Player Matchup

Khepri
Khepri
AliasTrafalgar
Khepri
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 33L
1,367 Elo+
Party 1
Ra
Ra
Corvusk
Ra
Level 21
God Stats
3W - 7L
1,500 SR
Queue Stats
26W - 45L
1,203 Elo+
Party 2
Gilgamesh
Gilgamesh
ImINEVITABLE542
Gilgamesh
Level 18
God Stats
1W - 1L
1,458 SR
Queue Stats
39W - 52L
1,333 Elo+
Solo
Jing Wei
Jing Wei
dvasgf69
Jing Wei
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,367 Elo+
Party 1
Skadi
Skadi
ziNSANExFoCUSz
Skadi
Level 14
God Stats
0W - 2L
1,305 SR
Queue Stats
1W - 4L
1,238 Elo+
Party 2
Team Averages
Level 24
1,453 SR
1,302 Elo+

VS

Team Averages
Level 27
1,445 SR
1,352 Elo+
Mercury
Mercury
GOLDEN SHOTGUN6
Mercury
Level 26
God Stats
5W - 6L
1,500 SR
Queue Stats
94W - 84L
1,332 Elo+
Party 3
Ares
Ares
Tehrm8782
Ares
Level 28
God Stats
5W - 3L
1,300 SR
Queue Stats
111W - 120L
1,396 Elo+
Party 3
Eset
Eset
angeucrys
Eset
Level 29
God Stats
5W - 3L
1,555 SR
Queue Stats
67W - 82L
1,338 Elo+
Solo
Bellona
Bellona
killah_bruh907
Bellona
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
248W - 306L
1,272 Elo+
Solo
Ullr
Ullr
xMoistyy
Ullr
Level 26
God Stats
14W - 10L
1,368 SR
Queue Stats
93W - 112L
1,422 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
6,615
413
5,749
13,228
10,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 2 / 3
6,519
407
6,961
6,321
2,668
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
ImINEVITABLE542
Gilgamesh
11
4 / 5 / 0
7,069
442
7,600
13,366
6,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
dvasgf69
Jing Wei
10
1 / 2 / 1
6,168
386
7,681
8,381
2,839
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 3 / 0
5,868
367
4,741
6,059
2,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 6
8,260
516
5,533
9,329
3,879
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
13
5 / 0 / 4
7,468
467
6,383
9,421
10,120
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Eset
13
2 / 2 / 4
8,058
504
8,699
11,409
3,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 0 / 4
7,812
488
6,409
10,341
9,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ullr
13
4 / 0 / 3
7,539
471
9,115
9,659
4,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
5
Kills
15
15
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
0
2
3
0.75
W
3
3
6
2
L
Gilgamesh
ImINEVITABLE542
Gilgamesh
4
5
0
0.8
W
Ares
5
0
4
7
W
Eset
2
2
4
2
L
Jing Wei
dvasgf69
Jing Wei
1
2
1
0.75
W
1
0
4
3
W
Ullr
4
0
3
5.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,732
Damage
36,139
47,355
Taken
50,159
25,412
Mitigated
32,049
7,231
Healing
12,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,749
152
1,310
2,508
13,228
10,336
0
3,830
9,366
20,087
0
L
6,961
1,025
53
763
6,321
2,668
988
2,049
4,050
30,429
0
W
5,533
2,706
0
20
9,329
3,879
3,234
1,567
7,762
0
46,960
L
Gilgamesh
ImINEVITABLE542
Gilgamesh
7,600
1,611
0
300
13,366
6,744
402
4,471
8,639
0
29,997
W
Ares
6,383
416
0
804
9,421
10,120
0
2,528
6,893
23,785
0
W
Eset
8,699
246
1,117
6,085
11,409
3,941
1,171
2,486
8,923
45,794
0
L
Jing Wei
dvasgf69
Jing Wei
7,681
5,250
0
1,610
8,381
2,839
82
2,650
5,633
0
28,868
W
6,409
1,399
231
2,391
10,341
9,553
527
2,244
8,097
0
42,106
W
Ullr
9,115
5,224
0
2,005
9,659
4,556
705
3,885
5,774
0
41,184
L
4,741
2,305
0
687
6,059
2,825
198
1,402
4,585
0
19,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,239
Gold Earned
39,137
209
Minions Killed
365
0
Camps Cleared
0
1,438,216
Distance Traveled
1,518,977
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,615
413
18
1
0
297,175
3
L
Ra
6,519
407
56
4
0
281,640
0
W
Mercury
8,260
516
86
5
0
344,584
2
L
Gilgamesh
7,069
442
56
4
0
307,419
0
W
Ares
7,468
467
31
2
0
283,910
0
W
Eset
8,058
504
93
6
0
306,636
0
L
Jing Wei
6,168
386
44
3
0
275,840
2
W
Bellona
7,812
488
78
5
0
316,549
3
W
Ullr
7,539
471
77
5
0
267,298
0
L
Skadi
5,868
367
35
2
0
276,142
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role