Player Matchup

Cthulhu
Cthulhu
CIouston
Cthulhu
Level 127
God Stats
6W - 6L
1,615 SR
Queue Stats
42W - 65L
1,449 Elo+
Party 1
Cupid
Cupid
CoN Legacy
Cupid
Level 125
God Stats
18W - 9L
1,487 SR
Queue Stats
52W - 75L
1,481 Elo+
Party 1
Gilgamesh
Gilgamesh
Lewciifer
Gilgamesh
Level 142
God Stats
3W - 2L
1,659 SR
Queue Stats
45W - 65L
1,480 Elo+
Party 1
Poseidon
Poseidon
Ramakaze
Poseidon
Level 145
God Stats
3W - 1L
1,619 SR
Queue Stats
16W - 22L
1,459 Elo+
Party 1
Fenrir
Fenrir
Roets
Fenrir
Level 119
God Stats
3W - 1L
1,320 SR
Queue Stats
14W - 22L
1,390 Elo+
Party 1
Team Averages
Level 132
1,540 SR
1,452 Elo+

VS

Team Averages
Level 114
1,596 SR
1,561 Elo+
Olorun
Olorun
HadesGuardHound
Olorun
Level 148
God Stats
4W - 4L
1,730 SR
Queue Stats
276W - 285L
1,530 Elo+
Solo
Achilles
Achilles
TheLeg3nd413
Achilles
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
233W - 204L
1,628 Elo+
Party 2
Janus
Janus
TitusKT
Janus
Level 112
God Stats
6W - 7L
1,320 SR
Queue Stats
293W - 257L
1,567 Elo+
Party 2
Izanami
Izanami
izanonymuz
Izanami
Level 102
God Stats
10W - 13L
1,633 SR
Queue Stats
146W - 150L
1,539 Elo+
Party 3
Hercules
Hercules
pancake_priest
Hercules
Level 103
God Stats
20W - 10L
1,798 SR
Queue Stats
122W - 112L
1,540 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CIouston
Cthulhu
14
3 / 3 / 7
9,055
566
9,492
12,563
7,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cupid
15
5 / 0 / 2
9,142
571
9,070
8,840
3,291
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
Lewciifer
Gilgamesh
17
5 / 2 / 6
10,500
656
12,553
13,532
9,649
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Poseidon
Ramakaze
Poseidon
17
5 / 0 / 4
10,317
645
10,098
5,372
1,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
Roets
Fenrir
15
7 / 0 / 4
9,287
580
7,819
9,296
4,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
7,171
448
4,710
12,852
3,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
TheLeg3nd413
Achilles
12
0 / 7 / 1
6,887
430
5,469
15,185
15,348
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
TitusKT
Janus
13
1 / 6 / 0
7,733
483
3,709
10,457
3,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
izanonymuz
Izanami
14
1 / 4 / 1
7,970
498
4,225
11,836
4,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hercules
11
1 / 1 / 2
6,961
435
2,974
13,494
9,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
25
Kills
4
5
Deaths
25
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CIouston
Cthulhu
3
3
7
2.17
W
Cupid
5
0
2
6
L
1
7
1
0.21
W
Gilgamesh
Lewciifer
Gilgamesh
5
2
6
4
W
Poseidon
Ramakaze
Poseidon
5
0
4
7
W
Fenrir
Roets
Fenrir
7
0
4
9
L
Achilles
TheLeg3nd413
Achilles
0
7
1
0.07
L
Janus
TitusKT
Janus
1
6
0
0.17
L
Izanami
izanonymuz
Izanami
1
4
1
0.38
L
Hercules
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,032
Damage
21,087
49,603
Taken
63,824
26,691
Mitigated
35,946
20,599
Healing
18,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CIouston
Cthulhu
9,492
501
0
3,534
12,563
7,779
1,120
2,535
9,953
44,173
0
W
Cupid
9,070
4,951
284
4,899
8,840
3,291
3,167
1,955
6,885
0
63,882
L
4,710
1,907
382
4,210
12,852
3,890
364
2,740
10,112
50,664
0
W
Gilgamesh
Lewciifer
Gilgamesh
12,553
2,897
0
4,436
13,532
9,649
757
1,501
11,523
0
69,879
W
Poseidon
Ramakaze
Poseidon
10,098
1,215
338
3,393
5,372
1,828
1,606
1,390
3,900
77,040
0
W
Fenrir
Roets
Fenrir
7,819
1,269
0
3,715
9,296
4,144
0
816
8,373
0
44,707
L
Achilles
TheLeg3nd413
Achilles
5,469
820
0
3,421
15,185
15,348
0
3,391
11,748
0
32,150
L
Janus
TitusKT
Janus
3,709
363
0
1,417
10,457
3,520
0
3,569
6,500
43,005
0
L
Izanami
izanonymuz
Izanami
4,225
1,867
0
4,188
11,836
4,164
431
3,445
8,211
0
53,955
L
Hercules
2,974
1,306
0
5,239
13,494
9,024
125
5,627
7,663
0
16,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,301
Gold Earned
36,722
569
Minions Killed
409
0
Camps Cleared
0
1,659,698
Distance Traveled
1,464,548
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,055
566
69
4
0
329,326
3
W
Cupid
9,142
571
118
7
0
296,862
3
L
Olorun
7,171
448
100
6
0
252,534
6
W
Gilgamesh
10,500
656
131
8
0
348,081
6
W
Poseidon
10,317
645
171
11
0
348,949
2
W
Fenrir
9,287
580
80
5
0
336,480
0
L
Achilles
6,887
430
60
4
0
291,625
2
L
Janus
7,733
483
96
6
0
275,202
4
L
Izanami
7,970
498
128
8
0
295,789
1
L
Hercules
6,961
435
25
2
0
349,398
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role