465 SR
Queue Stats
248W - 178L
1,673 Elo+
Party 1
Yemoja
Yemoja
o-Edwin-o
Yemoja
Level 98
God Stats
4W - 3L
1,739 SR
Queue Stats
281W - 225L
1,675 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Agonizing Death
Gilgamesh
16
8 / 4 / 8
13,044
725
15,625
15,874
11,273
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
4 / 4 / 6
11,720
651
8,802
12,272
4,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
5 / 4 / 8
12,410
689
14,456
9,395
3,196
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GunnerArt
Gilgamesh
16
3 / 5 / 8
13,077
727
8,947
16,354
7,582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
6 / 6 / 3
12,117
673
12,670
16,879
5,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Yemoja
o-Edwin-o
Yemoja
14
3 / 6 / 4
10,840
602
5,035
15,411
10,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
27
17
Kills
12
12
Deaths
17
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Agonizing Death
Gilgamesh
8
4
8
3
W
4
4
6
1.75
L
Gilgamesh
GunnerArt
Gilgamesh
3
5
8
1.4
W
5
4
8
2.25
L
6
6
3
1.25
L
Yemoja
o-Edwin-o
Yemoja
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,883
Damage
26,652
37,541
Taken
48,644
19,222
Mitigated
23,786
4,783
Healing
9,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Agonizing Death
Gilgamesh
15,625
2,227
681
1,014
15,874
11,273
878
6,339
9,159
6,072
52,438
W
8,802
2,615
0
1,396
12,272
4,753
738
7,836
4,268
0
41,072
L
Gilgamesh
GunnerArt
Gilgamesh
8,947
1,890
1,215
1,549
16,354
7,582
729
7,982
8,372
0
39,004
W
14,456
452
0
1,692
9,395
3,196
704
3,008
6,179
62,330
0
L
12,670
3,522
0
4,457
16,879
5,441
918
3,481
13,398
59,772
0
L
Yemoja
o-Edwin-o
Yemoja
5,035
139
1,577
1,105
15,411
10,763
226
4,312
11,099
21,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,174
Gold Earned
36,034
220
Minions Killed
168
0
Camps Cleared
0
952,113
Distance Traveled
846,802
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,044
725
63
4
0
335,721
0
W
Set
11,720
651
63
4
0
305,296
1
L
Gilgamesh
13,077
727
59
3
0
296,946
3
W
Scylla
12,410
689
94
5
0
311,096
2
L
Sol
12,117
673
79
4
0
301,261
3
L
Yemoja
10,840
602
30
2
0
248,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role