Player Matchup

Skadi
Skadi
Aidanzkool
Skadi
Level 65
God Stats
2W - 5L
1,226 SR
Queue Stats
132W - 149L
1,514 Elo+
Party 2
Thor
Thor
Appawandi
Thor
Level 49
God Stats
5W - 3L
1,500 SR
Queue Stats
162W - 171L
1,533 Elo+
Party 2
Ra
Ra
ImNokos
Ra
Level 14
God Stats
0W - 1L
1,334 SR
Queue Stats
6W - 8L
1,514 Elo+
Party 3
Ganesha
Ganesha
MissMash
Ganesha
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 41L
1,587 Elo+
Party 3
Gilgamesh
Gilgamesh
holybrengun
Gilgamesh
Level 28
God Stats
17W - 14L
1,485 SR
Queue Stats
49W - 61L
1,366 Elo+
Party 2
Team Averages
Level 45
1,409 SR
1,503 Elo+

VS

Team Averages
Level 80
1,487 SR
1,555 Elo+
Apollo
Apollo
Addictive Nk
Apollo
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
67W - 59L
1,720 Elo+
Party 1
Artemis
Artemis
BlackWater Nk
Artemis
Level 154
God Stats
14W - 11L
1,437 SR
Queue Stats
194W - 188L
1,506 Elo+
Party 1
Sun Wukong
Sun Wukong
SeeDave
Sun Wukong
Level 88
God Stats
13W - 14L
1,520 SR
Queue Stats
152W - 156L
1,556 Elo+
Solo
Yemoja
Yemoja
SkeletonD00T
Yemoja
Level 45
God Stats
1W - 2L
1,275 SR
Queue Stats
13W - 24L
1,499 Elo+
Party 1
Nox
Nox
Why9306
Nox
Level 88
God Stats
3W - 0L
1,703 SR
Queue Stats
129W - 159L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
16
2 / 6 / 0
10,338
544
3,820
12,651
4,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
14
5 / 3 / 2
9,374
493
11,175
13,901
6,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
1 / 11 / 1
7,731
407
4,369
12,292
4,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
MissMash
Ganesha
14
0 / 3 / 5
9,360
493
7,952
17,663
14,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
holybrengun
Gilgamesh
15
3 / 6 / 2
9,673
509
11,609
17,200
13,210
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
18
13 / 1 / 6
11,489
605
15,566
12,475
5,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
15
0 / 2 / 6
9,402
495
6,502
9,295
3,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
SeeDave
Sun Wukong
16
7 / 6 / 6
10,136
533
14,406
20,855
14,143
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
12
0 / 1 / 14
8,395
442
4,503
8,107
4,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nox
15
9 / 1 / 12
9,867
519
13,004
7,542
2,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
73
11
Kills
29
29
Deaths
11
10
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Apollo
13
1
6
16
L
Skadi
2
6
0
0.33
L
Thor
5
3
2
2
W
Artemis
0
2
6
1.5
L
1
11
1
0.14
L
Ganesha
MissMash
Ganesha
0
3
5
0.83
W
Sun Wukong
SeeDave
Sun Wukong
7
6
6
1.67
W
Yemoja
0
1
14
7
W
Nox
9
1
12
15
L
Gilgamesh
holybrengun
Gilgamesh
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,925
Damage
53,981
73,707
Taken
58,274
41,953
Mitigated
29,134
12,927
Healing
20,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
15,566
8,147
0
6,236
12,475
5,070
0
2,906
9,467
0
81,968
L
Skadi
3,820
1,660
0
3,502
12,651
4,085
146
1,639
11,012
0
76,827
L
Thor
11,175
2,100
0
2,980
13,901
6,031
0
3,524
10,377
0
43,673
W
Artemis
6,502
1,854
0
2,952
9,295
3,275
588
2,350
6,923
0
62,329
L
4,369
1,250
261
28
12,292
4,618
503
5,299
6,993
30,047
0
L
Ganesha
MissMash
Ganesha
7,952
702
0
3,987
17,663
14,009
87
4,756
12,907
56,871
0
W
Sun Wukong
SeeDave
Sun Wukong
14,406
4,071
0
5,663
20,855
14,143
908
2,770
18,085
0
62,751
W
Yemoja
4,503
807
2,166
1,982
8,107
4,292
0
1,693
6,374
15,050
0
W
Nox
13,004
844
0
1,790
7,542
2,354
70
3,052
4,374
44,417
0
L
Gilgamesh
holybrengun
Gilgamesh
11,609
3,863
0
2,169
17,200
13,210
258
3,179
14,021
0
58,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,476
Gold Earned
49,289
478
Minions Killed
431
0
Camps Cleared
0
1,659,837
Distance Traveled
1,790,636
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,489
605
131
7
0
394,130
2
L
Skadi
10,338
544
152
8
0
318,727
0
L
Thor
9,374
493
75
4
0
347,753
1
W
Artemis
9,402
495
109
6
0
331,874
8
L
Ra
7,731
407
77
4
0
292,623
0
L
Ganesha
9,360
493
62
3
0
390,920
1
W
Sun Wukong
10,136
533
96
5
0
328,695
2
W
Yemoja
8,395
442
29
2
0
377,154
0
W
Nox
9,867
519
66
3
0
358,783
7
L
Gilgamesh
9,673
509
112
6
0
309,814
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role