Player Matchup

Sobek
Sobek
AlxndrSC
Sobek
Level 103
God Stats
22W - 21L
1,506 SR
Queue Stats
607W - 706L
1,420 Elo+
Solo
Zhong Kui
Zhong Kui
Arzeu17
Zhong Kui
Level 87
God Stats
6W - 7L
1,432 SR
Queue Stats
154W - 178L
1,420 Elo+
Party 1
King Arthur
King Arthur
Ch1n08899
King Arthur
Level 91
God Stats
32W - 34L
1,461 SR
Queue Stats
155W - 161L
1,477 Elo+
Party 1
Hachiman
Hachiman
KamiloACV
Hachiman
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
154W - 184L
1,464 Elo+
Solo
Mercury
Mercury
Steybor
Mercury
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 70L
1,375 Elo+
Solo
Team Averages
Level 90
1,480 SR
1,431 Elo+

VS

Team Averages
Level 69
1,392 SR
1,444 Elo+
Freya
Freya
BigTorino_12
Freya
Level 88
God Stats
1W - 2L
1,398 SR
Queue Stats
278W - 402L
1,363 Elo+
Party 2
Sobek
Sobek
RauloCA10
Sobek
Level 78
God Stats
11W - 22L
1,059 SR
Queue Stats
204W - 333L
1,356 Elo+
Party 2
Sol
Sol
SadDoug Duke
Sol
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 3
Cu Chulainn
Cu Chulainn
SirEndel
Cu Chulainn
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,500 Elo+
Party 3
Susano
Susano
сuяi
Susano
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AlxndrSC
Sobek
12
1 / 0 / 3
8,634
480
2,880
9,702
5,741
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
Arzeu17
Zhong Kui
17
10 / 1 / 5
10,867
604
16,329
12,789
9,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
Ch1n08899
King Arthur
16
5 / 1 / 2
9,779
543
11,610
10,525
7,594
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
KamiloACV
Hachiman
14
2 / 2 / 7
8,472
471
7,748
7,714
2,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Steybor
Mercury
15
4 / 2 / 3
9,318
518
6,139
10,654
4,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
7,225
401
3,069
9,616
3,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
RauloCA10
Sobek
10
1 / 2 / 1
7,164
398
3,304
16,488
9,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 9 / 1
7,195
400
3,798
12,071
4,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
SirEndel
Cu Chulainn
13
1 / 3 / 0
7,646
425
5,316
9,385
6,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Susano
сuяi
Susano
15
2 / 5 / 3
9,095
505
3,931
15,487
5,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
22
Kills
6
6
Deaths
22
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sobek
AlxndrSC
Sobek
1
0
3
2.5
W
Zhong Kui
Arzeu17
Zhong Kui
10
1
5
12.5
L
1
3
1
0.5
W
King Arthur
Ch1n08899
King Arthur
5
1
2
6
W
Hachiman
KamiloACV
Hachiman
2
2
7
2.75
L
Sobek
RauloCA10
Sobek
1
2
1
0.75
L
1
9
1
0.17
L
Cu Chulainn
SirEndel
Cu Chulainn
1
3
0
0.33
W
Mercury
Steybor
Mercury
4
2
3
2.75
L
Susano
сuяi
Susano
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,706
Damage
19,418
51,384
Taken
63,047
30,308
Mitigated
29,434
20,305
Healing
16,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
AlxndrSC
Sobek
2,880
278
0
3,646
9,702
5,741
0
2,180
7,522
18,901
0
W
Zhong Kui
Arzeu17
Zhong Kui
16,329
1,917
37
7,590
12,789
9,691
1,850
2,288
10,501
70,889
0
L
3,069
887
0
3,351
9,616
3,404
0
975
8,641
35,565
0
W
King Arthur
Ch1n08899
King Arthur
11,610
651
0
1,426
10,525
7,594
344
1,706
8,819
0
62,420
W
Hachiman
KamiloACV
Hachiman
7,748
3,225
0
3,599
7,714
2,720
1,266
2,896
4,818
0
42,368
L
Sobek
RauloCA10
Sobek
3,304
563
0
4,914
16,488
9,597
0
4,122
12,366
22,112
0
L
3,798
912
0
1,425
12,071
4,634
0
8,975
3,096
29,667
1,599
L
Cu Chulainn
SirEndel
Cu Chulainn
5,316
1,655
0
1,111
9,385
6,013
0
2,147
7,238
0
32,535
W
Mercury
Steybor
Mercury
6,139
3,560
0
4,007
10,654
4,562
610
943
9,711
0
57,216
L
Susano
сuяi
Susano
3,931
1,085
0
6,094
15,487
5,786
0
2,990
12,497
0
51,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,070
Gold Earned
38,325
460
Minions Killed
296
0
Camps Cleared
0
1,679,419
Distance Traveled
1,556,863
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,634
480
39
2
0
359,832
9
W
Zhong Kui
10,867
604
131
7
0
323,204
3
L
Freya
7,225
401
68
4
0
290,005
1
W
King Arthur
9,779
543
119
7
0
331,198
4
W
Hachiman
8,472
471
68
4
0
304,571
0
L
Sobek
7,164
398
18
1
0
329,076
1
L
Sol
7,195
400
51
3
0
284,105
1
L
Cu Chulainn
7,646
425
64
4
0
282,268
4
W
Mercury
9,318
518
103
6
0
360,614
2
L
Susano
9,095
505
95
5
0
371,409
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role