Player Matchup

Sol
Sol
 
Sol
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
CASG-01
Scylla
Level 131
God Stats
5W - 13L
1,089 SR
Queue Stats
999W - 1,123L
1,435 Elo+
Party 1
King Arthur
King Arthur
Swxtch0
King Arthur
Level 106
God Stats
11W - 8L
1,816 SR
Queue Stats
76W - 75L
1,447 Elo+
Solo
Odin
Odin
Tophka
Odin
Level 126
God Stats
4W - 3L
1,696 SR
Queue Stats
431W - 485L
1,468 Elo+
Solo
Ares
Ares
jcorona95
Ares
Level 109
God Stats
14W - 26L
1,497 SR
Queue Stats
518W - 657L
1,446 Elo+
Party 1
Team Averages
Level 117
1,519 SR
1,459 Elo+

VS

Team Averages
Level 121
1,477 SR
1,495 Elo+
Vamana
Vamana
AI Computer5683
Vamana
Level 81
God Stats
2W - 2L
1,662 SR
Queue Stats
5W - 4L
1,541 Elo+
Party 2
Sol
Sol
AppealingBlaze
Sol
Level 97
God Stats
13W - 4L
1,730 SR
Queue Stats
208W - 200L
1,504 Elo+
Solo
Scylla
Scylla
BroNesto
Scylla
Level 157
God Stats
1W - 0L
1,301 SR
Queue Stats
50W - 63L
1,447 Elo+
Party 2
Kumbhakarna
Kumbhakarna
NativeNitemare
Kumbhakarna
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
Ronin021
Thor
Level 145
God Stats
1W - 0L
1,191 SR
Queue Stats
5W - 5L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
4 / 6 / 0
6,992
437
4,972
10,741
3,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
CASG-01
Scylla
13
0 / 3 / 2
7,356
460
6,994
8,559
3,366
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Swxtch0
King Arthur
13
1 / 3 / 0
7,567
473
6,880
14,020
8,107
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Odin
Tophka
Odin
13
1 / 3 / 3
7,498
469
4,717
10,383
4,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
10
1 / 3 / 2
7,003
438
4,043
13,172
10,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 1
8,315
520
9,551
10,570
6,519
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
3 / 2 / 3
8,110
507
8,613
10,201
3,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
BroNesto
Scylla
12
3 / 3 / 5
7,276
455
6,592
5,139
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
NativeNitemare
Kumbhakarna
11
1 / 1 / 10
7,188
449
6,310
10,516
5,990
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
15
10 / 0 / 6
9,087
568
8,602
9,665
3,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
7
Kills
18
18
Deaths
7
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
6
0
0.67
W
1
1
1
1.5
W
3
2
3
2.25
W
Scylla
BroNesto
Scylla
3
3
5
1.83
L
Scylla
CASG-01
Scylla
0
3
2
0.33
W
Kumbhakarna
NativeNitemare
Kumbhakarna
1
1
10
6
W
Thor
10
0
6
13
L
King Arthur
Swxtch0
King Arthur
1
3
0
0.33
L
Odin
Tophka
Odin
1
3
3
0.83
L
Ares
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,606
Damage
39,668
56,875
Taken
46,091
30,334
Mitigated
20,895
12,959
Healing
18,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,972
1,489
0
2,085
10,741
3,974
584
5,000
5,337
23,154
1,648
W
9,551
4,892
0
3,964
10,570
6,519
714
0
10,570
0
53,344
W
8,613
2,377
0
5,875
10,201
3,188
1,436
6,348
3,853
47,801
0
W
Scylla
BroNesto
Scylla
6,592
336
0
750
5,139
1,640
555
2,968
2,171
31,051
0
L
Scylla
CASG-01
Scylla
6,994
654
0
2,997
8,559
3,366
102
5,428
3,085
50,308
0
W
Kumbhakarna
NativeNitemare
Kumbhakarna
6,310
1,166
0
3,380
10,516
5,990
0
5,032
5,484
17,937
0
W
Thor
8,602
3,099
0
5,029
9,665
3,558
225
1,491
8,174
0
44,179
L
King Arthur
Swxtch0
King Arthur
6,880
1,633
0
3,176
14,020
8,107
147
371
13,649
0
47,808
L
Odin
Tophka
Odin
4,717
744
357
2,549
10,383
4,294
0
2,839
7,442
0
43,882
L
Ares
4,043
236
381
1,414
13,172
10,593
245
7,205
5,847
21,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,416
Gold Earned
39,976
358
Minions Killed
358
0
Camps Cleared
0
1,371,405
Distance Traveled
1,470,188
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,992
437
51
3
0
240,796
0
W
Vamana
8,315
520
116
7
0
277,621
1
W
Sol
8,110
507
79
5
0
287,983
2
W
Scylla
7,276
455
64
4
0
253,765
0
L
Scylla
7,356
460
95
6
0
266,478
0
W
Kumbhakarna
7,188
449
20
1
0
296,411
2
W
Thor
9,087
568
79
5
0
354,408
7
L
King Arthur
7,567
473
102
6
0
290,756
2
L
Odin
7,498
469
86
5
0
301,586
3
L
Ares
7,003
438
24
2
0
271,789
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role