Player Matchup

Yemoja
Yemoja
JulianGRS10
Yemoja
Level 85
God Stats
8W - 2L
1,699 SR
Queue Stats
122W - 123L
1,496 Elo+
Party 1
Anhur
Anhur
SweetHorrow3
Anhur
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 58L
1,529 Elo+
Party 1
Gilgamesh
Gilgamesh
WhereTupacAt
Gilgamesh
Level 29
God Stats
22W - 16L
1,797 SR
Queue Stats
151W - 167L
1,473 Elo+
Party 2
Cu Chulainn
Cu Chulainn
XAfrican RebelX
Cu Chulainn
Level 35
God Stats
7W - 9L
1,465 SR
Queue Stats
75W - 80L
1,493 Elo+
Party 2
Chang'e
Chang'e
fortez9912
Chang'e
Level 40
God Stats
9W - 14L
1,451 SR
Queue Stats
89W - 88L
1,501 Elo+
Party 1
Team Averages
Level 69
1,582 SR
1,499 Elo+

VS

Team Averages
Level 66
1,517 SR
1,472 Elo+
Bellona
Bellona
CJtactical17
Bellona
Level 80
God Stats
25W - 22L
1,463 SR
Queue Stats
187W - 205L
1,476 Elo+
Party 3
Sobek
Sobek
DylanWehausen
Sobek
Level 108
God Stats
2W - 4L
1,592 SR
Queue Stats
256W - 258L
1,505 Elo+
Party 3
Ra
Ra
SnailKing18
Ra
Level 26
God Stats
2W - 4L
1,263 SR
Queue Stats
21W - 38L
1,404 Elo+
Party 3
Ullr
Ullr
Vfeebas
Ullr
Level 69
God Stats
2W - 3L
1,804 SR
Queue Stats
177W - 187L
1,495 Elo+
Party 3
Awilix
Awilix
angel1sone
Awilix
Level 48
God Stats
3W - 6L
1,462 SR
Queue Stats
235W - 256L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
1 / 1 / 11
9,352
468
6,944
17,370
17,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
12 / 3 / 2
11,872
594
16,869
16,300
5,766
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
WhereTupacAt
Gilgamesh
14
2 / 4 / 7
8,866
443
11,537
14,199
6,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cu Chulainn
XAfrican RebelX
Cu Chulainn
15
2 / 4 / 3
9,386
469
8,670
18,397
12,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
fortez9912
Chang'e
16
4 / 0 / 6
9,645
482
11,906
13,476
5,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CJtactical17
Bellona
18
4 / 2 / 3
10,873
544
14,792
14,754
11,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

14
2 / 3 / 4
9,115
456
11,681
20,689
23,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 4 / 1
8,182
409
8,410
8,663
3,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ullr
Vfeebas
Ullr
17
1 / 8 / 3
10,245
512
8,213
16,759
4,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Awilix
angel1sone
Awilix
15
3 / 4 / 3
9,558
478
7,360
15,538
5,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
26
21
Kills
12
12
Deaths
21
29
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bellona
CJtactical17
Bellona
4
2
3
2.75
L
2
3
4
1.33
W
Yemoja
1
1
11
6.5
L
2
4
1
0.63
W
12
3
2
4.33
L
Ullr
Vfeebas
Ullr
1
8
3
0.31
W
Gilgamesh
WhereTupacAt
Gilgamesh
2
4
7
1.38
W
Cu Chulainn
XAfrican RebelX
Cu Chulainn
2
4
3
0.88
L
Awilix
angel1sone
Awilix
3
4
3
1.13
W
Chang'e
fortez9912
Chang'e
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,926
Damage
50,456
79,742
Taken
76,403
48,640
Mitigated
47,238
31,720
Healing
22,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
CJtactical17
Bellona
14,792
6,897
0
4,908
14,754
11,036
558
493
13,596
0
79,205
L
11,681
1,303
0
6,751
20,689
23,152
0
8,757
11,280
38,350
0
W
Yemoja
6,944
1,177
3,624
5,518
17,370
17,895
171
7,429
9,663
27,547
0
L
8,410
486
778
1,734
8,663
3,458
0
4,564
3,925
45,629
0
W
16,869
11,460
0
7,249
16,300
5,766
1,590
1,385
14,899
0
96,975
L
Ullr
Vfeebas
Ullr
8,213
4,079
0
2,960
16,759
4,056
0
1,555
15,129
0
75,558
W
Gilgamesh
WhereTupacAt
Gilgamesh
11,537
1,908
0
4,072
14,199
6,777
0
3,008
11,137
0
53,590
W
Cu Chulainn
XAfrican RebelX
Cu Chulainn
8,670
1,151
0
4,039
18,397
12,847
548
915
17,436
0
48,573
L
Awilix
angel1sone
Awilix
7,360
2,135
0
5,184
15,538
5,536
0
2,545
12,882
0
60,062
W
Chang'e
fortez9912
Chang'e
11,906
1,049
2,899
4,319
13,476
5,355
111
6,714
6,516
58,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,121
Gold Earned
47,973
486
Minions Killed
516
0
Camps Cleared
0
1,932,080
Distance Traveled
1,838,157
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,873
544
157
8
0
392,735
3
L
Sobek
9,115
456
44
2
0
365,635
0
W
Yemoja
9,352
468
45
2
0
361,598
1
L
Ra
8,182
409
88
4
0
328,134
0
W
Anhur
11,872
594
159
8
0
353,830
3
L
Ullr
10,245
512
127
6
0
335,728
1
W
Gilgamesh
8,866
443
85
4
0
417,487
3
W
Cu Chulainn
9,386
469
93
5
0
393,070
1
L
Awilix
9,558
478
100
5
0
415,925
2
W
Chang'e
9,645
482
104
5
0
406,095
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role