Player Matchup

Tiamat
Tiamat
HRIsTrash
Tiamat
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,362 Elo+
Solo
Artemis
Artemis
Meetyou333
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
930 Elo+
Party 3
Nemesis
Nemesis
Oo5oO
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,270 Elo+
Party 2
Bellona
Bellona
SCP173j
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
930 Elo+
Party 3
Zeus
Zeus
al5alify
Zeus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,270 Elo+
Party 2
Team Averages
Level 5
1,500 SR
1,152 Elo+

VS

Team Averages
Level 21
1,593 SR
1,514 Elo+
Janus
Janus
DwarfInAStar
Janus
Level 24
God Stats
4W - 0L
1,871 SR
Queue Stats
68W - 65L
1,594 Elo+
Party 1
Cthulhu
Cthulhu
Mamameya0
Cthulhu
Level 18
God Stats
3W - 3L
1,592 SR
Queue Stats
84W - 69L
1,603 Elo+
Party 1
Izanami
Izanami
armad1d0
Izanami
Level 27
God Stats
51W - 31L
1,595 SR
Queue Stats
113W - 84L
1,597 Elo+
Party 1
Thor
Thor
moss112
Thor
Level 29
God Stats
4W - 2L
1,408 SR
Queue Stats
89W - 128L
1,276 Elo+
Solo
Bellona
Bellona
半醒的狐狸
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
HRIsTrash
Tiamat
9
1 / 1 / 0
6,105
407
1,974
2,958
1,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
Meetyou333
Artemis
11
1 / 6 / 0
6,490
433
4,821
7,524
2,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Oo5oO
Nemesis
9
1 / 8 / 1
6,058
404
2,248
9,497
2,634
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
SCP173j
Bellona
7
0 / 9 / 1
5,475
365
1,912
9,252
5,458
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Zeus
8
0 / 10 / 1
5,576
372
4,842
9,233
2,297
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 14
9,693
646
7,126
7,184
2,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Mamameya0
Cthulhu
14
7 / 1 / 10
9,884
659
7,823
11,023
8,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
armad1d0
Izanami
16
10 / 0 / 4
10,852
723
5,662
9,149
4,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
moss112
Thor
13
4 / 2 / 6
8,877
592
1,650
7,718
2,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
9 / 0 / 9
9,815
654
7,173
7,778
5,924
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
77
3
Kills
34
34
Deaths
3
3
Assists
43
Player
Kills
Deaths
Assists
KDA
W
4
0
14
11
L
Tiamat
HRIsTrash
Tiamat
1
1
0
1
W
Cthulhu
Mamameya0
Cthulhu
7
1
10
12
L
Artemis
Meetyou333
Artemis
1
6
0
0.17
L
Nemesis
Oo5oO
Nemesis
1
8
1
0.19
L
Bellona
SCP173j
Bellona
0
9
1
0.06
L
Zeus
0
10
1
0.05
W
Izanami
armad1d0
Izanami
10
0
4
12
W
Thor
moss112
Thor
4
2
6
3.5
W
9
0
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,797
Damage
29,434
38,464
Taken
42,852
14,728
Mitigated
24,366
2,142
Healing
9,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,126
865
0
2,478
7,184
2,292
2,306
1,520
5,534
65,436
0
L
Tiamat
HRIsTrash
Tiamat
1,974
413
0
1,308
2,958
1,460
0
1,045
1,913
17,677
0
W
Cthulhu
Mamameya0
Cthulhu
7,823
611
56
2,148
11,023
8,817
1,761
2,586
8,410
40,443
0
L
Artemis
Meetyou333
Artemis
4,821
1,129
0
0
7,524
2,879
891
2,402
5,072
0
35,205
L
Nemesis
Oo5oO
Nemesis
2,248
412
0
464
9,497
2,634
29
3,663
5,736
0
17,532
L
Bellona
SCP173j
Bellona
1,912
557
0
108
9,252
5,458
150
2,595
6,582
0
11,193
L
Zeus
4,842
1,315
0
262
9,233
2,297
0
4,846
4,212
19,350
0
W
Izanami
armad1d0
Izanami
5,662
3,535
0
2,550
9,149
4,683
10,652
1,273
7,876
0
75,197
W
Thor
moss112
Thor
1,650
217
0
1,856
7,718
2,650
588
1,040
6,626
0
31,130
W
7,173
2,604
0
696
7,778
5,924
2,940
188
7,590
0
32,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,704
Gold Earned
49,121
176
Minions Killed
457
0
Camps Cleared
0
1,125,863
Distance Traveled
1,459,316
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,693
646
123
8
0
303,431
3
L
Tiamat
6,105
407
40
3
0
138,128
0
W
Cthulhu
9,884
659
65
4
0
298,246
1
L
Artemis
6,490
433
58
4
0
258,941
2
L
Nemesis
6,058
404
28
2
0
303,581
3
L
Bellona
5,475
365
26
2
0
231,417
0
L
Zeus
5,576
372
24
2
0
193,796
0
W
Izanami
10,852
723
135
9
0
280,996
0
W
Thor
8,877
592
74
5
0
295,029
2
W
Bellona
9,815
654
60
4
0
281,614
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role