Player Matchup

Janus
Janus
AceHtrFrizzy
Janus
Level 29
God Stats
7W - 14L
1,254 SR
Queue Stats
239W - 172L
1,557 Elo+
Party 1
Mercury
Mercury
Freya
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
MaceVicius
Tyr
Level 63
God Stats
1W - 0L
1,692 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Rama
Rama
Obeytheefinesse
Rama
Level 159
God Stats
1W - 1L
1,888 SR
Queue Stats
16W - 11L
1,305 Elo+
Party 1
Athena
Athena
Vεxiε
Athena
Level 156
God Stats
12W - 4L
1,675 SR
Queue Stats
73W - 59L
1,641 Elo+
Party 1
Team Averages
Level 113
1,602 SR
1,501 Elo+

VS

Team Averages
Level 79
1,548 SR
1,548 Elo+
Merlin
Merlin
BagOfWetCats
Merlin
Level 68
God Stats
20W - 23L
1,599 SR
Queue Stats
648W - 609L
1,520 Elo+
Solo
Cabrakan
Cabrakan
Costilla_Solemne
Cabrakan
Level 113
God Stats
11W - 11L
1,590 SR
Queue Stats
677W - 645L
1,534 Elo+
Party 2
Pele
Pele
Moshukai
Pele
Level 107
God Stats
0W - 4L
1,136 SR
Queue Stats
326W - 315L
1,485 Elo+
Solo
Danzaburou
Danzaburou
Redex117
Danzaburou
Level 69
God Stats
42W - 25L
1,670 SR
Queue Stats
59W - 44L
1,554 Elo+
Party 2
Gilgamesh
Gilgamesh
Sparky7293
Gilgamesh
Level 40
God Stats
1W - 1L
1,743 SR
Queue Stats
107W - 105L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 5
6,719
611
3,347
4,403
1,324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Freya
Mercury
14
6 / 0 / 3
7,521
684
6,280
7,215
2,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
3 / 1 / 2
6,857
623
7,111
8,329
5,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 0 / 0
6,360
578
5,434
4,973
1,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Athena
Vεxiε
Athena
9
2 / 1 / 1
5,876
534
3,400
5,672
3,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
1 / 4 / 0
5,799
527
3,159
5,302
1,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 2 / 1
5,261
478
3,845
7,424
5,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pele
9
0 / 3 / 2
5,396
491
3,749
9,016
2,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
Redex117
Danzaburou
9
1 / 1 / 0
5,713
519
3,654
6,006
1,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
Sparky7293
Gilgamesh
11
1 / 4 / 0
6,292
572
4,555
10,544
5,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
14
Kills
3
3
Deaths
14
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
5
3.5
L
Merlin
1
4
0
0.25
L
0
2
1
0.25
W
Mercury
Freya
Mercury
6
0
3
7.5
W
3
1
2
4
L
Pele
0
3
2
0.33
W
2
0
0
2
L
Danzaburou
Redex117
Danzaburou
1
1
0
1
L
Gilgamesh
Sparky7293
Gilgamesh
1
4
0
0.25
W
Athena
Vεxiε
Athena
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,572
Damage
18,962
30,592
Taken
38,292
14,248
Mitigated
17,175
9,127
Healing
12,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,347
212
0
1,351
4,403
1,324
0
2,346
2,057
38,288
0
L
Merlin
3,159
347
0
495
5,302
1,835
124
2,192
3,110
32,061
0
L
3,845
758
0
2,268
7,424
5,460
0
2,075
5,301
12,784
0
W
Mercury
Freya
Mercury
6,280
3,765
0
250
7,215
2,385
0
1,181
6,034
0
52,466
W
7,111
771
0
3,294
8,329
5,661
448
737
7,592
4,452
34,607
L
Pele
3,749
1,072
0
3,044
9,016
2,868
0
1,414
7,602
0
28,713
W
5,434
4,544
0
2,209
4,973
1,294
420
1,064
3,909
0
35,805
L
Danzaburou
Redex117
Danzaburou
3,654
683
0
3,009
6,006
1,800
172
790
5,216
0
33,059
L
Gilgamesh
Sparky7293
Gilgamesh
4,555
1,023
0
3,590
10,544
5,212
0
1,279
8,840
0
36,824
W
Athena
Vεxiε
Athena
3,400
1,241
0
2,023
5,672
3,584
0
1,676
3,996
16,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,333
Gold Earned
28,461
371
Minions Killed
302
0
Camps Cleared
0
1,167,243
Distance Traveled
1,047,753
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,719
611
91
8
0
214,364
2
L
Merlin
5,799
527
62
6
0
187,207
2
L
Cabrakan
5,261
478
24
2
0
226,542
4
W
Mercury
7,521
684
95
9
0
279,867
2
W
Tyr
6,857
623
75
7
0
229,742
1
L
Pele
5,396
491
65
6
0
230,253
1
W
Rama
6,360
578
81
7
0
188,792
0
L
Danzaburou
5,713
519
69
6
0
204,059
0
L
Gilgamesh
6,292
572
82
7
0
199,692
1
W
Athena
5,876
534
29
3
0
254,478
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role