Player Matchup

Thoth
Thoth
Dankjitsu
Thoth
Level 15
God Stats
1W - 4L
1,241 SR
Queue Stats
84W - 90L
1,381 Elo+
Solo
Sylvanus
Sylvanus
LekoalaDO
Sylvanus
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 9L
1,289 Elo+
Party 2
Neith
Neith
Sacamchen
Neith
Level 15
God Stats
11W - 4L
1,631 SR
Queue Stats
14W - 16L
1,514 Elo+
Party 2
Chang'e
Chang'e
capxantan
Chang'e
Level 8
God Stats
6W - 3L
1,648 SR
Queue Stats
55W - 55L
1,315 Elo+
Solo
Arachne
Arachne
drimax2010
Arachne
Level 17
God Stats
30W - 25L
1,387 SR
Queue Stats
446W - 443L
1,357 Elo+
Solo
Team Averages
Level 12
1,481 SR
1,371 Elo+

VS

Team Averages
Level 27
1,481 SR
1,339 Elo+
Sobek
Sobek
Camote420
Sobek
Level 28
God Stats
4W - 7L
1,318 SR
Queue Stats
67W - 115L
1,269 Elo+
Party 1
Chaac
Chaac
G0GO1231
Chaac
Level 28
God Stats
7W - 11L
1,531 SR
Queue Stats
107W - 81L
1,483 Elo+
Solo
Anubis
Anubis
Samychevy
Anubis
Level 27
God Stats
33W - 51L
1,327 SR
Queue Stats
63W - 114L
1,279 Elo+
Party 1
Ravana
Ravana
TerriandGames
Ravana
Level 27
God Stats
0W - 2L
1,732 SR
Queue Stats
120W - 129L
1,370 Elo+
Solo
Heimdallr
Heimdallr
angelggy
Heimdallr
Level 26
God Stats
36W - 55L
1,498 SR
Queue Stats
61W - 100L
1,292 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Dankjitsu
Thoth
18
4 / 6 / 11
12,411
496
15,434
13,332
4,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sylvanus
LekoalaDO
Sylvanus
17
3 / 0 / 20
12,542
502
12,059
24,611
34,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
Sacamchen
Neith
20
13 / 0 / 9
13,969
559
23,658
13,766
6,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
capxantan
Chang'e
18
9 / 5 / 10
12,208
488
16,421
17,327
11,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
drimax2010
Arachne
20
12 / 2 / 11
13,372
535
24,179
19,371
9,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Camote420
Sobek
15
3 / 4 / 1
10,503
420
9,555
23,523
32,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
G0GO1231
Chaac
16
0 / 8 / 5
10,160
406
13,073
26,422
26,010
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anubis
Samychevy
Anubis
17
6 / 10 / 2
11,299
452
24,164
25,533
14,895
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
3 / 8 / 4
9,547
382
5,676
13,351
4,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
angelggy
Heimdallr
16
1 / 11 / 0
9,708
388
10,446
18,974
8,089
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
25
41
Kills
13
13
Deaths
41
61
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sobek
Camote420
Sobek
3
4
1
0.88
W
Thoth
Dankjitsu
Thoth
4
6
11
1.58
L
Chaac
G0GO1231
Chaac
0
8
5
0.31
W
Sylvanus
LekoalaDO
Sylvanus
3
0
20
13
W
Neith
Sacamchen
Neith
13
0
9
17.5
L
Anubis
Samychevy
Anubis
6
10
2
0.7
L
3
8
4
0.63
L
Heimdallr
angelggy
Heimdallr
1
11
0
0.09
W
Chang'e
capxantan
Chang'e
9
5
10
2.8
W
Arachne
drimax2010
Arachne
12
2
11
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,751
Damage
62,914
88,407
Taken
107,803
66,871
Mitigated
86,584
42,370
Healing
22,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Camote420
Sobek
9,555
425
0
3,265
23,523
32,762
124
7,753
15,180
30,722
0
W
Thoth
Dankjitsu
Thoth
15,434
1,258
0
419
13,332
4,203
3,985
7,113
6,216
75,607
0
L
Chaac
G0GO1231
Chaac
13,073
947
0
6,213
26,422
26,010
579
11,877
13,713
0
65,896
W
Sylvanus
LekoalaDO
Sylvanus
12,059
3,504
7,034
8,738
24,611
34,615
300
7,481
17,130
46,091
0
W
Neith
Sacamchen
Neith
23,658
14,599
0
10,611
13,766
6,908
4,789
4,657
9,109
0
97,340
L
Anubis
Samychevy
Anubis
24,164
800
0
8,998
25,533
14,895
280
11,543
13,276
77,447
0
L
5,676
1,479
0
2,912
13,351
4,828
0
4,447
8,674
0
38,650
L
Heimdallr
angelggy
Heimdallr
10,446
3,548
0
1,069
18,974
8,089
1,800
5,829
13,046
0
62,093
W
Chang'e
capxantan
Chang'e
16,421
1,642
5,270
5,902
17,327
11,179
986
8,359
8,968
39,456
0
W
Arachne
drimax2010
Arachne
24,179
16,393
0
4,396
19,371
9,966
1,154
6,109
13,262
0
97,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,502
Gold Earned
51,217
524
Minions Killed
477
0
Camps Cleared
0
2,371,085
Distance Traveled
1,990,747
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,503
420
53
2
0
532,688
1
W
Thoth
12,411
496
124
5
0
406,042
3
L
Chaac
10,160
406
117
5
0
437,332
1
W
Sylvanus
12,542
502
58
2
0
493,520
1
W
Neith
13,969
559
157
6
0
470,276
0
L
Anubis
11,299
452
119
5
0
350,727
0
L
Ravana
9,547
382
83
3
0
310,281
2
L
Heimdallr
9,708
388
105
4
0
359,719
3
W
Chang'e
12,208
488
71
3
0
435,289
2
W
Arachne
13,372
535
114
5
0
565,958
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role